Player Matchup

Zhong Kui
Zhong Kui
JoshKleinRuns69
Zhong Kui
Level 141
God Stats
12W - 9L
1,762 SR
Queue Stats
97W - 82L
1,599 Elo+
Solo
Thor
Thor
KWC Storm
Thor
Level 127
God Stats
4W - 4L
1,685 SR
Queue Stats
861W - 762L
1,588 Elo+
Solo
Scylla
Scylla
Mr-Six-Seven
Scylla
Level 116
God Stats
36W - 37L
1,525 SR
Queue Stats
730W - 674L
1,578 Elo+
Solo
Terra
Terra
Nagakure
Terra
Level 143
God Stats
5W - 9L
1,496 SR
Queue Stats
271W - 295L
1,549 Elo+
Party 2
Charybdis
Charybdis
xXC3L3ST1ALXx
Charybdis
Level 99
God Stats
4W - 3L
1,550 SR
Queue Stats
288W - 284L
1,466 Elo+
Party 2
Team Averages
Level 125
1,603 SR
1,556 Elo+

VS

Team Averages
Level 116
1,576 SR
1,514 Elo+
Ravana
Ravana
 
Ravana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Deathcomes19
Baron Samedi
Level 128
God Stats
35W - 22L
1,657 SR
Queue Stats
532W - 535L
1,594 Elo+
Party 1
Merlin
Merlin
JTdaGreat40
Merlin
Level 144
God Stats
15W - 12L
1,549 SR
Queue Stats
1,126W - 1,057L
1,556 Elo+
Party 1
Anhur
Anhur
NuggyPuff
Anhur
Level 116
God Stats
7W - 15L
1,385 SR
Queue Stats
521W - 578L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
jasoncats11
Cthulhu
Level 86
God Stats
5W - 3L
1,789 SR
Queue Stats
101W - 136L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JoshKleinRuns69
Zhong Kui
20
5 / 10 / 4
14,488
557
21,394
27,491
16,700
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
20
8 / 2 / 11
15,198
585
16,994
16,767
6,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
20
7 / 7 / 9
14,530
559
12,169
19,623
5,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Nagakure
Terra
19
3 / 3 / 17
13,248
510
17,513
32,863
40,428
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
xXC3L3ST1ALXx
Charybdis
20
6 / 3 / 11
14,144
544
10,087
20,028
6,739
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
20
12 / 4 / 7
13,858
533
19,853
19,654
9,211
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
Deathcomes19
Baron Samedi
17
1 / 8 / 11
10,324
397
12,444
20,983
20,309
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
20
7 / 6 / 8
13,357
514
22,597
18,458
7,057
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
NuggyPuff
Anhur
17
1 / 7 / 6
10,938
421
4,020
16,581
5,221
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
jasoncats11
Cthulhu
19
4 / 4 / 8
11,901
458
14,448
25,314
31,162
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
65
29
Kills
25
25
Deaths
29
52
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
12
4
7
3.88
L
Baron Samedi
Deathcomes19
Baron Samedi
1
8
11
0.81
L
Merlin
7
6
8
1.83
W
Zhong Kui
JoshKleinRuns69
Zhong Kui
5
10
4
0.7
W
Thor
8
2
11
6.75
W
Scylla
7
7
9
1.64
W
Terra
Nagakure
Terra
3
3
17
3.83
L
Anhur
NuggyPuff
Anhur
1
7
6
0.57
L
Cthulhu
jasoncats11
Cthulhu
4
4
8
2
W
Charybdis
xXC3L3ST1ALXx
Charybdis
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,157
Damage
73,362
116,772
Taken
100,990
76,052
Mitigated
72,960
50,285
Healing
23,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
19,853
6,474
0
4,908
19,654
9,211
0
10,580
9,074
0
102,910
L
Baron Samedi
Deathcomes19
Baron Samedi
12,444
1,269
1,578
4,930
20,983
20,309
21
6,329
14,654
47,167
0
L
Merlin
22,597
958
142
3,127
18,458
7,057
0
10,019
8,439
90,296
0
W
Zhong Kui
JoshKleinRuns69
Zhong Kui
21,394
5,557
387
8,262
27,491
16,700
3,434
11,690
15,703
112,491
0
W
Thor
16,994
2,318
0
6,977
16,767
6,667
896
7,715
8,816
0
110,146
W
Scylla
12,169
369
1,487
6,719
19,623
5,518
742
7,016
12,301
94,402
0
W
Terra
Nagakure
Terra
17,513
1,927
2,242
14,616
32,863
40,428
197
13,950
18,508
57,189
0
L
Anhur
NuggyPuff
Anhur
4,020
1,954
0
2,085
16,581
5,221
0
7,403
9,178
0
64,149
L
Cthulhu
jasoncats11
Cthulhu
14,448
580
1,081
5,873
25,314
31,162
0
16,792
8,522
65,897
0
W
Charybdis
xXC3L3ST1ALXx
Charybdis
10,087
4,303
0
9,595
20,028
6,739
3,726
8,442
11,446
0
112,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,608
Gold Earned
60,378
734
Minions Killed
610
0
Camps Cleared
0
2,353,818
Distance Traveled
2,315,823
17
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
13,858
533
138
5
0
561,021
9
L
Baron Samedi
10,324
397
59
2
0
376,954
5
L
Merlin
13,357
514
154
6
0
454,793
6
W
Zhong Kui
14,488
557
175
7
0
388,598
0
W
Thor
15,198
585
186
7
0
552,364
0
W
Scylla
14,530
559
130
5
0
460,227
2
W
Terra
13,248
510
66
3
0
504,418
12
L
Anhur
10,938
421
141
5
0
457,759
5
L
Cthulhu
11,901
458
118
5
0
465,296
3
W
Charybdis
14,144
544
177
7
0
448,211
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role