Player Matchup

Neith
Neith
ECDB ImetI
Neith
Level 26
God Stats
6W - 6L
1,280 SR
Queue Stats
62W - 72L
1,326 Elo+
Party 2
Pele
Pele
LonelyFlash
Pele
Level 107
God Stats
5W - 4L
1,549 SR
Queue Stats
317W - 283L
1,589 Elo+
Party 3
Horus
Horus
M0hAiiiii
Horus
Level 68
God Stats
19W - 13L
1,528 SR
Queue Stats
136W - 142L
1,386 Elo+
Party 2
Nu Wa
Nu Wa
OddAndOnlyOG
Nu Wa
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 109L
1,598 Elo+
Party 3
Kuzenbo
Kuzenbo
PlutonicDust532
Kuzenbo
Level 100
God Stats
16W - 15L
1,630 SR
Queue Stats
288W - 314L
1,466 Elo+
Party 2
Team Averages
Level 69
1,497 SR
1,473 Elo+

VS

Team Averages
Level 60
1,646 SR
1,396 Elo+
Izanami
Izanami
EL_TACO_GUAPO_XD
Izanami
Level 40
God Stats
45W - 41L
1,542 SR
Queue Stats
130W - 216L
1,329 Elo+
Solo
Fafnir
Fafnir
Hacksaw_Jim6969
Fafnir
Level 19
God Stats
7W - 9L
1,455 SR
Queue Stats
32W - 36L
1,355 Elo+
Party 1
Charybdis
Charybdis
LT_Cline
Charybdis
Level 145
God Stats
1W - 3L
1,874 SR
Queue Stats
453W - 416L
1,445 Elo+
Party 1
Loki
Loki
iTzColetti
Loki
Level 49
God Stats
2W - 2L
1,590 SR
Queue Stats
113W - 123L
1,480 Elo+
Solo
Zhong Kui
Zhong Kui
soultakerJJ
Zhong Kui
Level 47
God Stats
13W - 16L
1,771 SR
Queue Stats
231W - 251L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
2 / 2 / 5
8,586
477
5,140
5,013
1,580
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

19
14 / 1 / 6
11,525
640
14,523
13,343
4,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
M0hAiiiii
Horus
16
1 / 2 / 2
9,362
520
4,234
8,378
4,958
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
3 / 1 / 7
9,336
519
8,151
5,067
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 1 / 9
9,295
516
6,366
9,832
11,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 0
9,066
504
5,693
12,300
4,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 4 / 1
7,170
398
2,063
10,317
9,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
LT_Cline
Charybdis
13
0 / 7 / 1
7,984
444
4,393
12,387
3,570
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
5 / 4 / 1
7,570
421
5,348
9,571
2,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
soultakerJJ
Zhong Kui
12
1 / 3 / 0
8,504
472
3,566
8,811
4,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
23
Kills
7
7
Deaths
24
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
2
2
5
2.25
L
1
6
0
0.17
L
0
4
1
0.13
L
Charybdis
LT_Cline
Charybdis
0
7
1
0.07
W
14
1
6
17
W
Horus
M0hAiiiii
Horus
1
2
2
1
W
3
1
7
6.5
W
3
1
9
7.5
L
5
4
1
1.38
L
Zhong Kui
soultakerJJ
Zhong Kui
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,414
Damage
21,063
41,633
Taken
53,386
23,720
Mitigated
24,575
13,047
Healing
7,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
5,140
2,179
100
1,839
5,013
1,580
2,214
606
4,407
0
43,458
L
5,693
4,115
0
2,217
12,300
4,215
524
3,868
8,432
0
71,517
L
2,063
266
0
1,230
10,317
9,858
0
4,218
6,099
8,122
0
L
Charybdis
LT_Cline
Charybdis
4,393
2,378
0
2,006
12,387
3,570
0
2,777
9,610
0
58,668
W
14,523
6,325
0
5,831
13,343
4,824
0
1,185
12,158
0
85,207
W
Horus
M0hAiiiii
Horus
4,234
1,144
147
1,576
8,378
4,958
1,939
2,537
5,841
0
48,469
W
8,151
2,399
0
1,833
5,067
1,259
2,830
246
4,821
43,885
0
W
6,366
1,450
0
1,721
9,832
11,099
180
676
9,156
37,158
0
L
5,348
1,995
0
130
9,571
2,572
0
2,035
7,536
0
28,463
L
Zhong Kui
soultakerJJ
Zhong Kui
3,566
708
0
2,277
8,811
4,360
581
1,619
7,192
30,174
7,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,104
Gold Earned
40,294
465
Minions Killed
435
0
Camps Cleared
0
1,687,556
Distance Traveled
1,367,907
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,586
477
90
5
0
280,890
3
L
Izanami
9,066
504
143
8
0
287,620
0
L
Fafnir
7,170
398
16
1
0
319,626
2
L
Charybdis
7,984
444
134
7
0
280,803
3
W
Pele
11,525
640
130
7
0
410,213
4
W
Horus
9,362
520
123
7
0
328,086
3
W
Nu Wa
9,336
519
69
4
0
323,633
5
W
Kuzenbo
9,295
516
53
3
0
344,734
1
L
Loki
7,570
421
51
3
0
242,610
1
L
Zhong Kui
8,504
472
91
5
0
237,248
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role