Player Matchup

Izanami
Izanami
I am18002738255
Izanami
Level 8
God Stats
3W - 2L
1,509 SR
Queue Stats
13W - 8L
1,500 Elo+
Party 1
Loki
Loki
IPG_Rovo268
Loki
Level 24
God Stats
3W - 5L
1,172 SR
Queue Stats
44W - 54L
1,280 Elo+
Solo
Ares
Ares
MarioBrosB4Hose
Ares
Level 14
God Stats
7W - 11L
1,373 SR
Queue Stats
129W - 148L
1,188 Elo+
Party 2
Ra
Ra
Raging Toxin
Ra
Level 6
God Stats
51W - 48L
1,590 SR
Queue Stats
188W - 212L
1,224 Elo+
Party 1
Danzaburou
Danzaburou
XX_MacAttack_99
Danzaburou
Level 13
God Stats
13W - 10L
1,692 SR
Queue Stats
115W - 135L
1,376 Elo+
Party 2
Team Averages
Level 13
1,467 SR
1,314 Elo+

VS

Team Averages
Level 7
1,498 SR
1,472 Elo+
Olorun
Olorun
BallOutKenzoe
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,634 Elo+
Party 3
Nemesis
Nemesis
JonesDeth
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Aphrodite
Aphrodite
SteelyStream348
Aphrodite
Level 10
God Stats
0W - 2L
1,294 SR
Queue Stats
5W - 7L
1,363 Elo+
Party 3
Kukulkan
Kukulkan
TerribleTutor
Kukulkan
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 31L
1,500 Elo+
Solo
Mercury
Mercury
iiCubanShotta
Mercury
Level 16
God Stats
4W - 5L
1,696 SR
Queue Stats
5W - 11L
1,363 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 3
7,764
647
1,873
6,461
2,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
8 / 1 / 2
7,341
612
4,850
5,312
1,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 3 / 9
7,039
587
1,837
6,090
2,756
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
1 / 5 / 3
5,994
500
2,694
5,168
1,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
XX_MacAttack_99
Danzaburou
12
9 / 1 / 6
8,029
669
8,337
5,873
2,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 5 / 2
4,941
412
1,272
4,662
1,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
JonesDeth
Nemesis
8
1 / 6 / 3
5,119
427
1,202
6,698
2,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
SteelyStream348
Aphrodite
8
1 / 4 / 3
5,541
462
1,249
5,550
2,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
TerribleTutor
Kukulkan
10
3 / 2 / 1
5,857
488
3,497
5,753
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
9
3 / 5 / 0
5,759
480
5,269
8,143
3,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
19
22
Kills
10
11
Deaths
22
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
1
1
3
2.5
W
8
1
2
9
L
Nemesis
JonesDeth
Nemesis
1
6
3
0.42
W
3
3
9
2.5
W
1
5
3
0.5
L
Aphrodite
SteelyStream348
Aphrodite
1
4
3
0.63
L
Kukulkan
TerribleTutor
Kukulkan
3
2
1
1.75
W
Danzaburou
XX_MacAttack_99
Danzaburou
9
1
6
12
L
Mercury
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,591
Damage
12,489
28,904
Taken
30,806
10,197
Mitigated
10,883
8,435
Healing
4,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,272
317
0
73
4,662
1,348
0
663
3,999
9,329
946
W
1,873
923
0
3,308
6,461
2,031
2,631
0
6,461
0
49,836
W
4,850
1,844
0
425
5,312
1,891
289
1,206
3,966
0
28,546
L
Nemesis
JonesDeth
Nemesis
1,202
422
0
363
6,698
2,264
858
1,279
5,281
0
8,628
W
1,837
89
838
597
6,090
2,756
120
1,155
4,899
16,650
0
W
2,694
624
120
623
5,168
1,477
112
1,959
3,017
22,588
0
L
Aphrodite
SteelyStream348
Aphrodite
1,249
272
289
1,384
5,550
2,265
0
644
4,890
12,156
0
L
Kukulkan
TerribleTutor
Kukulkan
3,497
311
0
1,268
5,753
1,679
0
716
4,937
27,049
0
W
Danzaburou
XX_MacAttack_99
Danzaburou
8,337
3,013
0
2,524
5,873
2,042
390
1,201
4,636
0
39,111
L
Mercury
5,269
2,995
0
1,126
8,143
3,327
0
961
7,168
0
28,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,167
Gold Earned
27,217
342
Minions Killed
190
0
Camps Cleared
0
1,103,118
Distance Traveled
1,126,527
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,941
412
24
2
0
213,590
0
W
Izanami
7,764
647
131
11
0
205,757
3
W
Loki
7,341
612
53
4
0
258,564
1
L
Nemesis
5,119
427
20
2
0
224,425
1
W
Ares
7,039
587
31
3
0
234,738
1
W
Ra
5,994
500
48
4
0
189,929
0
L
Aphrodite
5,541
462
30
3
0
234,531
1
L
Kukulkan
5,857
488
65
5
0
210,829
3
W
Danzaburou
8,029
669
79
7
0
214,130
0
L
Mercury
5,759
480
51
4
0
243,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role