Player Matchup

Persephone
Persephone
Masters
Flеx
Persephone
Masters
Level 160
God Stats
22W - 1L
2,014 SR
Queue Stats
53W - 6L
2,345 MMR
Party 2
Geb
Geb
Masters
Nagatо
Geb
Masters
Level 160
God Stats
52W - 4L
2,233 SR
Queue Stats
311W - 34L
2,741 MMR
Party 2
Awilix
Awilix
Masters
Peicey
Awilix
Masters
Level 158
God Stats
21W - 6L
1,961 SR
Queue Stats
228W - 53L
2,749 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 159
2,069 SR
2,612 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 128
1,586 SR
1,882 MMR
Achilles
Achilles
Masters
 
Achilles
Masters
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Gold IV
Awakened_Garouu
Bacchus
Gold IV
Level 122
God Stats
0W - 1L
1,560 SR
Queue Stats
63W - 63L
1,569 MMR
Solo
Tiamat
Tiamat
Masters
bΙiss
Tiamat
Masters
Level 156
God Stats
2W - 4L
1,697 SR
Queue Stats
119W - 30L
2,578 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Flеx
Persephone
14
5 / 3 / 10
10,201
729
12,670
8,825
7,295
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

Geb
14
2 / 2 / 14
10,213
730
10,158
16,554
19,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Awilix
Peicey
Awilix
15
10 / 3 / 7
10,578
756
18,010
12,395
7,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
CabrakanFenrirOdinSobekThoth

VS

Bans
ChaacArtioOsirisGuan YuNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
2 / 3 / 3
8,094
578
8,644
18,214
12,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

12
3 / 7 / 3
9,416
673
4,137
13,991
16,189
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
bΙiss
Tiamat
12
3 / 7 / 5
9,032
645
11,878
13,906
8,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
17
Kills
8
8
Deaths
17
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
3
3
1.17
L
3
7
3
0.64
W
Persephone
Flеx
Persephone
5
3
10
3.33
W
Geb
2
2
14
4.5
W
Awilix
Peicey
Awilix
10
3
7
4.5
L
Tiamat
bΙiss
Tiamat
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,838
Damage
24,659
37,774
Taken
46,111
34,747
Mitigated
36,458
7,007
Healing
8,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,644
2,283
0
5,345
18,214
12,190
116
8,691
9,112
0
16,720
L
4,137
553
270
525
13,991
16,189
0
7,154
6,521
12,970
0
W
Persephone
Flеx
Persephone
12,670
619
0
1,920
8,825
7,295
160
4,616
3,883
36,564
0
W
Geb
10,158
1,446
0
3,981
16,554
19,859
336
5,069
10,845
22,151
0
W
Awilix
Peicey
Awilix
18,010
7,027
0
1,106
12,395
7,593
586
6,618
5,443
0
40,594
L
Tiamat
bΙiss
Tiamat
11,878
692
0
2,255
13,906
8,079
0
6,459
7,159
31,958
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,992
Gold Earned
26,542
144
Minions Killed
87
9
Camps Cleared
3
846,973
Distance Traveled
749,872
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,094
578
31
2
0
275,307
2
L
Bacchus
9,416
673
13
1
0
242,124
3
W
Persephone
10,201
729
74
5
3
273,434
3
W
Geb
10,213
730
19
1
1
287,775
3
W
Awilix
10,578
756
51
4
5
285,764
2
L
Tiamat
9,032
645
43
3
3
232,441
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role