Player Matchup

Chaac
Chaac
 
Chaac
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ItsRabbitTrix
Izanami
Level 155
God Stats
1W - 0L
1,554 SR
Queue Stats
20W - 14L
1,451 Elo+
Party 2
Ra
Ra
MochaShepherd
Ra
Level 6
God Stats
2W - 3L
1,318 SR
Queue Stats
5W - 6L
1,300 Elo+
Party 2
Team Averages
Level 75
1,458 SR
1,417 Elo+

VS

Team Averages
Level 83
1,574 SR
1,414 Elo+
Izanami
Izanami
Azellf
Izanami
Level 128
God Stats
0W - 1L
1,691 SR
Queue Stats
55W - 50L
1,496 Elo+
Party 1
Fafnir
Fafnir
CynicalLeo
Fafnir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 81L
1,352 Elo+
Solo
Hercules
Hercules
Goedo9703
Hercules
Level 38
God Stats
7W - 5L
1,529 SR
Queue Stats
7W - 9L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
6 / 5 / 9
10,419
744
11,920
12,125
10,178
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
17
14 / 1 / 7
11,895
850
23,432
13,299
4,130
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 3 / 17
9,791
699
7,014
8,634
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Azellf
Izanami
12
1 / 7 / 6
8,606
615
11,297
13,673
3,676
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
CynicalLeo
Fafnir
13
4 / 6 / 5
10,097
721
7,688
15,072
8,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Goedo9703
Hercules
13
4 / 8 / 4
9,580
684
6,396
17,998
6,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
21
Kills
9
9
Deaths
21
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
5
9
2.1
L
Izanami
Azellf
Izanami
1
7
6
0.57
L
Fafnir
CynicalLeo
Fafnir
4
6
5
1.08
L
Hercules
Goedo9703
Hercules
4
8
4
0.75
W
Izanami
14
1
7
17.5
W
1
3
17
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,366
Damage
25,381
34,058
Taken
46,743
16,919
Mitigated
18,784
13,252
Healing
8,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,920
1,967
0
3,432
12,125
10,178
313
3,078
8,851
0
22,699
L
Izanami
Azellf
Izanami
11,297
7,529
0
1,039
13,673
3,676
244
1,076
12,549
0
42,903
L
Fafnir
CynicalLeo
Fafnir
7,688
2,049
190
3,695
15,072
8,222
0
3,544
11,228
20,183
0
L
Hercules
Goedo9703
Hercules
6,396
1,913
48
3,952
17,998
6,886
0
2,017
15,845
0
13,682
W
Izanami
23,432
13,514
0
4,852
13,299
4,130
2,232
3,314
9,705
0
74,174
W
7,014
1,066
1,781
3,187
8,634
2,611
274
1,863
6,685
28,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,105
Gold Earned
28,283
178
Minions Killed
133
9
Camps Cleared
2
769,113
Distance Traveled
693,916
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,419
744
20
1
0
253,585
2
L
Izanami
8,606
615
79
6
2
228,694
3
L
Fafnir
10,097
721
37
3
0
224,018
3
L
Hercules
9,580
684
17
1
0
241,204
0
W
Izanami
11,895
850
94
7
7
254,493
1
W
Ra
9,791
699
64
5
2
261,035
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role