Player Matchup

Horus
Horus
CallxMexMercy
Horus
Level 23
God Stats
11W - 4L
1,583 SR
Queue Stats
53W - 52L
1,502 Elo+
Solo
Hel
Hel
Fiery519
Hel
Level 28
God Stats
4W - 3L
1,277 SR
Queue Stats
136W - 153L
1,456 Elo+
Solo
Ares
Ares
NeckbeardLich
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,615 Elo+
Solo
Apollo
Apollo
S_A_N_T_I_A_G_OX
Apollo
Level 7
God Stats
7W - 6L
1,857 SR
Queue Stats
32W - 30L
1,572 Elo+
Solo
Cthulhu
Cthulhu
aububba
Cthulhu
Level 25
God Stats
5W - 5L
1,697 SR
Queue Stats
15W - 21L
1,369 Elo+
Solo
Team Averages
Level 17
1,583 SR
1,503 Elo+

VS

Team Averages
Level 21
1,418 SR
1,477 Elo+
Cernunnos
Cernunnos
BIGsimp7621
Cernunnos
Level 4
God Stats
1W - 3L
1,335 SR
Queue Stats
4W - 6L
1,510 Elo+
Party 2
Chronos
Chronos
Feiticeiro 51
Chronos
Level 27
God Stats
18W - 20L
1,497 SR
Queue Stats
130W - 135L
1,428 Elo+
Party 1
Cliodhna
Cliodhna
Str8BakedBeast
Cliodhna
Level 28
God Stats
3W - 6L
1,259 SR
Queue Stats
172W - 235L
1,340 Elo+
Solo
Sun Wukong
Sun Wukong
natedawg0212
Sun Wukong
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,667 Elo+
Party 2
Hachiman
Hachiman
xXJohnLockerXXx
Hachiman
Level 18
God Stats
4W - 13L
1,500 SR
Queue Stats
318W - 363L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
16 / 3 / 11
12,802
582
17,235
18,591
13,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
11 / 0 / 11
12,381
563
25,225
16,983
7,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
4 / 4 / 15
11,555
525
12,693
20,080
21,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
12 / 1 / 6
12,722
578
13,648
14,866
6,962
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
aububba
Cthulhu
18
3 / 0 / 12
11,320
515
14,133
18,190
20,637
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BIGsimp7621
Cernunnos
13
1 / 8 / 2
8,319
378
12,898
13,240
4,681
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
15
1 / 9 / 2
9,880
449
7,800
22,920
5,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cliodhna
17
3 / 9 / 3
11,334
515
11,654
20,952
8,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
natedawg0212
Sun Wukong
13
0 / 5 / 3
7,461
339
5,906
23,147
22,020
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
14
3 / 15 / 1
9,766
444
9,476
22,138
6,048
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
19
46
Kills
8
8
Deaths
46
55
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BIGsimp7621
Cernunnos
1
8
2
0.25
W
16
3
11
7.17
L
Chronos
1
9
2
0.22
W
11
0
11
16.5
W
4
4
15
2.88
W
12
1
6
15
L
Cliodhna
3
9
3
0.5
W
Cthulhu
aububba
Cthulhu
3
0
12
9
L
Sun Wukong
natedawg0212
Sun Wukong
0
5
3
0.3
L
Hachiman
3
15
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,934
Damage
47,734
88,710
Taken
102,397
69,676
Mitigated
46,984
38,191
Healing
11,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BIGsimp7621
Cernunnos
12,898
6,398
174
108
13,240
4,681
782
6,817
6,357
0
41,158
W
17,235
7,134
2,536
4,150
18,591
13,102
2,905
1,270
17,321
0
81,297
L
Chronos
7,800
2,293
0
4,288
22,920
5,575
826
12,820
9,491
52,444
0
W
25,225
2,384
11,268
9,918
16,983
7,399
2,335
2,702
14,281
77,708
0
W
12,693
1,505
0
1,582
20,080
21,576
2,070
0
20,080
53,308
0
W
13,648
8,365
0
4,057
14,866
6,962
5,284
1,938
12,928
0
91,992
L
Cliodhna
11,654
1,042
0
1,390
20,952
8,660
32
8,548
12,177
0
68,725
W
Cthulhu
aububba
Cthulhu
14,133
371
1,335
3,345
18,190
20,637
177
1,965
16,225
62,101
0
L
Sun Wukong
natedawg0212
Sun Wukong
5,906
866
611
2,207
23,147
22,020
0
12,142
10,795
0
32,698
L
Hachiman
9,476
3,966
0
2,726
22,138
6,048
610
10,524
11,526
0
42,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,780
Gold Earned
46,760
546
Minions Killed
371
0
Camps Cleared
0
2,131,228
Distance Traveled
1,808,788
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,319
378
80
4
0
338,431
0
W
Horus
12,802
582
127
6
0
440,837
1
L
Chronos
9,880
449
89
4
0
344,919
0
W
Hel
12,381
563
116
5
0
441,770
2
W
Ares
11,555
525
70
3
0
396,277
0
W
Apollo
12,722
578
145
7
0
412,959
0
L
Cliodhna
11,334
515
112
5
0
391,271
0
W
Cthulhu
11,320
515
88
4
0
439,385
1
L
Sun Wukong
7,461
339
22
1
0
406,819
0
L
Hachiman
9,766
444
68
3
0
327,348
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role