Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
DavidWunder
Loki
Level 89
God Stats
6W - 9L
1,531 SR
Queue Stats
247W - 262L
1,605 Elo+
Solo
Janus
Janus
DroppedNutria29
Janus
Level 149
God Stats
12W - 13L
1,522 SR
Queue Stats
564W - 516L
1,583 Elo+
Solo
Anhur
Anhur
Krambam_
Anhur
Level 123
God Stats
5W - 9L
1,425 SR
Queue Stats
325W - 337L
1,459 Elo+
Party 2
Ymir
Ymir
fartgarfunkel6
Ymir
Level 105
God Stats
13W - 8L
1,649 SR
Queue Stats
101W - 81L
1,570 Elo+
Solo
Team Averages
Level 122
1,525 SR
1,543 Elo+

VS

Team Averages
Level 126
1,675 SR
1,574 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Batmansfield12
Athena
Level 121
God Stats
14W - 9L
1,637 SR
Queue Stats
180W - 146L
1,544 Elo+
Party 1
Guan Yu
Guan Yu
MAJESTICTOENAIL
Guan Yu
Level 109
God Stats
17W - 3L
1,866 SR
Queue Stats
133W - 103L
1,612 Elo+
Party 1
Discordia
Discordia
Onetwo26
Discordia
Level 139
God Stats
52W - 40L
1,584 SR
Queue Stats
253W - 229L
1,611 Elo+
Solo
Sol
Sol
Shafty617
Sol
Level 135
God Stats
5W - 2L
1,785 SR
Queue Stats
136W - 110L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
0 / 1 / 0
5,339
593
3,296
4,552
1,986
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 2 / 1
4,901
545
1,734
5,087
1,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 0
5,416
602
1,547
2,434
549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Krambam_
Anhur
7
0 / 1 / 1
4,231
470
784
1,749
300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

7
1 / 2 / 0
4,580
509
1,523
6,552
3,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
11
6 / 0 / 1
6,252
695
3,604
3,740
1,047
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 0 / 1
5,425
603
2,275
5,503
4,533
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 0 / 6
5,418
602
2,453
4,235
2,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Discordia
Onetwo26
Discordia
10
0 / 0 / 0
5,676
631
890
2,770
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 1 / 5
5,704
634
3,724
4,144
1,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
1
Kills
7
7
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
W
Ratatoskr
 
Ratatoskr
6
0
1
6.5
W
0
0
1
0.5
L
0
2
1
0.25
L
0
1
0
0
L
Anhur
Krambam_
Anhur
0
1
1
0.5
W
0
0
6
3
W
Discordia
Onetwo26
Discordia
0
0
0
0
W
1
1
5
3.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,884
Damage
12,946
20,374
Taken
20,392
7,093
Mitigated
10,147
6,108
Healing
10,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,296
350
0
1,498
4,552
1,986
54
2,275
2,277
0
25,616
W
Ratatoskr
 
Ratatoskr
3,604
644
0
2,368
3,740
1,047
0
214
3,486
0
23,603
W
2,275
480
0
2,000
5,503
4,533
0
0
5,503
23,716
0
L
1,734
289
0
2,428
5,087
1,101
0
922
4,139
0
25,129
L
1,547
34
0
474
2,434
549
0
553
1,695
33,759
0
L
Anhur
Krambam_
Anhur
784
624
0
429
1,749
300
0
514
1,235
0
14,499
W
2,453
279
441
2,014
4,235
2,828
452
755
3,466
0
18,822
W
Discordia
Onetwo26
Discordia
890
0
0
1,042
2,770
733
0
961
1,719
34,965
0
W
3,724
1,110
0
2,181
4,144
1,006
2,708
1,150
2,994
33,863
0
L
1,523
33
0
1,279
6,552
3,157
0
2,411
4,139
14,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,467
Gold Earned
28,475
266
Minions Killed
312
0
Camps Cleared
0
824,441
Distance Traveled
928,420
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,339
593
63
7
0
160,111
1
W
Ratatoskr
6,252
695
54
6
0
211,124
3
W
Athena
5,425
603
70
8
0
180,068
1
L
Loki
4,901
545
64
7
0
189,833
0
L
Janus
5,416
602
90
10
0
191,525
2
L
Anhur
4,231
470
32
4
0
107,673
2
W
Guan Yu
5,418
602
38
4
0
196,438
1
W
Discordia
5,676
631
81
9
0
183,098
3
W
Sol
5,704
634
69
8
0
157,692
2
L
Ymir
4,580
509
17
2
0
175,299
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role