Player Matchup

Olorun
Olorun
KALIFAKUSHHH
Olorun
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 107L
1,685 Elo+
Solo
Cliodhna
Cliodhna
NotSorry16
Cliodhna
Level 15
God Stats
17W - 10L
1,547 SR
Queue Stats
49W - 37L
1,619 Elo+
Solo
Achilles
Achilles
Ranosity
Achilles
Level 8
God Stats
2W - 1L
1,578 SR
Queue Stats
22W - 8L
1,704 Elo+
Solo
Anhur
Anhur
WhaddupDawg
Anhur
Level 28
God Stats
10W - 1L
1,903 SR
Queue Stats
46W - 17L
1,786 Elo+
Solo
Sol
Sol
palindroma
Sol
Level 7
God Stats
3W - 2L
1,322 SR
Queue Stats
62W - 53L
1,615 Elo+
Solo
Team Averages
Level 17
1,570 SR
1,682 Elo+

VS

Team Averages
Level 17
1,595 SR
1,609 Elo+
Apollo
Apollo
 
Apollo
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
LowRezzLol
Terra
Level 18
God Stats
0W - 1L
1,874 SR
Queue Stats
36W - 35L
1,594 Elo+
Solo
Chronos
Chronos
SpottedTowhee
Chronos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,696 Elo+
Solo
Hun Batz
Hun Batz
dxmonssj
Hun Batz
Level 22
God Stats
6W - 10L
1,410 SR
Queue Stats
75W - 73L
1,610 Elo+
Solo
Neith
Neith
skadiplayer07
Neith
Level 17
God Stats
4W - 2L
1,694 SR
Queue Stats
34W - 20L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
2 / 4 / 5
7,263
605
4,231
8,121
2,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cliodhna
NotSorry16
Cliodhna
14
4 / 1 / 6
8,057
671
6,266
8,048
2,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
Ranosity
Achilles
13
5 / 1 / 4
7,690
641
6,242
10,964
10,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
2 / 2 / 2
7,357
613
5,081
8,635
2,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
4 / 2 / 2
7,739
645
3,562
7,554
2,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
6 / 5 / 1
7,566
631
6,862
8,673
3,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
2
0 / 0 / 0
4,170
348
237
1,553
197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
13
2 / 5 / 1
7,348
612
5,199
8,066
3,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
dxmonssj
Hun Batz
10
0 / 5 / 4
6,064
505
3,189
8,928
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 2 / 1
6,826
569
6,499
7,390
1,146
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
17
Kills
10
10
Deaths
17
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
6
5
1
1.3
W
Olorun
2
4
5
1.13
L
Terra
0
0
0
0
W
Cliodhna
NotSorry16
Cliodhna
4
1
6
7
W
Achilles
Ranosity
Achilles
5
1
4
7
L
Chronos
2
5
1
0.5
W
2
2
2
1.5
L
Hun Batz
dxmonssj
Hun Batz
0
5
4
0.4
W
4
2
2
2.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,382
Damage
21,986
43,322
Taken
34,610
21,035
Mitigated
10,140
17,995
Healing
6,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
6,862
3,317
0
1,059
8,673
3,412
0
3,334
5,206
0
46,190
W
Olorun
4,231
2,587
0
2,789
8,121
2,391
1,087
1,096
7,025
37,757
0
L
Terra
237
36
3
656
1,553
197
0
0
1,480
1,505
0
W
Cliodhna
NotSorry16
Cliodhna
6,266
650
0
3,048
8,048
2,556
0
478
7,570
0
51,605
W
Achilles
Ranosity
Achilles
6,242
1,280
410
5,026
10,964
10,579
184
53
10,911
7,026
25,492
L
Chronos
5,199
2,323
0
840
8,066
3,137
34
3,330
4,725
41,490
4,976
W
5,081
2,624
0
2,875
8,635
2,565
526
295
8,340
0
49,337
L
Hun Batz
dxmonssj
Hun Batz
3,189
906
0
1,922
8,928
2,248
0
973
7,784
0
28,435
W
3,562
1,341
0
3,847
7,554
2,944
1,775
2,946
4,608
35,643
5,453
L
6,499
2,193
0
1,908
7,390
1,146
0
554
6,427
0
41,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,106
Gold Earned
31,974
406
Minions Killed
328
0
Camps Cleared
0
1,203,050
Distance Traveled
965,827
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,566
631
90
8
0
224,347
1
W
Olorun
7,263
605
69
6
0
226,167
3
L
Terra
4,170
348
5
0
0
29,012
1
W
Cliodhna
8,057
671
97
8
0
272,126
3
W
Achilles
7,690
641
56
5
0
275,761
2
L
Chronos
7,348
612
93
8
0
207,206
5
W
Anhur
7,357
613
96
8
0
202,634
2
L
Hun Batz
6,064
505
56
5
0
252,233
4
W
Sol
7,739
645
88
7
0
226,362
4
L
Neith
6,826
569
84
7
0
253,029
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role