Player Matchup

Nemesis
Nemesis
H1_Maximum
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 63L
1,618 Elo+
Solo
Loki
Loki
TK Izanagi
Loki
Level 29
God Stats
28W - 13L
1,791 SR
Queue Stats
120W - 93L
1,641 Elo+
Party 1
Bellona
Bellona
TRsaVi
Bellona
Level 20
God Stats
6W - 5L
1,484 SR
Queue Stats
21W - 17L
1,669 Elo+
Solo
Ah Puch
Ah Puch
papirrin_aczn
Ah Puch
Level 27
God Stats
7W - 4L
1,598 SR
Queue Stats
212W - 245L
1,589 Elo+
Solo
Yemoja
Yemoja
xShadesOfCool
Yemoja
Level 16
God Stats
5W - 6L
1,536 SR
Queue Stats
18W - 13L
1,666 Elo+
Party 1
Team Averages
Level 24
1,582 SR
1,637 Elo+

VS

Team Averages
Level 24
1,626 SR
1,604 Elo+
Camazotz
Camazotz
Eckio202
Camazotz
Level 30
God Stats
1W - 2L
1,333 SR
Queue Stats
163W - 80L
1,698 Elo+
Solo
Izanami
Izanami
SHAMPOO-GOD
Izanami
Level 28
God Stats
11W - 3L
1,763 SR
Queue Stats
91W - 86L
1,595 Elo+
Solo
Loki
Loki
Shang Chi8
Loki
Level 18
God Stats
15W - 9L
1,676 SR
Queue Stats
20W - 14L
1,624 Elo+
Solo
Yemoja
Yemoja
Zaki-zsom
Yemoja
Level 27
God Stats
10W - 10L
1,809 SR
Queue Stats
138W - 154L
1,521 Elo+
Solo
Ah Puch
Ah Puch
iFloppy00
Ah Puch
Level 17
God Stats
9W - 5L
1,550 SR
Queue Stats
43W - 30L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
H1_Maximum
Nemesis
8
0 / 2 / 0
4,880
444
1,156
4,079
1,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 1 / 0
4,716
429
3,328
4,757
1,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
TRsaVi
Bellona
9
0 / 3 / 0
4,874
443
3,139
6,939
5,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ah Puch
11
0 / 2 / 0
5,735
521
2,026
5,693
1,943
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
4,991
454
3,579
4,211
3,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Eckio202
Camazotz
11
4 / 0 / 1
6,658
605
3,769
7,903
2,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
SHAMPOO-GOD
Izanami
9
2 / 0 / 1
6,055
550
2,651
3,818
971
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

13
3 / 0 / 1
7,359
669
5,077
5,595
2,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Yemoja
Zaki-zsom
Yemoja
9
1 / 0 / 2
5,708
519
1,228
5,981
3,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
iFloppy00
Ah Puch
10
0 / 0 / 1
5,899
536
2,716
4,097
1,357
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
10
10
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Camazotz
Eckio202
Camazotz
4
0
1
4.5
L
Nemesis
H1_Maximum
Nemesis
0
2
0
0
W
Izanami
SHAMPOO-GOD
Izanami
2
0
1
2.5
W
3
0
1
3.5
L
0
1
0
0
L
Bellona
TRsaVi
Bellona
0
3
0
0
W
Yemoja
Zaki-zsom
Yemoja
1
0
2
2
W
Ah Puch
iFloppy00
Ah Puch
0
0
1
0.5
L
Ah Puch
0
2
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,228
Damage
15,441
25,679
Taken
27,394
13,650
Mitigated
10,982
7,228
Healing
17,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
Eckio202
Camazotz
3,769
1,183
0
6,430
7,903
2,373
0
963
6,940
0
39,787
L
Nemesis
H1_Maximum
Nemesis
1,156
601
0
1,298
4,079
1,257
0
770
3,309
0
19,262
W
Izanami
SHAMPOO-GOD
Izanami
2,651
1,698
591
940
3,818
971
631
773
3,045
0
38,004
W
5,077
1,784
0
2,658
5,595
2,621
356
564
5,031
0
44,399
L
3,328
733
0
1,258
4,757
1,478
0
558
4,199
0
25,507
L
Bellona
TRsaVi
Bellona
3,139
686
0
615
6,939
5,514
0
0
6,939
3,127
20,673
W
Yemoja
Zaki-zsom
Yemoja
1,228
283
1,793
3,551
5,981
3,660
144
2,255
3,726
7,780
0
W
Ah Puch
iFloppy00
Ah Puch
2,716
208
0
1,712
4,097
1,357
312
1,601
2,496
32,998
0
L
Ah Puch
2,026
205
0
2,435
5,693
1,943
0
1,946
3,747
39,967
0
L
3,579
569
440
1,182
4,211
3,458
0
670
3,541
15,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,196
Gold Earned
31,679
292
Minions Killed
345
0
Camps Cleared
0
1,032,111
Distance Traveled
1,031,964
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
6,658
605
79
7
0
247,918
4
L
Nemesis
4,880
444
45
4
0
211,235
1
W
Izanami
6,055
550
85
8
0
186,505
3
W
Loki
7,359
669
96
9
0
221,806
3
L
Loki
4,716
429
60
5
0
217,337
2
L
Bellona
4,874
443
63
6
0
195,100
1
W
Yemoja
5,708
519
10
1
0
171,650
6
W
Ah Puch
5,899
536
75
7
0
204,085
2
L
Ah Puch
5,735
521
99
9
0
203,450
0
L
Yemoja
4,991
454
25
2
0
204,989
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role