Player Matchup

Da Ji
Da Ji
Chili9065
Da Ji
Level 27
God Stats
13W - 8L
1,598 SR
Queue Stats
65W - 56L
1,396 Elo+
Party 2
Gilgamesh
Gilgamesh
Woode1205
Gilgamesh
Level 30
God Stats
82W - 71L
1,582 SR
Queue Stats
226W - 248L
1,469 Elo+
Party 2
Cthulhu
Cthulhu
ryumeyo
Cthulhu
Level 7
God Stats
2W - 3L
1,462 SR
Queue Stats
5W - 13L
1,208 Elo+
Solo
Team Averages
Level 21
1,547 SR
1,358 Elo+

VS

Team Averages
Level 56
1,422 SR
1,289 Elo+
Cthulhu
Cthulhu
DC king 317
Cthulhu
Level 127
God Stats
35W - 35L
1,423 SR
Queue Stats
600W - 686L
1,336 Elo+
Party 1
Kukulkan
Kukulkan
Shhowee
Kukulkan
Level 16
God Stats
2W - 8L
1,062 SR
Queue Stats
16W - 41L
1,227 Elo+
Solo
Zeus
Zeus
truthnottold
Zeus
Level 24
God Stats
25W - 26L
1,782 SR
Queue Stats
162W - 211L
1,304 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Chili9065
Da Ji
18
16 / 4 / 11
14,058
827
17,216
14,293
6,287
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Woode1205
Gilgamesh
19
13 / 3 / 14
14,221
837
19,683
23,676
26,291
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
ryumeyo
Cthulhu
14
1 / 7 / 18
11,266
663
7,645
20,542
29,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DC king 317
Cthulhu
13
3 / 8 / 6
10,522
619
13,178
18,426
16,246
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Shhowee
Kukulkan
15
1 / 12 / 7
11,095
653
7,807
14,582
5,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
10 / 10 / 2
13,974
822
18,262
16,341
5,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
29
30
Kills
14
14
Deaths
30
43
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Chili9065
Da Ji
16
4
11
5.38
L
Cthulhu
DC king 317
Cthulhu
3
8
6
0.75
L
Kukulkan
Shhowee
Kukulkan
1
12
7
0.38
W
Gilgamesh
Woode1205
Gilgamesh
13
3
14
6.67
W
Cthulhu
ryumeyo
Cthulhu
1
7
18
1.43
L
10
10
2
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,544
Damage
39,247
58,511
Taken
49,349
61,880
Mitigated
27,004
13,321
Healing
3,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Chili9065
Da Ji
17,216
6,337
0
2,295
14,293
6,287
1,999
9,075
5,170
0
45,062
L
Cthulhu
DC king 317
Cthulhu
13,178
1,660
131
1,651
18,426
16,246
0
2,608
15,171
28,387
0
L
Kukulkan
Shhowee
Kukulkan
7,807
1,223
32
691
14,582
5,450
241
663
13,878
37,697
0
W
Gilgamesh
Woode1205
Gilgamesh
19,683
6,453
576
7,252
23,676
26,291
1,098
14,873
8,659
0
65,192
W
Cthulhu
ryumeyo
Cthulhu
7,645
979
202
2,996
20,542
29,302
45
15,777
4,631
26,424
0
L
18,262
4,468
0
1,136
16,341
5,308
0
3,496
12,326
32,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,545
Gold Earned
35,591
168
Minions Killed
158
9
Camps Cleared
4
889,324
Distance Traveled
731,473
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
14,058
827
44
3
4
331,889
1
L
Cthulhu
10,522
619
37
2
1
286,858
1
L
Kukulkan
11,095
653
79
5
1
227,620
2
W
Gilgamesh
14,221
837
101
6
5
334,478
1
W
Cthulhu
11,266
663
23
1
0
222,957
3
L
Zeus
13,974
822
42
2
2
216,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role