Player Matchup

Bellona
Bellona
EpicOpossum4374
Bellona
Level 56
God Stats
2W - 0L
1,530 SR
Queue Stats
42W - 27L
1,469 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
FluffyPoison1999
Morgan Le Fay
Level 145
God Stats
2W - 0L
1,397 SR
Queue Stats
50W - 49L
1,436 Elo+
Party 1
He Bo
He Bo
GT Lucky cam
He Bo
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 48L
1,449 Elo+
Party 3
Kuzenbo
Kuzenbo
Wawrzynek67
Kuzenbo
Level 65
God Stats
3W - 0L
1,830 SR
Queue Stats
78W - 70L
1,444 Elo+
Party 1
Nike
Nike
XxREAPERxX3198
Nike
Level 143
God Stats
12W - 13L
1,427 SR
Queue Stats
1,094W - 1,116L
1,422 Elo+
Solo
Team Averages
Level 96
1,537 SR
1,444 Elo+

VS

Team Averages
Level 94
1,494 SR
1,365 Elo+
Skadi
Skadi
Anthxxgaming
Skadi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,229 Elo+
Solo
Arachne
Arachne
CubaLinkx
Arachne
Level 153
God Stats
10W - 11L
1,489 SR
Queue Stats
435W - 462L
1,409 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Francisco Jr689
Morgan Le Fay
Level 113
God Stats
26W - 22L
1,441 SR
Queue Stats
887W - 928L
1,415 Elo+
Solo
Sobek
Sobek
TERRI1215
Sobek
Level 109
God Stats
4W - 2L
1,639 SR
Queue Stats
148W - 131L
1,419 Elo+
Party 2
Janus
Janus
l1 McFly 1l
Janus
Level 76
God Stats
2W - 2L
1,402 SR
Queue Stats
150W - 167L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 17
11,116
741
14,871
17,109
13,818
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
FluffyPoison1999
Morgan Le Fay
19
9 / 7 / 11
12,114
808
11,869
13,463
5,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
9 / 4 / 15
12,498
833
19,968
14,797
5,879
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
Wawrzynek67
Kuzenbo
20
7 / 3 / 16
12,873
858
15,856
30,791
34,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
8 / 4 / 15
12,448
830
13,600
17,519
20,025
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 11 / 7
8,239
549
7,842
14,889
5,974
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
CubaLinkx
Arachne
17
3 / 8 / 9
10,268
685
11,786
19,752
9,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Francisco Jr689
Morgan Le Fay
16
4 / 7 / 7
9,653
644
18,478
14,611
6,719
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
TERRI1215
Sobek
19
6 / 4 / 9
11,378
759
13,068
17,838
25,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
8 / 6 / 9
12,065
804
20,889
15,780
7,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
62
36
Kills
21
22
Deaths
36
74
Assists
41
Player
Kills
Deaths
Assists
KDA
L
0
11
7
0.32
L
Arachne
CubaLinkx
Arachne
3
8
9
0.94
W
3
4
17
2.88
W
Morgan Le Fay
FluffyPoison1999
Morgan Le Fay
9
7
11
2.07
L
Morgan Le Fay
Francisco Jr689
Morgan Le Fay
4
7
7
1.07
W
9
4
15
4.13
L
Sobek
TERRI1215
Sobek
6
4
9
2.63
W
Kuzenbo
Wawrzynek67
Kuzenbo
7
3
16
5
W
8
4
15
3.88
L
8
6
9
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,164
Damage
72,063
93,679
Taken
82,870
79,442
Mitigated
54,574
42,307
Healing
22,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,842
3,354
0
525
14,889
5,974
116
7,113
7,776
0
12,722
L
Arachne
CubaLinkx
Arachne
11,786
7,409
497
6,875
19,752
9,235
84
12,529
7,223
0
22,019
W
14,871
2,496
2,527
1,957
17,109
13,818
921
9,954
6,881
7,095
22,850
W
Morgan Le Fay
FluffyPoison1999
Morgan Le Fay
11,869
1,118
894
1,616
13,463
5,013
2,101
9,916
3,269
25,704
0
L
Morgan Le Fay
Francisco Jr689
Morgan Le Fay
18,478
5,081
389
2,793
14,611
6,719
0
9,905
4,706
36,857
0
W
19,968
1,276
3,757
6,692
14,797
5,879
1,608
9,289
5,308
40,063
0
L
Sobek
TERRI1215
Sobek
13,068
561
939
5,657
17,838
25,115
0
11,197
6,641
22,984
0
W
Kuzenbo
Wawrzynek67
Kuzenbo
15,856
4,022
2,367
13,618
30,791
34,707
215
15,072
15,409
37,577
0
W
13,600
1,983
5,205
3,674
17,519
20,025
401
6,872
10,377
915
29,538
L
20,889
572
1,114
4,089
15,780
7,531
96
10,015
5,765
44,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,049
Gold Earned
51,603
200
Minions Killed
150
0
Camps Cleared
0
1,435,072
Distance Traveled
1,258,864
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,239
549
9
1
0
227,140
1
L
Arachne
10,268
685
21
1
0
263,856
0
W
Bellona
11,116
741
31
2
0
303,322
1
W
Morgan Le Fay
12,114
808
35
2
0
266,641
3
L
Morgan Le Fay
9,653
644
41
3
0
253,504
2
W
He Bo
12,498
833
55
4
0
269,998
0
L
Sobek
11,378
759
16
1
0
252,230
2
W
Kuzenbo
12,873
858
37
2
0
323,471
1
W
Nike
12,448
830
42
3
0
271,640
0
L
Janus
12,065
804
63
4
0
262,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role