Player Matchup

Sylvanus
Sylvanus
Mrfreezzee
Sylvanus
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,461 Elo+
Party 1
Fenrir
Fenrir
Skipess
Fenrir
Level 35
God Stats
1W - 1L
1,614 SR
Queue Stats
7W - 11L
1,339 Elo+
Party 1
Zeus
Zeus
TwoCakesOneOven
Zeus
Level 40
God Stats
2W - 0L
1,384 SR
Queue Stats
8W - 13L
1,303 Elo+
Party 1
Team Averages
Level 46
1,499 SR
1,367 Elo+

VS

Team Averages
Level 97
1,349 SR
1,402 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Gardecky
The Morrigan
Level 85
God Stats
2W - 3L
1,420 SR
Queue Stats
141W - 184L
1,445 Elo+
Party 2
Medusa
Medusa
StrongBurg
Medusa
Level 82
God Stats
0W - 3L
1,125 SR
Queue Stats
15W - 38L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Mrfreezzee
Sylvanus
18
7 / 2 / 17
12,579
699
10,814
18,718
21,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
Skipess
Fenrir
17
9 / 2 / 15
12,967
720
19,298
17,232
9,979
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
9 / 2 / 12
13,028
724
15,805
11,302
5,073
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 4 / 4
10,410
578
13,920
24,465
26,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
Gardecky
The Morrigan
15
4 / 10 / 2
11,745
653
12,016
12,621
4,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
StrongBurg
Medusa
13
1 / 11 / 2
10,399
578
8,754
15,401
5,157
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
14
25
Kills
6
6
Deaths
25
44
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
4
4
0.75
L
The Morrigan
Gardecky
The Morrigan
4
10
2
0.5
W
Sylvanus
Mrfreezzee
Sylvanus
7
2
17
7.75
W
Fenrir
Skipess
Fenrir
9
2
15
8.25
L
Medusa
StrongBurg
Medusa
1
11
2
0.18
W
9
2
12
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,917
Damage
34,690
47,252
Taken
52,487
36,823
Mitigated
36,178
20,010
Healing
6,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
13,920
192
403
3,531
24,465
26,362
0
12,952
11,513
35,051
0
L
The Morrigan
Gardecky
The Morrigan
12,016
1,560
0
1,899
12,621
4,659
0
5,739
6,667
25,206
1,142
W
Sylvanus
Mrfreezzee
Sylvanus
10,814
3,318
4,678
9,561
18,718
21,771
613
10,504
7,276
29,770
2,981
W
Fenrir
Skipess
Fenrir
19,298
5,656
0
4,535
17,232
9,979
1,425
8,084
8,790
0
66,121
L
Medusa
StrongBurg
Medusa
8,754
3,142
0
500
15,401
5,157
419
7,174
8,227
0
38,797
W
15,805
2,429
173
1,063
11,302
5,073
578
6,083
4,772
75,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,574
Gold Earned
32,554
235
Minions Killed
201
10
Camps Cleared
5
948,181
Distance Traveled
902,360
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,410
578
78
4
2
347,015
7
L
The Morrigan
11,745
653
40
2
3
261,653
4
W
Sylvanus
12,579
699
35
2
0
309,298
1
W
Fenrir
12,967
720
65
4
7
359,145
6
L
Medusa
10,399
578
83
5
0
293,692
5
W
Zeus
13,028
724
135
8
3
279,738
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role