Player Matchup

Achilles
Achilles
 
Achilles
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
DrippinWithGod
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,650 Elo+
Solo
Terra
Terra
PeterTheLad
Terra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 6L
1,744 Elo+
Party 2
Arachne
Arachne
ZozhnikPRO
Arachne
Level 29
God Stats
17W - 11L
1,568 SR
Queue Stats
79W - 52L
1,598 Elo+
Solo
Heimdallr
Heimdallr
theepicturtle69
Heimdallr
Level 27
God Stats
0W - 2L
1,276 SR
Queue Stats
27W - 9L
1,717 Elo+
Party 2
Team Averages
Level 22
1,469 SR
1,642 Elo+

VS

Team Averages
Level 18
1,606 SR
1,695 Elo+
Ao Kuang
Ao Kuang
EasternDragon1
Ao Kuang
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 111L
1,726 Elo+
Party 3
Sun Wukong
Sun Wukong
KinkerKonker
Sun Wukong
Level 26
God Stats
4W - 1L
1,624 SR
Queue Stats
25W - 11L
1,789 Elo+
Party 3
Ymir
Ymir
LilMumbB
Ymir
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 22L
1,645 Elo+
Party 1
Neith
Neith
MumbleTheWrapper
Neith
Level 2
God Stats
4W - 2L
1,725 SR
Queue Stats
6W - 4L
1,645 Elo+
Party 1
Artemis
Artemis
ToxicTwitterUser
Artemis
Level 29
God Stats
5W - 2L
1,679 SR
Queue Stats
104W - 107L
1,673 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
0 / 5 / 0
6,352
423
7,111
12,770
9,348
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
8
0 / 9 / 0
5,846
390
3,282
8,973
3,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 1 / 3
6,257
417
2,259
8,424
7,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
ZozhnikPRO
Arachne
12
2 / 7 / 2
7,040
469
6,948
14,923
4,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
theepicturtle69
Heimdallr
10
2 / 6 / 2
6,283
419
6,321
11,352
4,547
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
8 / 0 / 9
8,693
580
10,040
10,080
4,456
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
KinkerKonker
Sun Wukong
14
7 / 0 / 4
8,431
562
11,319
15,527
8,977
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
12
0 / 2 / 9
7,135
476
3,912
5,913
4,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
9 / 2 / 3
8,235
549
8,356
7,321
2,480
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
3 / 0 / 7
8,073
538
8,155
8,630
3,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
59
4
Kills
27
28
Deaths
4
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
5
0
0
L
Kukulkan
0
9
0
0
W
Ao Kuang
8
0
9
12.5
W
Sun Wukong
KinkerKonker
Sun Wukong
7
0
4
9
W
Ymir
0
2
9
2.25
W
9
2
3
5.25
L
0
1
3
1.5
W
3
0
7
6.5
L
Arachne
ZozhnikPRO
Arachne
2
7
2
0.43
L
Heimdallr
theepicturtle69
Heimdallr
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,921
Damage
41,782
56,442
Taken
47,471
29,799
Mitigated
23,090
12,769
Healing
22,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,111
1,617
0
3,353
12,770
9,348
0
1,539
11,231
0
33,484
L
Kukulkan
3,282
1,024
0
0
8,973
3,620
0
2,586
6,387
17,243
0
W
Ao Kuang
10,040
3,224
0
5,742
10,080
4,456
669
1,305
8,611
43,434
8,901
W
Sun Wukong
KinkerKonker
Sun Wukong
11,319
2,577
0
7,121
15,527
8,977
48
1,496
13,943
0
56,094
W
Ymir
3,912
920
0
1,068
5,913
4,173
160
463
5,410
15,643
0
W
8,356
2,806
0
3,251
7,321
2,480
516
1,159
6,072
0
56,275
L
2,259
463
971
3,684
8,424
7,814
24
2,716
5,708
7,544
0
W
8,155
2,462
0
4,856
8,630
3,004
0
696
7,894
0
51,523
L
Arachne
ZozhnikPRO
Arachne
6,948
4,625
0
3,160
14,923
4,470
0
3,147
11,776
0
49,981
L
Heimdallr
theepicturtle69
Heimdallr
6,321
3,380
0
1,601
11,352
4,547
870
3,246
8,106
0
42,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,778
Gold Earned
40,567
283
Minions Killed
431
0
Camps Cleared
0
1,280,575
Distance Traveled
1,543,966
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,352
423
55
4
0
275,926
4
L
Kukulkan
5,846
390
56
4
0
221,690
2
W
Ao Kuang
8,693
580
105
7
0
371,172
2
W
Sun Wukong
8,431
562
107
7
0
286,970
0
W
Ymir
7,135
476
22
1
0
299,423
4
W
Neith
8,235
549
105
7
0
298,423
3
L
Terra
6,257
417
14
1
0
259,383
0
W
Artemis
8,073
538
92
6
0
287,978
2
L
Arachne
7,040
469
79
5
0
275,692
3
L
Heimdallr
6,283
419
79
5
0
247,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role