Player Matchup

Ares
Ares
Hydrowis
Ares
Level 22
God Stats
3W - 2L
1,646 SR
Queue Stats
135W - 111L
1,556 Elo+
Solo
Izanami
Izanami
MarcoisMarco
Izanami
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 26L
1,765 Elo+
Solo
Nemesis
Nemesis
MrJrJunior
Nemesis
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 4L
1,710 Elo+
Solo
Scylla
Scylla
Tiicc
Scylla
Level 28
God Stats
7W - 3L
1,850 SR
Queue Stats
68W - 57L
1,526 Elo+
Solo
Bellona
Bellona
zeroticv1
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,609 Elo+
Solo
Team Averages
Level 14
1,599 SR
1,633 Elo+

VS

Team Averages
Level 19
1,564 SR
1,595 Elo+
Ullr
Ullr
 
Ullr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
AMAYAdelajungle
Ymir
Level 16
God Stats
0W - 1L
1,344 SR
Queue Stats
1W - 1L
1,690 Elo+
Solo
Nemesis
Nemesis
Divix1
Nemesis
Level 8
God Stats
1W - 4L
1,600 SR
Queue Stats
42W - 35L
1,590 Elo+
Solo
Sun Wukong
Sun Wukong
Kallibann
Sun Wukong
Level 13
God Stats
1W - 1L
1,703 SR
Queue Stats
18W - 16L
1,484 Elo+
Solo
Nox
Nox
StaticVo1D
Nox
Level 27
God Stats
0W - 2L
1,673 SR
Queue Stats
81W - 58L
1,712 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
3 / 0 / 10
8,057
576
4,475
5,716
5,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
MarcoisMarco
Izanami
16
10 / 1 / 3
10,262
733
12,916
7,233
2,356
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
MrJrJunior
Nemesis
14
6 / 1 / 3
8,475
605
6,588
10,252
6,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
Tiicc
Scylla
13
1 / 1 / 6
8,135
581
3,259
4,468
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
zeroticv1
Bellona
13
4 / 3 / 0
8,060
576
7,371
9,805
5,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
1 / 4 / 0
6,551
468
3,955
7,882
1,865
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 9 / 0
5,799
414
492
11,460
6,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
Divix1
Nemesis
11
1 / 5 / 2
7,282
520
2,584
9,706
3,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Kallibann
Sun Wukong
13
2 / 4 / 1
7,826
559
5,925
13,215
7,079
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 1
8,106
579
6,480
9,987
3,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
24
Kills
6
6
Deaths
25
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
4
0
0.25
L
0
9
0
0
L
Nemesis
Divix1
Nemesis
1
5
2
0.4
W
Ares
3
0
10
8
L
Sun Wukong
Kallibann
Sun Wukong
2
4
1
0.63
W
Izanami
MarcoisMarco
Izanami
10
1
3
11.5
W
Nemesis
MrJrJunior
Nemesis
6
1
3
7.5
L
2
3
1
0.83
W
Scylla
Tiicc
Scylla
1
1
6
4
W
Bellona
zeroticv1
Bellona
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,609
Damage
19,436
37,474
Taken
52,250
21,212
Mitigated
22,520
11,139
Healing
10,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
3,955
330
0
0
7,882
1,865
66
1,076
6,806
0
42,354
L
492
223
0
216
11,460
6,789
144
904
10,487
13,938
0
L
Nemesis
Divix1
Nemesis
2,584
794
0
2,041
9,706
3,687
0
2,422
7,242
0
34,521
W
Ares
4,475
166
0
719
5,716
5,950
0
2,202
3,514
16,346
0
L
Sun Wukong
Kallibann
Sun Wukong
5,925
1,120
0
5,242
13,215
7,079
0
0
13,215
0
45,477
W
Izanami
MarcoisMarco
Izanami
12,916
10,146
0
3,437
7,233
2,356
2,716
348
6,885
0
88,520
W
Nemesis
MrJrJunior
Nemesis
6,588
2,732
0
2,509
10,252
6,045
0
2,285
7,967
0
61,295
L
6,480
1,089
0
3,444
9,987
3,100
0
3,021
6,766
51,612
0
W
Scylla
Tiicc
Scylla
3,259
359
0
1,486
4,468
1,451
759
1,655
2,813
49,282
0
W
Bellona
zeroticv1
Bellona
7,371
1,829
0
2,988
9,805
5,410
0
482
9,323
0
35,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,989
Gold Earned
35,564
486
Minions Killed
390
0
Camps Cleared
0
1,433,848
Distance Traveled
1,340,183
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,551
468
67
5
0
278,905
9
L
Ymir
5,799
414
39
3
0
238,179
3
L
Nemesis
7,282
520
65
5
0
290,779
1
W
Ares
8,057
576
14
1
0
297,113
2
L
Sun Wukong
7,826
559
105
8
0
260,979
2
W
Izanami
10,262
733
177
13
0
259,897
3
W
Nemesis
8,475
605
96
7
0
324,086
4
L
Nox
8,106
579
114
8
0
271,341
6
W
Scylla
8,135
581
116
8
0
274,671
5
W
Bellona
8,060
576
83
6
0
278,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role