Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
Fillmore246
Ra
Level 41
God Stats
0W - 2L
1,270 SR
Queue Stats
13W - 15L
1,458 Elo+
Solo
Sobek
Sobek
Kamiklein
Sobek
Level 48
God Stats
8W - 8L
1,557 SR
Queue Stats
50W - 43L
1,498 Elo+
Party 2
Fenrir
Fenrir
Stonkley
Fenrir
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 28L
1,493 Elo+
Party 3
Baron Samedi
Baron Samedi
StormPunchD7
Baron Samedi
Level 77
God Stats
5W - 6L
1,527 SR
Queue Stats
328W - 291L
1,463 Elo+
Party 2
Team Averages
Level 62
1,471 SR
1,482 Elo+

VS

Team Averages
Level 68
1,468 SR
1,476 Elo+
Vulcan
Vulcan
 
Vulcan
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
ActualBeaver
Jormungandr
Level 38
God Stats
15W - 16L
1,429 SR
Queue Stats
182W - 191L
1,402 Elo+
Party 4
Sol
Sol
Corvo743
Sol
Level 46
God Stats
5W - 4L
1,447 SR
Queue Stats
260W - 270L
1,525 Elo+
Party 1
Horus
Horus
G_R_O_L_D
Horus
Level 152
God Stats
3W - 3L
1,527 SR
Queue Stats
443W - 486L
1,502 Elo+
Party 1
Da Ji
Da Ji
ThyPolloLoco
Da Ji
Level 64
God Stats
9W - 11L
1,439 SR
Queue Stats
355W - 371L
1,449 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
8
0 / 6 / 2
4,971
414
2,925
9,188
4,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 2
5,846
487
3,196
3,300
663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Kamiklein
Sobek
11
0 / 1 / 0
5,982
499
4,311
9,054
6,888
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
Stonkley
Fenrir
11
6 / 4 / 2
6,801
567
5,294
9,357
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
StormPunchD7
Baron Samedi
12
2 / 3 / 0
6,578
548
3,308
9,008
3,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
1 / 3 / 2
6,724
560
6,297
5,704
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
ActualBeaver
Jormungandr
12
0 / 1 / 0
6,833
569
3,918
6,394
2,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
4 / 1 / 3
6,994
583
5,354
5,923
1,853
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Horus
G_R_O_L_D
Horus
11
2 / 1 / 5
6,920
577
2,921
7,013
3,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
8 / 3 / 2
7,896
658
6,843
7,607
3,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
9
Kills
15
15
Deaths
9
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
6
2
0.17
W
Vulcan
 
Vulcan
1
3
2
0.67
W
Jormungandr
ActualBeaver
Jormungandr
0
1
0
0
W
4
1
3
5.5
L
1
1
2
2
W
Horus
G_R_O_L_D
Horus
2
1
5
4.5
L
Sobek
Kamiklein
Sobek
0
1
0
0
L
Fenrir
Stonkley
Fenrir
6
4
2
1.75
L
Baron Samedi
StormPunchD7
Baron Samedi
2
3
0
0.67
W
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,034
Damage
25,333
39,907
Taken
32,641
17,812
Mitigated
13,305
14,203
Healing
10,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
2,925
1,205
0
925
9,188
4,066
109
2,783
6,402
0
16,665
W
Vulcan
 
Vulcan
6,297
1,659
0
772
5,704
1,944
0
3,258
2,446
43,860
0
W
Jormungandr
ActualBeaver
Jormungandr
3,918
894
0
2,018
6,394
2,716
910
4,016
2,378
36,359
0
W
5,354
1,682
0
3,299
5,923
1,853
630
439
5,400
47,753
0
L
3,196
614
650
1,831
3,300
663
291
604
2,696
30,858
0
W
Horus
G_R_O_L_D
Horus
2,921
1,382
621
2,125
7,013
3,514
154
1,453
5,298
0
16,129
L
Sobek
Kamiklein
Sobek
4,311
653
0
3,788
9,054
6,888
0
3,795
5,259
32,015
0
L
Fenrir
Stonkley
Fenrir
5,294
1,619
0
3,204
9,357
2,866
0
2,626
6,663
0
29,691
L
Baron Samedi
StormPunchD7
Baron Samedi
3,308
181
0
3,805
9,008
3,329
270
5,408
3,318
44,896
0
W
6,843
2,336
0
1,411
7,607
3,278
754
1,211
6,304
0
42,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,178
Gold Earned
35,367
302
Minions Killed
356
0
Camps Cleared
0
1,118,365
Distance Traveled
1,225,685
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
4,971
414
30
3
0
227,669
4
W
Vulcan
6,724
560
89
7
0
238,249
3
W
Jormungandr
6,833
569
84
7
0
254,910
3
W
Sol
6,994
583
95
8
0
232,423
1
L
Ra
5,846
487
77
6
0
215,131
0
W
Horus
6,920
577
20
2
0
253,674
2
L
Sobek
5,982
499
48
4
0
221,133
0
L
Fenrir
6,801
567
53
4
0
248,971
0
L
Baron Samedi
6,578
548
94
8
0
205,461
1
W
Da Ji
7,896
658
68
6
0
246,429
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role