Player Matchup

Nemesis
Nemesis
BULLET iced3
Nemesis
Level 9
God Stats
1W - 0L
1,223 SR
Queue Stats
3W - 4L
1,683 Elo+
Solo
Arachne
Arachne
CAHAlmond
Arachne
Level 29
God Stats
6W - 2L
1,700 SR
Queue Stats
317W - 292L
1,493 Elo+
Solo
Hercules
Hercules
FreakingLemon
Hercules
Level 24
God Stats
3W - 7L
1,226 SR
Queue Stats
46W - 46L
1,467 Elo+
Solo
Chiron
Chiron
SGT Painal
Chiron
Level 16
God Stats
4W - 7L
1,500 SR
Queue Stats
187W - 218L
1,482 Elo+
Solo
Olorun
Olorun
jayywall
Olorun
Level 15
God Stats
2W - 2L
1,349 SR
Queue Stats
6W - 8L
1,409 Elo+
Solo
Team Averages
Level 19
1,400 SR
1,507 Elo+

VS

Team Averages
Level 17
1,535 SR
1,502 Elo+
Da Ji
Da Ji
Bvnjji
Da Ji
Level 15
God Stats
1W - 3L
1,617 SR
Queue Stats
10W - 10L
1,609 Elo+
Party 1
Gilgamesh
Gilgamesh
LtMcLovin
Gilgamesh
Level 11
God Stats
2W - 3L
1,500 SR
Queue Stats
161W - 181L
1,490 Elo+
Solo
Hachiman
Hachiman
NWFlow
Hachiman
Level 28
God Stats
6W - 6L
1,500 SR
Queue Stats
97W - 90L
1,511 Elo+
Solo
Kukulkan
Kukulkan
Shamlezs
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,460 Elo+
Party 1
Cabrakan
Cabrakan
Svitak
Cabrakan
Level 29
God Stats
3W - 3L
1,555 SR
Queue Stats
54W - 54L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BULLET iced3
Nemesis
9
1 / 2 / 1
5,484
499
1,159
6,383
3,073
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Arachne
CAHAlmond
Arachne
13
11 / 1 / 3
8,086
735
7,759
8,177
4,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
FreakingLemon
Hercules
8
3 / 0 / 5
6,024
548
2,854
5,763
3,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chiron
SGT Painal
Chiron
12
6 / 1 / 4
6,941
631
4,871
5,661
1,656
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
jayywall
Olorun
11
7 / 1 / 2
7,281
662
4,989
6,075
2,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bvnjji
Da Ji
5
0 / 4 / 0
4,140
376
2,039
5,639
2,510
Mace

Mace

+10
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gilgamesh
LtMcLovin
Gilgamesh
9
2 / 5 / 0
5,619
511
5,271
7,828
4,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
NWFlow
Hachiman
10
2 / 5 / 1
6,255
569
4,063
6,331
1,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
Shamlezs
Kukulkan
5
0 / 8 / 1
4,068
370
1,092
5,345
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
Svitak
Cabrakan
6
1 / 7 / 1
5,137
467
3,467
8,199
6,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
28
Kills
5
5
Deaths
29
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BULLET iced3
Nemesis
1
2
1
0.75
L
Da Ji
Bvnjji
Da Ji
0
4
0
0
W
Arachne
CAHAlmond
Arachne
11
1
3
12.5
W
Hercules
FreakingLemon
Hercules
3
0
5
5.5
L
Gilgamesh
LtMcLovin
Gilgamesh
2
5
0
0.4
L
Hachiman
NWFlow
Hachiman
2
5
1
0.5
W
Chiron
SGT Painal
Chiron
6
1
4
8
L
Kukulkan
Shamlezs
Kukulkan
0
8
1
0.06
L
Cabrakan
Svitak
Cabrakan
1
7
1
0.21
W
Olorun
jayywall
Olorun
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,632
Damage
15,932
32,059
Taken
33,342
14,339
Mitigated
16,406
13,681
Healing
2,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BULLET iced3
Nemesis
1,159
417
0
519
6,383
3,073
394
0
6,383
0
16,422
L
Da Ji
Bvnjji
Da Ji
2,039
521
0
266
5,639
2,510
280
1,148
4,491
0
11,991
W
Arachne
CAHAlmond
Arachne
7,759
5,311
0
4,040
8,177
4,290
0
1,058
7,079
0
47,416
W
Hercules
FreakingLemon
Hercules
2,854
1,391
0
2,245
5,763
3,256
0
1,395
4,368
0
10,258
L
Gilgamesh
LtMcLovin
Gilgamesh
5,271
2,430
0
504
7,828
4,990
410
0
7,828
0
24,141
L
Hachiman
NWFlow
Hachiman
4,063
2,630
0
630
6,331
1,425
0
957
5,374
0
33,822
W
Chiron
SGT Painal
Chiron
4,871
2,365
297
3,085
5,661
1,656
994
671
4,990
0
36,743
L
Kukulkan
Shamlezs
Kukulkan
1,092
600
0
221
5,345
1,118
0
2,048
3,297
9,269
0
L
Cabrakan
Svitak
Cabrakan
3,467
567
0
723
8,199
6,363
0
836
7,363
12,198
0
W
Olorun
jayywall
Olorun
4,989
2,525
0
3,495
6,075
2,064
2,170
1,307
4,680
42,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,816
Gold Earned
25,219
290
Minions Killed
173
0
Camps Cleared
0
1,051,625
Distance Traveled
954,300
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,484
499
38
3
0
187,139
4
L
Da Ji
4,140
376
23
2
0
221,338
9
W
Arachne
8,086
735
85
8
0
268,074
1
W
Hercules
6,024
548
12
1
0
235,157
0
L
Gilgamesh
5,619
511
42
4
0
194,024
0
L
Hachiman
6,255
569
74
7
0
186,146
3
W
Chiron
6,941
631
73
7
0
170,445
0
L
Kukulkan
4,068
370
14
1
0
174,504
2
L
Cabrakan
5,137
467
20
2
0
178,288
2
W
Olorun
7,281
662
82
7
0
190,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role