Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Cerealkilz
Arachne
Level 14
God Stats
2W - 8L
1,442 SR
Queue Stats
21W - 33L
1,117 Elo+
Party 1
Neith
Neith
TheVaultHunter72
Neith
Level 18
God Stats
3W - 8L
1,180 SR
Queue Stats
18W - 53L
1,125 Elo+
Party 1
Team Averages
Level 33
1,374 SR
1,247 Elo+

VS

Team Averages
Level 57
1,478 SR
1,479 Elo+
Baron Samedi
Baron Samedi
Dtrixsquirrel23
Baron Samedi
Level 9
God Stats
9W - 24L
1,418 SR
Queue Stats
35W - 61L
1,500 Elo+
Solo
Tyr
Tyr
Grizzly4003
Tyr
Level 106
God Stats
8W - 6L
1,436 SR
Queue Stats
151W - 144L
1,447 Elo+
Party 2
Cthulhu
Cthulhu
MAXimus2017slay
Cthulhu
Level 57
God Stats
20W - 15L
1,581 SR
Queue Stats
136W - 125L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 1 / 0
6,289
629
5,339
7,732
3,050
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Cerealkilz
Arachne
9
0 / 4 / 0
5,954
595
2,832
8,992
4,611
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
0 / 4 / 0
5,980
598
2,123
6,059
2,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dtrixsquirrel23
Baron Samedi
11
0 / 0 / 8
7,064
706
4,958
3,624
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
7 / 0 / 2
8,070
807
7,022
6,260
5,677
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 0 / 7
7,709
771
6,159
8,413
8,354
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
9
9
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
L
Arachne
Cerealkilz
Arachne
0
4
0
0
W
Baron Samedi
Dtrixsquirrel23
Baron Samedi
0
0
8
4
W
7
0
2
8
W
2
0
7
5.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,294
Damage
18,139
22,783
Taken
18,297
10,048
Mitigated
15,779
3,087
Healing
9,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,339
43
449
1,718
7,732
3,050
0
5,226
2,506
27,113
0
L
Arachne
Cerealkilz
Arachne
2,832
1,649
0
686
8,992
4,611
0
4,075
4,917
546
8,460
W
Baron Samedi
Dtrixsquirrel23
Baron Samedi
4,958
0
486
1,187
3,624
1,748
286
2,227
1,397
22,162
0
W
7,022
831
515
1,419
6,260
5,677
424
1,902
4,358
633
19,591
W
6,159
615
1,547
4,186
8,413
8,354
133
2,059
6,354
23,725
0
L
2,123
365
0
234
6,059
2,387
0
2,757
3,302
0
7,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,223
Gold Earned
22,843
86
Minions Killed
112
4
Camps Cleared
6
652,191
Distance Traveled
600,774
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,289
629
58
6
1
223,014
4
L
Arachne
5,954
595
19
2
2
228,786
2
W
Baron Samedi
7,064
706
52
5
1
195,846
1
W
Tyr
8,070
807
42
4
5
206,678
3
W
Cthulhu
7,709
771
18
2
0
198,250
0
L
Neith
5,980
598
9
1
1
200,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role