Player Matchup

Guan Yu
Guan Yu
Masters
Flеx
Guan Yu
Masters
Level 160
God Stats
22W - 4L
1,888 SR
Queue Stats
53W - 6L
2,348 MMR
Party 1
Achilles
Achilles
Masters
Nagatо
Achilles
Masters
Level 160
God Stats
18W - 5L
1,944 SR
Queue Stats
311W - 34L
2,743 MMR
Party 1
Nox
Nox
Masters
Peicey
Nox
Masters
Level 158
God Stats
1W - 1L
1,509 SR
Queue Stats
228W - 53L
2,751 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 159
1,780 SR
2,614 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 137
1,595 SR
1,859 MMR
Sobek
Sobek
Masters
 
Sobek
Masters
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Artio
Artio
Masters
 
Artio
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Masters
bΙiss
Medusa
Masters
Level 156
God Stats
4W - 0L
1,784 SR
Queue Stats
119W - 30L
2,576 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Flеx
Guan Yu
13
1 / 7 / 6
9,740
609
10,804
27,312
22,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Nagatо
Achilles
13
2 / 3 / 4
9,409
588
14,364
24,134
15,581
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+20
Physical Power
+30
Physical Protection
+50
Health

AURA - Reduces the Physical Protection of enemies within 55 units by 5%.

Nox
Peicey
Nox
13
4 / 5 / 3
10,094
631
13,671
9,554
2,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
CabrakanGebOdinFenrirThoth

VS

Bans
SolScyllaTiamatChang'ePersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
3 / 0 / 11
11,376
711
9,513
13,495
14,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artio
 
Artio
14
2 / 3 / 12
11,054
691
11,880
25,746
28,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
bΙiss
Medusa
16
10 / 4 / 4
11,909
744
33,509
15,656
7,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
7
Kills
15
15
Deaths
7
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
0
11
8.5
W
Artio
 
Artio
2
3
12
2.67
L
Guan Yu
Flеx
Guan Yu
1
7
6
0.57
L
Achilles
Nagatо
Achilles
2
3
4
1.33
L
Nox
Peicey
Nox
4
5
3
1.1
W
Medusa
bΙiss
Medusa
10
4
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,839
Damage
54,902
61,000
Taken
54,897
41,139
Mitigated
51,052
8,452
Healing
22,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
9,513
936
0
5,961
13,495
14,945
220
3,599
8,886
24,607
0
W
Artio
 
Artio
11,880
973
2,525
9,780
25,746
28,611
262
5,230
18,813
30,438
0
L
Guan Yu
Flеx
Guan Yu
10,804
991
1,076
3,320
27,312
22,869
0
9,059
18,164
0
21,679
L
Achilles
Nagatо
Achilles
14,364
2,760
0
3,611
24,134
15,581
0
9,552
14,336
0
33,126
L
Nox
Peicey
Nox
13,671
1,633
0
445
9,554
2,689
0
3,028
6,526
41,137
0
W
Medusa
bΙiss
Medusa
33,509
17,259
0
3,829
15,656
7,496
2,587
4,472
10,009
0
87,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,243
Gold Earned
34,339
148
Minions Killed
167
5
Camps Cleared
9
913,688
Distance Traveled
948,910
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,376
711
23
1
0
336,608
10
W
Artio
11,054
691
25
2
1
325,198
1
L
Guan Yu
9,740
609
44
3
1
297,436
7
L
Achilles
9,409
588
31
2
2
339,663
4
L
Nox
10,094
631
73
5
2
276,589
4
W
Medusa
11,909
744
119
7
8
287,104
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role