Player Matchup

Anubis
Anubis
 
Anubis
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Spectro_patrono
Sylvanus
Level 109
God Stats
5W - 2L
1,879 SR
Queue Stats
255W - 243L
1,482 Elo+
Solo
Scylla
Scylla
iPhasmatos
Scylla
Level 148
God Stats
12W - 14L
1,739 SR
Queue Stats
70W - 77L
1,537 Elo+
Solo
He Bo
He Bo
theboys_eagle
He Bo
Level 154
God Stats
8W - 7L
1,621 SR
Queue Stats
283W - 276L
1,528 Elo+
Solo
Team Averages
Level 131
1,648 SR
1,509 Elo+

VS

Team Averages
Level 125
1,549 SR
1,539 Elo+
Scylla
Scylla
 
Scylla
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Cyelh
Geb
Level 124
God Stats
58W - 28L
1,703 SR
Queue Stats
295W - 301L
1,608 Elo+
Solo
Ra
Ra
MrGuilur
Ra
Level 83
God Stats
6W - 3L
1,542 SR
Queue Stats
53W - 41L
1,511 Elo+
Solo
Hachiman
Hachiman
OMecanicoOp
Hachiman
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
137W - 123L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 4 / 1
5,903
1,181
2,713
5,741
3,200
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
 
Danzaburou
10
0 / 1 / 0
5,197
1,039
666
1,709
570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
11
0 / 1 / 2
5,568
1,114
1,515
5,134
4,182
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
iPhasmatos
Scylla
11
1 / 0 / 1
5,998
1,200
2,088
4,727
2,053
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 2
5,341
1,068
2,584
3,769
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

328

VS

Team 2 Tickets

390

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 0 / 5
6,863
1,373
5,355
804
272
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
 
He Bo
11
1 / 0 / 6
5,850
1,170
1,813
1,464
447
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
Cyelh
Geb
11
1 / 1 / 7
6,389
1,278
5,096
6,550
5,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
0 / 0 / 5
5,844
1,169
1,535
1,268
551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
OMecanicoOp
Hachiman
11
4 / 1 / 1
6,697
1,339
6,336
3,168
1,235
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
2
Kills
8
8
Deaths
2
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
4
1
0.38
L
Danzaburou
 
Danzaburou
0
1
0
0
W
Scylla
 
Scylla
2
0
5
4.5
W
He Bo
 
He Bo
1
0
6
4
W
Geb
Cyelh
Geb
1
1
7
4.5
W
0
0
5
2.5
W
Hachiman
OMecanicoOp
Hachiman
4
1
1
4.5
L
Sylvanus
0
1
2
1
L
Scylla
iPhasmatos
Scylla
1
0
1
1.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,566
Damage
20,135
21,080
Taken
13,254
11,518
Mitigated
7,526
1,969
Healing
2,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,713
89
0
0
5,741
3,200
0
4,190
1,551
10,487
0
L
Danzaburou
 
Danzaburou
666
573
0
30
1,709
570
0
1,265
444
0
5,810
W
Scylla
 
Scylla
5,355
74
0
250
804
272
0
127
677
26,717
0
W
He Bo
 
He Bo
1,813
44
0
164
1,464
447
0
787
637
6,837
0
W
Geb
Cyelh
Geb
5,096
264
0
448
6,550
5,021
0
3,952
2,316
6,325
0
W
1,535
290
922
228
1,268
551
0
1,118
148
13,712
0
W
Hachiman
OMecanicoOp
Hachiman
6,336
3,556
0
375
3,168
1,235
0
2,766
320
0
15,597
L
Sylvanus
1,515
109
630
748
5,134
4,182
0
3,719
1,415
6,400
0
L
Scylla
iPhasmatos
Scylla
2,088
826
0
371
4,727
2,053
0
3,024
1,703
19,083
0
L
2,584
58
0
190
3,769
1,513
0
1,601
2,168
6,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,007
Gold Earned
31,643
95
Minions Killed
122
3
Camps Cleared
8
391,925
Distance Traveled
556,590
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,903
1,181
30
6
1
89,961
2
L
Danzaburou
5,197
1,039
8
2
1
41,764
0
W
Scylla
6,863
1,373
59
12
1
108,973
0
W
He Bo
5,850
1,170
16
3
0
115,978
0
W
Geb
6,389
1,278
6
1
0
111,200
0
W
Ra
5,844
1,169
19
4
3
122,460
3
W
Hachiman
6,697
1,339
22
4
4
97,979
0
L
Sylvanus
5,568
1,114
6
1
0
93,915
0
L
Scylla
5,998
1,200
45
9
1
109,007
0
L
He Bo
5,341
1,068
6
1
0
57,278
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role