Player Matchup

Raijin
Raijin
Hokage-Slushii
Raijin
Level 15
God Stats
2W - 1L
1,423 SR
Queue Stats
12W - 24L
1,186 Elo+
Party 2
Loki
Loki
Hokage-zuki
Loki
Level 27
God Stats
7W - 3L
1,500 SR
Queue Stats
145W - 150L
1,350 Elo+
Party 2
Charybdis
Charybdis
MisfitLurkerTai
Charybdis
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 36L
1,386 Elo+
Party 3
Ares
Ares
MisfitSmurfs
Ares
Level 30
God Stats
4W - 5L
1,439 SR
Queue Stats
56W - 75L
1,328 Elo+
Party 3
Sol
Sol
zxzBlazezxz
Sol
Level 28
God Stats
2W - 3L
1,357 SR
Queue Stats
22W - 28L
1,379 Elo+
Solo
Team Averages
Level 26
1,444 SR
1,326 Elo+

VS

Team Averages
Level 11
1,360 SR
1,304 Elo+
Ymir
Ymir
GrinningGrimm
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
MrYukidaruma
Sun Wukong
Level 15
God Stats
2W - 4L
1,498 SR
Queue Stats
6W - 12L
1,242 Elo+
Solo
Guan Yu
Guan Yu
UnknownHustler
Guan Yu
Level 4
God Stats
1W - 7L
1,201 SR
Queue Stats
2W - 8L
1,249 Elo+
Solo
Gilgamesh
Gilgamesh
WasabiDevil
Gilgamesh
Level 17
God Stats
1W - 5L
1,180 SR
Queue Stats
8W - 15L
1,292 Elo+
Party 1
Loki
Loki
gorfrich
Loki
Level 16
God Stats
28W - 20L
1,421 SR
Queue Stats
75W - 82L
1,240 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 5
9,119
480
7,626
9,558
3,863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 1 / 1
10,070
530
4,993
13,055
4,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charybdis
MisfitLurkerTai
Charybdis
15
7 / 0 / 4
9,926
522
15,203
10,015
4,679
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

14
3 / 1 / 8
9,458
498
5,467
16,207
16,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
5 / 1 / 2
10,809
569
10,854
11,783
3,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 2
7,104
374
5,222
19,388
12,799
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
MrYukidaruma
Sun Wukong
13
1 / 4 / 0
7,956
419
6,718
14,352
12,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
0 / 2 / 1
5,971
314
1,617
5,325
2,609
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gilgamesh
WasabiDevil
Gilgamesh
10
1 / 4 / 0
6,714
353
5,076
14,167
10,461
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Loki
14
2 / 5 / 1
8,308
437
7,601
15,091
5,401
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
21
Kills
5
5
Deaths
23
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
W
1
2
5
1.75
W
5
1
1
5.5
W
Charybdis
MisfitLurkerTai
Charybdis
7
0
4
9
W
3
1
8
7
L
Sun Wukong
MrYukidaruma
Sun Wukong
1
4
0
0.25
L
0
2
1
0.25
L
Gilgamesh
WasabiDevil
Gilgamesh
1
4
0
0.25
L
Loki
2
5
1
0.5
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,143
Damage
26,234
60,618
Taken
68,323
33,167
Mitigated
43,973
22,709
Healing
5,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,222
1,846
39
66
19,388
12,799
0
7,064
12,324
31,173
0
W
7,626
1,373
78
2,442
9,558
3,863
719
1,925
7,503
45,136
0
W
4,993
2,133
0
4,468
13,055
4,933
0
99
12,786
0
58,655
W
Charybdis
MisfitLurkerTai
Charybdis
15,203
10,996
0
2,115
10,015
4,679
4,515
695
8,963
0
79,229
W
5,467
726
1,931
3,729
16,207
16,037
640
833
15,284
27,193
0
L
Sun Wukong
MrYukidaruma
Sun Wukong
6,718
1,321
0
3,304
14,352
12,703
0
4,048
10,304
0
47,297
L
1,617
126
339
788
5,325
2,609
40
2,325
3,000
0
15,967
L
Gilgamesh
WasabiDevil
Gilgamesh
5,076
1,135
0
268
14,167
10,461
187
5,728
8,439
0
26,200
L
Loki
7,601
2,774
0
249
15,091
5,401
0
4,782
10,309
0
59,173
W
10,854
3,573
0
7,946
11,783
3,655
4,264
1,901
9,882
63,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,382
Gold Earned
36,053
439
Minions Killed
309
0
Camps Cleared
0
1,681,378
Distance Traveled
1,521,700
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,104
374
51
3
0
326,512
0
W
Raijin
9,119
480
83
4
0
334,022
0
W
Loki
10,070
530
110
6
0
362,239
0
W
Charybdis
9,926
522
111
6
0
310,179
1
W
Ares
9,458
498
31
2
0
342,514
8
L
Sun Wukong
7,956
419
87
5
0
323,774
3
L
Guan Yu
5,971
314
30
2
0
187,617
0
L
Gilgamesh
6,714
353
38
2
0
345,933
5
L
Loki
8,308
437
103
5
0
337,864
0
W
Sol
10,809
569
104
5
0
332,424
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role