Player Matchup

King Arthur
King Arthur
R3ptyle
King Arthur
Level 113
God Stats
0W - 2L
1,285 SR
Queue Stats
103W - 66L
1,675 Elo+
Party 1
Ne Zha
Ne Zha
TTVmanbunfit
Ne Zha
Level 143
God Stats
22W - 7L
1,718 SR
Queue Stats
168W - 103L
1,665 Elo+
Party 1
Chang'e
Chang'e
godalva
Chang'e
Level 137
God Stats
2W - 3L
1,606 SR
Queue Stats
71W - 62L
1,614 Elo+
Solo
Team Averages
Level 131
1,536 SR
1,652 Elo+

VS

Team Averages
Level 121
1,394 SR
1,575 Elo+
Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
ELWEROMERO
Achilles
Level 115
God Stats
2W - 8L
1,334 SR
Queue Stats
152W - 168L
1,545 Elo+
Solo
Tsukuyomi
Tsukuyomi
Rakoslabs
Tsukuyomi
Level 87
God Stats
3W - 0L
1,347 SR
Queue Stats
21W - 13L
1,680 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
R3ptyle
King Arthur
11
2 / 4 / 4
7,465
829
5,360
9,538
6,810
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
10
1 / 6 / 4
6,689
743
5,088
9,050
3,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
godalva
Chang'e
11
3 / 5 / 3
7,258
806
5,184
7,469
2,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
3 / 1 / 12
7,704
856
10,844
7,539
3,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
ELWEROMERO
Achilles
12
5 / 1 / 7
7,825
869
4,857
9,622
6,861
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Rakoslabs
Tsukuyomi
12
7 / 4 / 8
8,335
926
6,459
7,939
2,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
6
Kills
15
15
Deaths
6
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
1
12
9
W
Achilles
ELWEROMERO
Achilles
5
1
7
8.5
L
King Arthur
R3ptyle
King Arthur
2
4
4
1
W
Tsukuyomi
Rakoslabs
Tsukuyomi
7
4
8
2.75
L
Ne Zha
1
6
4
0.5
L
Chang'e
godalva
Chang'e
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,632
Damage
22,160
26,057
Taken
25,100
13,126
Mitigated
12,874
6,061
Healing
9,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
10,844
4,284
1,027
3,975
7,539
3,383
1,387
2,046
5,413
28,031
3,569
W
Achilles
ELWEROMERO
Achilles
4,857
967
0
3,013
9,622
6,861
490
1,840
7,499
0
27,715
L
King Arthur
R3ptyle
King Arthur
5,360
449
225
1,038
9,538
6,810
0
3,741
5,797
0
13,575
W
Tsukuyomi
Rakoslabs
Tsukuyomi
6,459
1,111
0
1,342
7,939
2,630
484
1,863
5,790
0
21,125
L
Ne Zha
5,088
1,435
0
2,032
9,050
3,919
0
3,168
5,882
0
19,099
L
Chang'e
godalva
Chang'e
5,184
247
1,038
1,728
7,469
2,397
0
2,815
4,654
16,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,412
Gold Earned
23,864
72
Minions Killed
119
1
Camps Cleared
8
502,428
Distance Traveled
574,347
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,704
856
38
4
5
182,199
3
W
Achilles
7,825
869
44
5
2
204,308
2
L
King Arthur
7,465
829
22
2
0
186,140
3
W
Tsukuyomi
8,335
926
37
4
1
187,840
1
L
Ne Zha
6,689
743
22
2
1
173,575
1
L
Chang'e
7,258
806
28
3
0
142,713
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role