Player Matchup

Bellona
Bellona
 
Bellona
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
IniTisT
Cthulhu
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,294 Elo+
Party 1
Hel
Hel
Vaarpard
Hel
Level 120
God Stats
4W - 1L
1,626 SR
Queue Stats
72W - 89L
1,537 Elo+
Solo
Hera
Hera
WeissBaruh
Hera
Level 82
God Stats
1W - 0L
1,702 SR
Queue Stats
44W - 49L
1,449 Elo+
Solo
Kukulkan
Kukulkan
panda2612
Kukulkan
Level 85
God Stats
1W - 1L
1,426 SR
Queue Stats
23W - 25L
1,465 Elo+
Party 1
Team Averages
Level 85
1,551 SR
1,449 Elo+

VS

Team Averages
Level 111
1,562 SR
1,454 Elo+
Aphrodite
Aphrodite
ImProOkaz
Aphrodite
Level 149
God Stats
5W - 6L
1,510 SR
Queue Stats
616W - 644L
1,398 Elo+
Party 2
Merlin
Merlin
JDsMadness
Merlin
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,478 Elo+
Solo
Scylla
Scylla
PrideOfGoD
Scylla
Level 125
God Stats
3W - 9L
1,619 SR
Queue Stats
420W - 432L
1,539 Elo+
Party 2
Neith
Neith
Ridetoglory
Neith
Level 101
God Stats
1W - 1L
1,602 SR
Queue Stats
2W - 4L
1,391 Elo+
Solo
Sol
Sol
Weedoow_
Sol
Level 103
God Stats
7W - 6L
1,577 SR
Queue Stats
647W - 692L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
5 / 2 / 14
8,626
1,078
8,374
12,752
8,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
IniTisT
Cthulhu
14
4 / 1 / 16
8,671
1,084
12,279
17,238
17,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 1 / 14
7,741
968
6,673
7,727
4,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
5 / 3 / 11
7,836
980
9,292
9,972
4,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
panda2612
Kukulkan
15
7 / 0 / 9
8,663
1,083
10,561
3,884
1,953
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ImProOkaz
Aphrodite
10
1 / 4 / 3
6,467
808
4,621
11,787
6,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
JDsMadness
Merlin
12
2 / 4 / 0
6,656
832
8,140
9,057
3,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
PrideOfGoD
Scylla
13
1 / 4 / 1
6,987
873
5,146
10,374
7,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 5 / 1
6,641
830
6,580
10,023
3,936
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 5 / 2
5,745
718
6,581
7,744
2,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
12
22
Kills
5
7
Deaths
22
64
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
2
14
6
L
Aphrodite
ImProOkaz
Aphrodite
1
4
3
0.63
W
Cthulhu
IniTisT
Cthulhu
4
1
16
12
L
Merlin
JDsMadness
Merlin
2
4
0
0.5
L
Scylla
PrideOfGoD
Scylla
1
4
1
0.38
L
1
5
1
0.3
W
1
1
14
8
L
0
5
2
0.2
W
5
3
11
3.5
W
Kukulkan
panda2612
Kukulkan
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,179
Damage
31,068
51,573
Taken
48,985
37,373
Mitigated
24,046
36,637
Healing
22,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
8,374
1,232
2,128
2,244
12,752
8,227
824
4,944
7,734
0
12,476
L
Aphrodite
ImProOkaz
Aphrodite
4,621
495
6,148
6,471
11,787
6,662
0
9,041
2,746
10,636
0
W
Cthulhu
IniTisT
Cthulhu
12,279
894
1,089
2,932
17,238
17,883
876
7,472
9,538
19,980
0
L
Merlin
JDsMadness
Merlin
8,140
232
550
949
9,057
3,368
0
7,256
1,801
16,872
0
L
Scylla
PrideOfGoD
Scylla
5,146
242
528
2,450
10,374
7,183
0
8,144
2,230
15,061
0
L
6,580
2,326
642
2,020
10,023
3,936
110
7,522
2,501
0
14,610
W
6,673
245
16,961
5,497
7,727
4,979
714
4,312
3,361
14,168
0
L
6,581
2,038
665
1,699
7,744
2,897
0
6,842
902
8,522
1,043
W
9,292
1,408
1,182
2,425
9,972
4,331
833
4,581
5,220
17,925
0
W
Kukulkan
panda2612
Kukulkan
10,561
947
1,726
453
3,884
1,953
2,197
1,742
2,098
24,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,537
Gold Earned
32,496
81
Minions Killed
78
0
Camps Cleared
0
942,798
Distance Traveled
754,063
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,626
1,078
7
1
0
207,429
4
L
Aphrodite
6,467
808
13
2
0
153,010
0
W
Cthulhu
8,671
1,084
17
2
0
188,906
0
L
Merlin
6,656
832
8
1
0
157,393
0
L
Scylla
6,987
873
29
4
0
152,347
0
L
Neith
6,641
830
19
2
0
145,553
0
W
Hel
7,741
968
15
2
0
183,985
0
L
Sol
5,745
718
9
1
0
145,760
0
W
Hera
7,836
980
15
2
0
170,935
0
W
Kukulkan
8,663
1,083
27
3
0
191,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role