Player Matchup

Apollo
Apollo
 
Apollo
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Beautylov
Yemoja
Level 16
God Stats
1W - 1L
1,252 SR
Queue Stats
37W - 30L
1,509 Elo+
Party 1
Scylla
Scylla
CarinaLeone
Scylla
Level 26
God Stats
4W - 1L
1,535 SR
Queue Stats
118W - 73L
1,606 Elo+
Solo
Bellona
Bellona
FalsettoChild
Bellona
Level 15
God Stats
7W - 4L
1,325 SR
Queue Stats
40W - 28L
1,521 Elo+
Party 1
Loki
Loki
totozin
Loki
Level 21
God Stats
3W - 3L
1,442 SR
Queue Stats
32W - 36L
1,449 Elo+
Solo
Team Averages
Level 19
1,411 SR
1,517 Elo+

VS

Team Averages
Level 16
1,462 SR
1,470 Elo+
Thor
Thor
Benja1769
Thor
Level 8
God Stats
0W - 2L
1,206 SR
Queue Stats
11W - 22L
1,252 Elo+
Solo
Nu Wa
Nu Wa
Vitortor
Nu Wa
Level 29
God Stats
1W - 5L
1,398 SR
Queue Stats
95W - 76L
1,531 Elo+
Solo
Neith
Neith
XDXDXDXDXDXDXXD
Neith
Level 6
God Stats
0W - 2L
1,339 SR
Queue Stats
5W - 7L
1,630 Elo+
Solo
Freya
Freya
olorafaso
Freya
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 35L
1,506 Elo+
Solo
Tyr
Tyr
yKERMILION-SEP
Tyr
Level 25
God Stats
10W - 8L
1,865 SR
Queue Stats
108W - 106L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
1 / 1 / 1
5,525
614
1,812
4,756
1,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
Beautylov
Yemoja
9
1 / 0 / 4
5,583
620
1,365
3,203
2,309
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Scylla
12
7 / 0 / 3
7,109
790
6,190
2,024
513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
10
1 / 1 / 1
5,483
609
1,391
2,601
1,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
totozin
Loki
9
3 / 1 / 2
5,547
616
1,763
3,080
1,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
5
0 / 8 / 0
3,891
432
395
6,207
2,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Vitortor
Nu Wa
3
0 / 2 / 0
3,777
420
443
1,294
279
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 0
4,259
473
568
3,064
678
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Freya
olorafaso
Freya
10
3 / 3 / 0
5,873
653
4,268
6,348
2,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

2
0 / 1 / 0
3,514
390
183
1,350
410
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
13
Kills
3
3
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
1
1
1.5
W
Yemoja
Beautylov
Yemoja
1
0
4
3
L
Thor
0
8
0
0
W
Scylla
7
0
3
8.5
W
Bellona
1
1
1
1.5
L
Nu Wa
Vitortor
Nu Wa
0
2
0
0
L
0
0
0
0
L
Freya
olorafaso
Freya
3
3
0
1
W
Loki
totozin
Loki
3
1
2
4
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,521
Damage
5,857
15,664
Taken
18,263
7,002
Mitigated
5,584
6,221
Healing
3,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
1,812
1,167
0
1,145
4,756
1,671
1,823
1,364
3,392
0
37,247
W
Yemoja
Beautylov
Yemoja
1,365
398
1,335
933
3,203
2,309
862
900
2,303
13,953
0
L
Thor
395
327
0
17
6,207
2,085
360
2,657
3,436
0
4,984
W
Scylla
6,190
939
0
707
2,024
513
982
607
1,417
32,491
0
W
Bellona
1,391
323
0
997
2,601
1,394
674
948
1,653
0
21,208
L
Nu Wa
Vitortor
Nu Wa
443
288
0
0
1,294
279
0
565
607
5,989
0
L
568
313
0
728
3,064
678
0
1,039
1,967
0
13,501
L
Freya
olorafaso
Freya
4,268
1,389
0
2,652
6,348
2,132
94
2,639
3,607
25,517
4,009
W
Loki
totozin
Loki
1,763
977
0
1,104
3,080
1,115
0
340
2,740
0
24,540
L
183
0
0
527
1,350
410
0
259
1,091
0
2,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,247
Gold Earned
21,314
285
Minions Killed
124
0
Camps Cleared
0
927,461
Distance Traveled
565,541
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
5,525
614
78
9
0
175,216
1
W
Yemoja
5,583
620
24
3
0
172,950
1
L
Thor
3,891
432
15
2
0
158,554
0
W
Scylla
7,109
790
75
8
0
178,090
0
W
Bellona
5,483
609
58
6
0
176,580
0
L
Nu Wa
3,777
420
16
2
0
51,749
1
L
Neith
4,259
473
40
4
0
169,517
3
L
Freya
5,873
653
49
5
0
158,646
0
W
Loki
5,547
616
50
6
0
224,625
0
L
Tyr
3,514
390
4
0
0
27,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role