Player Matchup

Tiamat
Tiamat
L3FF
Tiamat
Level 103
God Stats
10W - 9L
1,566 SR
Queue Stats
502W - 385L
1,647 Elo+
Party 1
Bakasura
Bakasura
McBroColi
Bakasura
Level 122
God Stats
7W - 8L
1,527 SR
Queue Stats
470W - 417L
1,634 Elo+
Party 1
Anubis
Anubis
SkullKingxx
Anubis
Level 80
God Stats
35W - 23L
1,662 SR
Queue Stats
138W - 103L
1,581 Elo+
Party 1
Team Averages
Level 102
1,585 SR
1,621 Elo+

VS

Team Averages
Level 107
1,661 SR
1,619 Elo+
Raijin
Raijin
LemonRacer2
Raijin
Level 129
God Stats
6W - 9L
1,576 SR
Queue Stats
144W - 117L
1,614 Elo+
Party 2
Hachiman
Hachiman
TheCle4n3r
Hachiman
Level 129
God Stats
3W - 3L
1,484 SR
Queue Stats
99W - 76L
1,603 Elo+
Party 2
Hercules
Hercules
zvnci
Hercules
Level 62
God Stats
9W - 4L
1,922 SR
Queue Stats
38W - 26L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
L3FF
Tiamat
9
0 / 4 / 0
5,850
585
3,707
7,125
3,844
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
McBroColi
Bakasura
9
1 / 2 / 0
6,015
602
4,088
8,097
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
10
1 / 6 / 1
6,378
638
5,772
6,928
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
6 / 0 / 6
7,972
797
8,071
5,292
1,375
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
TheCle4n3r
Hachiman
10
2 / 1 / 8
6,978
698
5,645
5,675
1,476
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
zvnci
Hercules
11
4 / 1 / 6
7,321
732
3,702
6,750
4,099
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
12
12
Deaths
2
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Tiamat
L3FF
Tiamat
0
4
0
0
W
Raijin
6
0
6
9
L
Bakasura
McBroColi
Bakasura
1
2
0
0.5
L
Anubis
1
6
1
0.25
W
Hachiman
TheCle4n3r
Hachiman
2
1
8
6
W
Hercules
zvnci
Hercules
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,567
Damage
17,418
22,150
Taken
17,717
9,430
Mitigated
6,950
4,028
Healing
4,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
L3FF
Tiamat
3,707
264
210
1,244
7,125
3,844
0
3,205
3,920
15,442
0
W
Raijin
8,071
567
0
1,534
5,292
1,375
159
3,421
1,640
26,913
0
L
Bakasura
McBroColi
Bakasura
4,088
2,529
0
1,426
8,097
2,842
0
3,380
4,717
0
9,993
L
Anubis
5,772
386
0
1,148
6,928
2,744
0
2,477
4,451
19,164
0
W
Hachiman
TheCle4n3r
Hachiman
5,645
2,507
0
984
5,675
1,476
959
3,484
2,001
0
21,013
W
Hercules
zvnci
Hercules
3,702
924
0
2,423
6,750
4,099
273
2,658
3,787
2,336
10,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,243
Gold Earned
22,271
87
Minions Killed
110
4
Camps Cleared
4
528,193
Distance Traveled
532,633
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,850
585
20
2
0
161,582
3
W
Raijin
7,972
797
38
4
1
177,207
4
L
Bakasura
6,015
602
31
3
1
210,981
2
L
Anubis
6,378
638
36
4
3
155,630
3
W
Hachiman
6,978
698
57
6
2
175,218
3
W
Hercules
7,321
732
15
2
1
180,208
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role