Player Matchup

Chaac
Chaac
Nussu
Chaac
Level 156
God Stats
9W - 2L
1,628 SR
Queue Stats
59W - 19L
1,896 Elo+
Party 2
Merlin
Merlin
Spuhb
Merlin
Level 156
God Stats
5W - 5L
1,696 SR
Queue Stats
135W - 52L
1,864 Elo+
Party 2
Bacchus
Bacchus
Visceral
Bacchus
Level 158
God Stats
1W - 0L
1,531 SR
Queue Stats
110W - 37L
1,899 Elo+
Party 2
Team Averages
Level 157
1,618 SR
1,887 Elo+

VS

Team Averages
Level 112
1,667 SR
1,629 Elo+
Chang'e
Chang'e
 
Chang'e
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
AdaptingSon
Bastet
Level 157
God Stats
0W - 1L
1,833 SR
Queue Stats
16W - 9L
1,732 Elo+
Party 1
Horus
Horus
Jochen784
Horus
Level 46
God Stats
2W - 2L
1,667 SR
Queue Stats
17W - 14L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Nussu
Chaac
13
6 / 0 / 3
8,189
744
12,709
10,549
8,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
Spuhb
Merlin
12
2 / 1 / 6
7,546
686
8,182
4,299
1,406
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Visceral
Bacchus
11
1 / 1 / 6
7,014
638
6,428
11,300
10,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 3 / 1
6,490
590
6,185
8,465
2,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
10
1 / 3 / 1
6,761
615
10,828
10,697
5,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Horus
Jochen784
Horus
10
1 / 3 / 0
6,566
597
5,457
13,394
10,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
9
Kills
2
2
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
3
1
0.17
L
Bastet
1
3
1
0.5
L
Horus
Jochen784
Horus
1
3
0
0.33
W
Chaac
Nussu
Chaac
6
0
3
7.5
W
Merlin
Spuhb
Merlin
2
1
6
5
W
Bacchus
Visceral
Bacchus
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,319
Damage
22,470
26,148
Taken
32,556
19,678
Mitigated
18,127
7,595
Healing
11,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,185
305
1,688
2,437
8,465
2,776
0
4,177
4,288
24,728
0
L
Bastet
10,828
2,123
158
1,911
10,697
5,273
0
3,764
6,933
0
22,432
L
Horus
Jochen784
Horus
5,457
2,060
1,203
4,336
13,394
10,078
0
6,824
6,570
0
12,881
W
Chaac
Nussu
Chaac
12,709
3,221
0
3,799
10,549
8,172
0
2,531
7,350
0
33,651
W
Merlin
Spuhb
Merlin
8,182
1,109
0
551
4,299
1,406
148
196
3,810
34,704
0
W
Bacchus
Visceral
Bacchus
6,428
1,591
0
3,245
11,300
10,100
0
3,756
6,753
12,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,749
Gold Earned
19,817
147
Minions Killed
104
7
Camps Cleared
4
621,303
Distance Traveled
670,435
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,490
590
56
5
2
217,946
1
L
Bastet
6,761
615
31
3
0
233,520
4
L
Horus
6,566
597
17
2
2
218,969
3
W
Chaac
8,189
744
47
4
2
213,558
4
W
Merlin
7,546
686
91
8
4
195,576
4
W
Bacchus
7,014
638
9
1
1
212,169
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role