Player Matchup

Apollo
Apollo
Actualcriminal
Apollo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Cerberus
Cerberus
LotsaCoffee
Cerberus
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
283W - 316L
1,340 Elo+
Solo
Zeus
Zeus
weewooooweooo
Zeus
Level 12
God Stats
2W - 1L
1,609 SR
Queue Stats
22W - 14L
1,592 Elo+
Solo
Team Averages
Level 14
1,536 SR
1,477 Elo+

VS

Team Averages
Level 63
1,276 SR
1,387 Elo+
Anubis
Anubis
Ashman019987632
Anubis
Level 11
God Stats
0W - 1L
1,254 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Mercury
Mercury
McClure04
Mercury
Level 92
God Stats
0W - 1L
1,074 SR
Queue Stats
0W - 2L
1,331 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
itsMFD
Ah Muzen Cab
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 8
10,396
693
10,895
11,204
5,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
LotsaCoffee
Cerberus
16
5 / 1 / 11
11,156
744
5,633
8,588
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
8 / 1 / 6
11,320
755
16,869
11,386
3,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 2
8,013
534
7,792
13,744
5,067
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
McClure04
Mercury
14
2 / 4 / 1
9,300
620
4,046
10,977
3,240
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
itsMFD
Ah Muzen Cab
13
1 / 6 / 2
8,785
586
8,531
14,649
5,262
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
18
Kills
3
4
Deaths
18
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
L
0
8
2
0.13
W
Cerberus
LotsaCoffee
Cerberus
5
1
11
10.5
L
Mercury
McClure04
Mercury
2
4
1
0.63
L
Ah Muzen Cab
itsMFD
Ah Muzen Cab
1
6
2
0.33
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,397
Damage
20,369
31,178
Taken
39,370
11,847
Mitigated
13,569
6,844
Healing
6,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,895
4,307
0
906
11,204
5,343
659
1,591
9,613
0
45,768
L
7,792
560
0
1,101
13,744
5,067
0
9,543
3,761
19,515
0
W
Cerberus
LotsaCoffee
Cerberus
5,633
156
0
1,811
8,588
3,402
0
2,439
6,149
36,139
0
L
Mercury
McClure04
Mercury
4,046
1,530
0
815
10,977
3,240
0
6,846
3,847
0
18,744
L
Ah Muzen Cab
itsMFD
Ah Muzen Cab
8,531
3,404
184
4,511
14,649
5,262
0
5,263
9,130
0
38,721
W
16,869
263
254
3,873
11,386
3,102
1,405
4,980
6,406
57,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,872
Gold Earned
26,098
253
Minions Killed
112
13
Camps Cleared
2
795,704
Distance Traveled
779,602
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
10,396
693
65
4
5
264,842
2
L
Anubis
8,013
534
20
1
0
222,979
0
W
Cerberus
11,156
744
101
7
3
283,968
6
L
Mercury
9,300
620
30
2
0
288,420
0
L
Ah Muzen Cab
8,785
586
62
4
2
268,203
0
W
Zeus
11,320
755
87
6
5
246,894
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role