Player Matchup

Da Ji
Da Ji
Platinum I
 
Da Ji
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Platinum II
Eric Cartman956
Thoth
Platinum II
Level 114
God Stats
21W - 24L
1,636 SR
Queue Stats
482W - 366L
1,735 MMR
Party 2
Skadi
Skadi
Gold III
MrPopo abrigded
Skadi
Gold III
Level 157
God Stats
22W - 13L
1,538 SR
Queue Stats
173W - 190L
1,593 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 144
1,558 SR
1,609 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 96
1,686 SR
1,572 MMR
Merlin
Merlin
Platinum III
A Sad God
Merlin
Platinum III
Level 136
God Stats
3W - 2L
1,796 SR
Queue Stats
202W - 237L
1,732 MMR
Solo
Chaac
Chaac
Gold II
SWEARxTOxMEx
Chaac
Gold II
Level 84
God Stats
17W - 12L
1,636 SR
Queue Stats
154W - 157L
1,435 MMR
Party 1
Medusa
Medusa
Gold I
TSWxPERUVIAN
Medusa
Gold I
Level 69
God Stats
71W - 66L
1,626 SR
Queue Stats
224W - 239L
1,550 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
8 / 2 / 12
10,901
727
11,509
18,757
18,438
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
8 / 5 / 12
10,990
733
22,866
10,836
4,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
6 / 1 / 14
10,805
720
8,422
7,908
3,114
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
Morgan Le FayAthenaGilgameshKumbhakarna

VS

Bans
TiamatScyllaAresGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
A Sad God
Merlin
14
4 / 5 / 3
10,423
695
7,680
12,865
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 7 / 5
8,071
538
7,585
20,404
12,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
13
4 / 10 / 4
10,201
680
8,742
13,356
3,593
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
22
Kills
8
8
Deaths
22
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
2
12
7
L
Merlin
A Sad God
Merlin
4
5
3
1.1
W
8
5
12
2.8
W
6
1
14
13
L
0
7
5
0.36
L
Medusa
4
10
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,797
Damage
24,007
37,501
Taken
46,625
25,768
Mitigated
19,771
9,951
Healing
10,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
11,509
1,812
0
5,530
18,757
18,438
132
4,086
13,988
0
28,438
L
Merlin
A Sad God
Merlin
7,680
397
0
2,895
12,865
3,546
0
6,889
5,976
22,109
0
W
22,866
98
192
2,256
10,836
4,216
381
3,007
7,623
59,706
0
W
8,422
2,646
0
1,973
7,908
3,114
1,719
1,149
6,560
0
42,425
L
7,585
1,358
0
7,151
20,404
12,632
0
9,575
10,829
0
21,194
L
Medusa
8,742
2,968
0
190
13,356
3,593
0
6,402
6,954
0
31,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,696
Gold Earned
28,695
179
Minions Killed
119
9
Camps Cleared
2
847,571
Distance Traveled
719,913
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,901
727
28
2
3
281,295
3
L
Merlin
10,423
695
44
3
1
213,330
4
W
Thoth
10,990
733
91
6
4
286,208
0
W
Skadi
10,805
720
60
4
2
280,068
3
L
Chaac
8,071
538
22
1
1
266,080
1
L
Medusa
10,201
680
53
4
0
240,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role