Player Matchup

Hercules
Hercules
Bydeivid15
Hercules
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 35L
1,551 Elo+
Solo
Nemesis
Nemesis
CAPSG4M3R
Nemesis
Level 5
God Stats
1W - 5L
1,500 SR
Queue Stats
26W - 37L
1,437 Elo+
Party 3
Terra
Terra
DrPilyulya
Terra
Level 2
God Stats
1W - 1L
1,734 SR
Queue Stats
25W - 35L
1,688 Elo+
Party 3
Cliodhna
Cliodhna
habolib
Cliodhna
Level 27
God Stats
43W - 60L
1,442 SR
Queue Stats
70W - 79L
1,461 Elo+
Solo
Zeus
Zeus
noshiratys
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,545 Elo+
Solo
Team Averages
Level 9
1,535 SR
1,536 Elo+

VS

Team Averages
Level 31
1,558 SR
1,514 Elo+
Ra
Ra
 
Ra
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
DimkaQ
Ares
Level 7
God Stats
3W - 0L
1,704 SR
Queue Stats
8W - 5L
1,477 Elo+
Party 2
Anhur
Anhur
Scipio231
Anhur
Level 64
God Stats
4W - 1L
1,416 SR
Queue Stats
82W - 88L
1,449 Elo+
Party 2
Neith
Neith
StaticVo1D
Neith
Level 27
God Stats
30W - 12L
1,857 SR
Queue Stats
81W - 58L
1,717 Elo+
Party 1
Thor
Thor
Threales
Thor
Level 27
God Stats
1W - 0L
1,314 SR
Queue Stats
124W - 118L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bydeivid15
Hercules
11
4 / 4 / 2
7,210
481
6,448
10,304
5,315
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
CAPSG4M3R
Nemesis
8
0 / 10 / 5
5,541
369
2,081
11,521
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Terra
8
0 / 7 / 3
5,760
384
1,354
14,050
10,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
habolib
Cliodhna
11
6 / 6 / 2
7,632
509
10,043
10,971
2,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 9 / 1
6,179
412
4,713
12,766
3,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
14 / 1 / 6
10,603
707
14,575
7,278
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
DimkaQ
Ares
11
2 / 3 / 13
7,508
501
3,911
11,112
9,107
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
Scipio231
Anhur
14
10 / 3 / 3
9,112
607
11,578
9,624
3,085
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
14
5 / 2 / 13
9,180
612
13,910
10,794
3,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
13
5 / 3 / 10
8,660
577
4,728
9,548
5,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
81
12
Kills
36
36
Deaths
12
13
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
14
1
6
17
L
Hercules
Bydeivid15
Hercules
4
4
2
1.25
L
Nemesis
CAPSG4M3R
Nemesis
0
10
5
0.25
W
Ares
DimkaQ
Ares
2
3
13
2.83
L
Terra
0
7
3
0.21
W
Anhur
Scipio231
Anhur
10
3
3
3.83
W
Neith
5
2
13
5.75
W
Thor
5
3
10
3.33
L
Cliodhna
habolib
Cliodhna
6
6
2
1.17
L
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,639
Damage
48,702
59,612
Taken
48,356
26,403
Mitigated
24,891
5,794
Healing
14,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
14,575
1,249
623
2,181
7,278
3,027
365
948
6,330
70,925
0
L
Hercules
Bydeivid15
Hercules
6,448
1,607
0
1,162
10,304
5,315
0
2,596
7,686
0
21,074
L
Nemesis
CAPSG4M3R
Nemesis
2,081
119
0
579
11,521
4,153
58
2,564
8,859
0
16,466
W
Ares
DimkaQ
Ares
3,911
336
207
611
11,112
9,107
1,348
1,576
9,536
19,648
0
L
Terra
1,354
362
183
1,136
14,050
10,673
0
5,139
8,727
6,457
0
W
Anhur
Scipio231
Anhur
11,578
5,838
0
2,853
9,624
3,085
6,343
2,089
7,535
0
44,377
W
Neith
13,910
6,874
0
6,109
10,794
3,758
3,691
914
9,880
0
55,652
W
Thor
4,728
1,417
0
1,510
9,548
5,914
0
540
9,008
0
39,194
L
Cliodhna
habolib
Cliodhna
10,043
796
0
1,669
10,971
2,935
0
2,017
8,896
0
37,845
L
4,713
1,090
0
1,065
12,766
3,327
26
5,552
6,958
19,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,322
Gold Earned
45,063
190
Minions Killed
428
0
Camps Cleared
0
1,294,697
Distance Traveled
1,364,648
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,603
707
141
9
0
331,339
13
L
Hercules
7,210
481
46
3
0
263,889
0
L
Nemesis
5,541
369
36
2
0
284,254
0
W
Ares
7,508
501
32
2
0
280,818
0
L
Terra
5,760
384
12
1
0
259,276
4
W
Anhur
9,112
607
81
5
0
231,251
0
W
Neith
9,180
612
109
7
0
254,276
4
W
Thor
8,660
577
65
4
0
266,964
4
L
Cliodhna
7,632
509
67
4
0
284,495
4
L
Zeus
6,179
412
29
2
0
202,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role