Player Matchup

Ganesha
Ganesha
InuDante
Ganesha
Level 128
God Stats
0W - 2L
1,644 SR
Queue Stats
55W - 50L
1,627 Elo+
Party 1
Da Ji
Da Ji
Lahia7
Da Ji
Level 157
God Stats
7W - 10L
1,591 SR
Queue Stats
142W - 147L
1,574 Elo+
Party 1
Danzaburou
Danzaburou
SrNegru
Danzaburou
Level 127
God Stats
6W - 6L
1,638 SR
Queue Stats
26W - 27L
1,607 Elo+
Party 1
Cthulhu
Cthulhu
Yatosaori
Cthulhu
Level 56
God Stats
5W - 2L
1,895 SR
Queue Stats
8W - 6L
1,766 Elo+
Party 1
Kukulkan
Kukulkan
brayansosa98
Kukulkan
Level 7
God Stats
0W - 2L
1,506 SR
Queue Stats
0W - 3L
1,175 Elo+
Party 1
Team Averages
Level 95
1,655 SR
1,550 Elo+

VS

Team Averages
Level 56
1,476 SR
1,605 Elo+
Loki
Loki
 
Loki
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Gremo92
Chiron
Level 87
God Stats
5W - 3L
1,570 SR
Queue Stats
168W - 112L
1,597 Elo+
Party 2
Scylla
Scylla
TimeforBeans
Scylla
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
191W - 89L
1,675 Elo+
Party 2
Cabrakan
Cabrakan
biggestbois
Cabrakan
Level 35
God Stats
2W - 1L
1,308 SR
Queue Stats
220W - 192L
1,631 Elo+
Party 2
Camazotz
Camazotz
juangamer351651
Camazotz
Level 26
God Stats
6W - 2L
1,500 SR
Queue Stats
153W - 119L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
InuDante
Ganesha
12
0 / 4 / 7
8,074
425
5,388
19,252
23,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Da Ji
Lahia7
Da Ji
14
8 / 6 / 1
8,712
459
14,242
18,169
8,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Danzaburou
SrNegru
Danzaburou
16
2 / 6 / 2
10,281
541
9,137
12,925
3,769
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Yatosaori
Cthulhu
14
0 / 1 / 3
8,314
438
8,149
16,531
14,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Kukulkan
brayansosa98
Kukulkan
10
0 / 6 / 3
6,977
367
1,513
7,720
2,768
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
1 / 2 / 3
10,478
551
4,568
13,246
4,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
Gremo92
Chiron
19
4 / 2 / 2
12,189
642
10,967
12,466
4,923
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
19
11 / 0 / 5
12,590
663
19,349
7,114
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
biggestbois
Cabrakan
16
3 / 5 / 3
9,961
524
4,566
14,235
12,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Camazotz
18
4 / 2 / 2
11,582
610
17,084
21,479
15,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
38
10
Kills
23
23
Deaths
11
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
1
2
3
1.25
W
Chiron
Gremo92
Chiron
4
2
2
2.5
L
Ganesha
InuDante
Ganesha
0
4
7
0.88
L
Da Ji
Lahia7
Da Ji
8
6
1
1.42
L
Danzaburou
SrNegru
Danzaburou
2
6
2
0.5
W
Scylla
11
0
5
13.5
L
Cthulhu
Yatosaori
Cthulhu
0
1
3
1.5
W
Cabrakan
biggestbois
Cabrakan
3
5
3
0.9
L
Kukulkan
brayansosa98
Kukulkan
0
6
3
0.25
W
Camazotz
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,429
Damage
56,534
74,597
Taken
68,540
51,844
Mitigated
40,442
13,076
Healing
30,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,568
1,059
0
5,768
13,246
4,950
161
1,418
11,741
0
81,144
W
Chiron
Gremo92
Chiron
10,967
3,242
340
5,058
12,466
4,923
3,402
955
11,511
0
95,205
L
Ganesha
InuDante
Ganesha
5,388
939
0
1,494
19,252
23,142
0
7,071
11,943
22,500
0
L
Da Ji
Lahia7
Da Ji
14,242
3,544
0
5,404
18,169
8,036
0
8,645
9,173
0
44,864
L
Danzaburou
SrNegru
Danzaburou
9,137
5,070
0
3,638
12,925
3,769
0
1,428
11,475
0
64,547
W
Scylla
19,349
3,197
0
970
7,114
2,571
1,433
860
6,209
102,459
0
L
Cthulhu
Yatosaori
Cthulhu
8,149
1,626
362
2,178
16,531
14,129
387
1,008
15,479
46,069
0
W
Cabrakan
biggestbois
Cabrakan
4,566
657
0
3,201
14,235
12,571
250
2,757
11,394
46,513
0
L
Kukulkan
brayansosa98
Kukulkan
1,513
553
0
0
7,720
2,768
315
4,932
2,612
26,130
0
W
Camazotz
17,084
6,919
0
15,009
21,479
15,427
434
7,648
12,455
0
77,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,358
Gold Earned
56,800
397
Minions Killed
713
0
Camps Cleared
0
1,529,663
Distance Traveled
1,910,354
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,478
551
135
7
0
449,352
3
W
Chiron
12,189
642
197
10
0
356,751
4
L
Ganesha
8,074
425
18
1
0
378,369
5
L
Da Ji
8,712
459
63
3
0
309,213
6
L
Danzaburou
10,281
541
133
7
0
314,617
6
W
Scylla
12,590
663
166
9
0
397,094
4
L
Cthulhu
8,314
438
110
6
0
318,627
5
W
Cabrakan
9,961
524
75
4
0
333,520
0
L
Kukulkan
6,977
367
73
4
0
208,837
0
W
Camazotz
11,582
610
140
7
0
373,637
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role