Player Matchup

Chaac
Chaac
ChaoticOrange96
Chaac
Level 80
God Stats
0W - 1L
1,478 SR
Queue Stats
9W - 9L
1,555 Elo+
Party 1
Awilix
Awilix
Ferocity XII
Awilix
Level 68
God Stats
6W - 8L
1,497 SR
Queue Stats
306W - 366L
1,367 Elo+
Solo
Danzaburou
Danzaburou
ThaImmortal18
Danzaburou
Level 127
God Stats
2W - 6L
1,603 SR
Queue Stats
49W - 58L
1,508 Elo+
Party 1
Team Averages
Level 92
1,526 SR
1,477 Elo+

VS

Team Averages
Level 79
1,605 SR
1,522 Elo+
Janus
Janus
FinesseIQ
Janus
Level 44
God Stats
7W - 8L
1,404 SR
Queue Stats
41W - 29L
1,549 Elo+
Party 2
Gilgamesh
Gilgamesh
ShiftTeamNYC
Gilgamesh
Level 147
God Stats
3W - 0L
1,893 SR
Queue Stats
104W - 74L
1,555 Elo+
Party 2
Kukulkan
Kukulkan
carlosaj95
Kukulkan
Level 47
God Stats
2W - 0L
1,519 SR
Queue Stats
13W - 11L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 4
8,138
678
6,044
9,295
9,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
12
2 / 3 / 6
7,732
644
6,548
10,061
3,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
ThaImmortal18
Danzaburou
11
4 / 7 / 3
8,411
701
7,829
12,754
4,556
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FinesseIQ
Janus
13
6 / 3 / 2
8,946
746
10,694
5,685
1,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
ShiftTeamNYC
Gilgamesh
12
6 / 3 / 2
8,820
735
10,858
12,111
5,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kukulkan
carlosaj95
Kukulkan
12
0 / 3 / 10
7,969
664
5,310
7,712
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
26
9
Kills
12
12
Deaths
9
13
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
2
4
2.5
L
Awilix
2
3
6
1.67
W
Janus
FinesseIQ
Janus
6
3
2
2.33
W
Gilgamesh
ShiftTeamNYC
Gilgamesh
6
3
2
2.33
L
Danzaburou
ThaImmortal18
Danzaburou
4
7
3
0.79
W
Kukulkan
carlosaj95
Kukulkan
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,421
Damage
26,862
32,110
Taken
25,508
17,440
Mitigated
9,570
10,529
Healing
3,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,044
454
0
3,627
9,295
9,119
3
4,496
4,201
0
27,451
L
Awilix
6,548
2,430
116
3,406
10,061
3,765
138
4,632
5,111
0
23,757
W
Janus
FinesseIQ
Janus
10,694
154
0
1,243
5,685
1,231
0
12
5,463
35,342
0
W
Gilgamesh
ShiftTeamNYC
Gilgamesh
10,858
3,698
0
969
12,111
5,878
0
150
11,662
0
23,469
L
Danzaburou
ThaImmortal18
Danzaburou
7,829
3,557
0
3,380
12,754
4,556
854
5,943
6,233
0
16,727
W
Kukulkan
carlosaj95
Kukulkan
5,310
281
0
1,695
7,712
2,461
171
213
7,278
15,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,281
Gold Earned
25,735
115
Minions Killed
125
5
Camps Cleared
7
642,266
Distance Traveled
639,990
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,138
678
53
4
1
238,134
1
L
Awilix
7,732
644
29
2
2
218,197
1
W
Janus
8,946
746
75
6
3
218,142
6
W
Gilgamesh
8,820
735
21
2
3
223,231
3
L
Danzaburou
8,411
701
33
3
2
185,935
1
W
Kukulkan
7,969
664
29
2
1
198,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role