Player Matchup

Charybdis
Charybdis
Lennsi_sama
Charybdis
Level 80
God Stats
9W - 5L
1,591 SR
Queue Stats
272W - 259L
1,542 Elo+
Party 3
Horus
Horus
SpedalonyMarcin
Horus
Level 24
God Stats
3W - 1L
1,500 SR
Queue Stats
60W - 33L
1,617 Elo+
Party 2
Ganesha
Ganesha
SyxRelaxo
Ganesha
Level 4
God Stats
6W - 1L
1,500 SR
Queue Stats
10W - 3L
1,527 Elo+
Party 3
Artemis
Artemis
lodowa132
Artemis
Level 27
God Stats
5W - 0L
1,500 SR
Queue Stats
106W - 63L
1,586 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
titipat06
Morgan Le Fay
Level 29
God Stats
15W - 14L
1,495 SR
Queue Stats
155W - 155L
1,413 Elo+
Solo
Team Averages
Level 33
1,517 SR
1,537 Elo+

VS

Team Averages
Level 20
1,409 SR
1,475 Elo+
Morgan Le Fay
Morgan Le Fay
CADMANDINHO
Morgan Le Fay
Level 24
God Stats
1W - 7L
1,197 SR
Queue Stats
53W - 62L
1,288 Elo+
Party 1
Hun Batz
Hun Batz
Sakai8803
Hun Batz
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 11L
1,632 Elo+
Party 4
Izanami
Izanami
Saniaxs
Izanami
Level 15
God Stats
1W - 6L
1,350 SR
Queue Stats
18W - 13L
1,613 Elo+
Party 4
Tyr
Tyr
Tubsam2396
Tyr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 91L
1,283 Elo+
Party 1
Skadi
Skadi
ol-Tricky-lo
Skadi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 33L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Lennsi_sama
Charybdis
13
9 / 3 / 1
8,200
547
7,376
8,926
2,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

12
8 / 2 / 8
8,699
580
7,458
9,434
7,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ganesha
SyxRelaxo
Ganesha
13
3 / 2 / 9
7,986
532
8,990
10,851
4,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
lodowa132
Artemis
16
7 / 0 / 8
9,234
616
11,441
6,641
2,636
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
titipat06
Morgan Le Fay
14
3 / 3 / 5
8,093
540
9,116
10,707
4,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CADMANDINHO
Morgan Le Fay
12
6 / 8 / 1
8,112
541
7,757
13,267
3,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Sakai8803
Hun Batz
13
3 / 3 / 4
7,694
513
9,071
11,660
4,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
Saniaxs
Izanami
7
0 / 5 / 1
5,489
366
1,318
7,603
1,281
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 8 / 5
6,041
403
3,349
14,777
9,064
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 6 / 0
5,887
392
4,179
7,527
1,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
30
Kills
9
10
Deaths
30
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
CADMANDINHO
Morgan Le Fay
6
8
1
0.81
W
Charybdis
Lennsi_sama
Charybdis
9
3
1
3.17
L
Hun Batz
Sakai8803
Hun Batz
3
3
4
1.67
L
Izanami
Saniaxs
Izanami
0
5
1
0.1
W
8
2
8
6
W
Ganesha
SyxRelaxo
Ganesha
3
2
9
3.75
L
0
8
5
0.31
W
Artemis
lodowa132
Artemis
7
0
8
11
L
0
6
0
0
W
Morgan Le Fay
titipat06
Morgan Le Fay
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,381
Damage
25,674
46,559
Taken
54,834
22,046
Mitigated
20,497
14,664
Healing
10,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
CADMANDINHO
Morgan Le Fay
7,757
919
403
2,668
13,267
3,692
28
6,337
6,930
25,440
0
W
Charybdis
Lennsi_sama
Charybdis
7,376
3,695
0
2,137
8,926
2,660
1,462
899
8,027
0
40,132
L
Hun Batz
Sakai8803
Hun Batz
9,071
1,949
0
2,346
11,660
4,625
0
3,322
8,338
0
47,354
L
Izanami
Saniaxs
Izanami
1,318
687
0
903
7,603
1,281
0
2,416
5,187
0
12,476
W
7,458
3,492
997
3,201
9,434
7,720
18
1,749
7,685
0
17,232
W
Ganesha
SyxRelaxo
Ganesha
8,990
1,784
0
2,345
10,851
4,491
27
2,034
8,817
43,816
0
L
3,349
1,234
30
3,231
14,777
9,064
0
4,204
10,573
0
15,091
W
Artemis
lodowa132
Artemis
11,441
6,082
0
1,787
6,641
2,636
1,325
222
6,419
0
70,282
L
4,179
1,935
0
1,130
7,527
1,835
422
1,827
5,700
0
33,503
W
Morgan Le Fay
titipat06
Morgan Le Fay
9,116
587
68
4,129
10,707
4,539
312
2,853
7,854
53,675
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,212
Gold Earned
33,223
411
Minions Killed
231
0
Camps Cleared
0
1,400,296
Distance Traveled
1,282,088
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,112
541
35
2
0
238,686
0
W
Charybdis
8,200
547
84
6
0
255,387
2
L
Hun Batz
7,694
513
77
5
0
320,810
2
L
Izanami
5,489
366
27
2
0
272,227
1
W
Horus
8,699
580
29
2
0
286,762
3
W
Ganesha
7,986
532
66
4
0
313,549
0
L
Tyr
6,041
403
27
2
0
268,713
2
W
Artemis
9,234
616
131
9
0
263,452
4
L
Skadi
5,887
392
65
4
0
181,652
2
W
Morgan Le Fay
8,093
540
101
7
0
281,146
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role