Player Matchup

Achilles
Achilles
CAHAlmond
Achilles
Level 29
God Stats
1W - 8L
1,363 SR
Queue Stats
317W - 292L
1,504 Elo+
Solo
Izanami
Izanami
Jerryzwx
Izanami
Level 26
God Stats
52W - 36L
1,668 SR
Queue Stats
87W - 73L
1,634 Elo+
Solo
Nemesis
Nemesis
SacredPercival
Nemesis
Level 30
God Stats
5W - 6L
1,817 SR
Queue Stats
75W - 89L
1,457 Elo+
Solo
Ares
Ares
brandosfather
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 66L
1,338 Elo+
Solo
Sol
Sol
jaimes_js
Sol
Level 25
God Stats
5W - 6L
1,751 SR
Queue Stats
81W - 77L
1,607 Elo+
Solo
Team Averages
Level 23
1,620 SR
1,508 Elo+

VS

Team Averages
Level 20
1,563 SR
1,472 Elo+
Ymir
Ymir
Aigisthetoaster
Ymir
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
105W - 103L
1,488 Elo+
Solo
Sun Wukong
Sun Wukong
BallBagBooty
Sun Wukong
Level 26
God Stats
17W - 8L
1,797 SR
Queue Stats
78W - 75L
1,659 Elo+
Solo
Bakasura
Bakasura
MickeyMemes
Bakasura
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,236 Elo+
Solo
Sol
Sol
direbelief
Sol
Level 24
God Stats
3W - 2L
1,490 SR
Queue Stats
279W - 264L
1,516 Elo+
Solo
Zeus
Zeus
kenchi12
Zeus
Level 21
God Stats
10W - 6L
1,526 SR
Queue Stats
74W - 63L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CAHAlmond
Achilles
4
1 / 2 / 0
4,772
367
891
3,366
1,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Jerryzwx
Izanami
14
6 / 5 / 3
8,200
631
6,758
10,145
3,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 8 / 8
7,222
556
5,338
12,023
4,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

3
0 / 1 / 0
4,274
329
77
1,545
380
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
9 / 6 / 7
8,855
681
12,955
13,821
5,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 4
8,763
674
4,131
9,240
4,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
BallBagBooty
Sun Wukong
14
2 / 2 / 3
8,328
641
4,178
7,506
5,336
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
MickeyMemes
Bakasura
14
5 / 4 / 3
8,722
671
5,777
11,100
4,146
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 4 / 9
7,656
589
9,258
7,164
2,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Zeus
13
5 / 7 / 8
8,015
617
8,155
9,236
2,797
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
49
20
Kills
22
22
Deaths
20
18
Assists
27
Player
Kills
Deaths
Assists
KDA
W
7
3
4
3
W
Sun Wukong
BallBagBooty
Sun Wukong
2
2
3
1.75
L
Achilles
CAHAlmond
Achilles
1
2
0
0.5
L
Izanami
Jerryzwx
Izanami
6
5
3
1.5
W
Bakasura
MickeyMemes
Bakasura
5
4
3
1.63
L
4
8
8
1
L
0
1
0
0
W
3
4
9
1.88
L
9
6
7
2.08
W
Zeus
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,019
Damage
31,499
40,900
Taken
44,246
15,060
Mitigated
19,056
12,019
Healing
11,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,131
1,104
0
2,262
9,240
4,527
927
1,950
7,290
29,889
0
W
Sun Wukong
BallBagBooty
Sun Wukong
4,178
1,246
0
1,453
7,506
5,336
809
1,127
6,153
0
48,176
L
Achilles
CAHAlmond
Achilles
891
28
0
1,310
3,366
1,587
0
0
3,366
0
6,606
L
Izanami
Jerryzwx
Izanami
6,758
4,256
0
1,664
10,145
3,619
391
5,229
4,496
0
45,706
W
Bakasura
MickeyMemes
Bakasura
5,777
3,957
0
4,459
11,100
4,146
0
2,191
8,909
0
45,501
L
5,338
1,788
0
2,114
12,023
4,468
595
6,011
5,367
0
30,323
L
77
77
0
0
1,545
380
0
599
946
2,758
0
W
9,258
4,638
0
1,099
7,164
2,250
3,527
1,759
5,405
32,668
4,671
L
12,955
6,182
599
6,332
13,821
5,006
1,947
8,421
5,005
44,271
4,728
W
Zeus
8,155
1,739
0
1,998
9,236
2,797
1,029
4,927
4,309
36,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,323
Gold Earned
41,484
253
Minions Killed
398
0
Camps Cleared
0
779,871
Distance Traveled
1,194,711
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,763
674
50
4
0
231,343
2
W
Sun Wukong
8,328
641
114
9
0
216,016
0
L
Achilles
4,772
367
15
1
0
81,327
0
L
Izanami
8,200
631
93
7
0
219,637
4
W
Bakasura
8,722
671
105
8
0
280,166
2
L
Nemesis
7,222
556
55
4
0
212,414
5
L
Ares
4,274
329
7
1
0
66,763
1
W
Sol
7,656
589
79
6
0
249,767
3
L
Sol
8,855
681
83
6
0
199,730
1
W
Zeus
8,015
617
50
4
0
217,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role