Player Matchup

Cerberus
Cerberus
NoTaSmUrF2095
Cerberus
Level 12
God Stats
1W - 0L
1,776 SR
Queue Stats
17W - 11L
1,435 Elo+
Solo
Chaac
Chaac
damianopl2006
Chaac
Level 22
God Stats
13W - 12L
1,477 SR
Queue Stats
27W - 42L
1,307 Elo+
Party 1
Scylla
Scylla
iSqky-
Scylla
Level 87
God Stats
1W - 2L
1,570 SR
Queue Stats
155W - 141L
1,552 Elo+
Party 1
Team Averages
Level 40
1,607 SR
1,432 Elo+

VS

Team Averages
Level 23
1,522 SR
1,442 Elo+
Bellona
Bellona
 
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
josmile59242
Ne Zha
Level 33
God Stats
0W - 1L
1,567 SR
Queue Stats
2W - 5L
1,325 Elo+
Party 2
Kukulkan
Kukulkan
raphiki11
Kukulkan
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
NoTaSmUrF2095
Cerberus
12
11 / 0 / 10
8,560
856
10,345
7,945
4,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
5 / 0 / 12
7,913
791
6,784
9,104
8,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Scylla
iSqky-
Scylla
13
8 / 0 / 14
8,478
848
8,473
3,654
1,187
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
0 / 11 / 0
5,449
545
4,672
12,190
5,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ne Zha
8
0 / 7 / 0
5,580
558
5,862
10,891
5,127
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Kukulkan
raphiki11
Kukulkan
9
0 / 6 / 0
5,700
570
3,992
6,809
1,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
0
24
Kills
0
0
Deaths
24
36
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
11
0
0
W
Cerberus
NoTaSmUrF2095
Cerberus
11
0
10
16
W
5
0
12
11
W
Scylla
iSqky-
Scylla
8
0
14
15
L
Ne Zha
0
7
0
0
L
Kukulkan
raphiki11
Kukulkan
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,602
Damage
14,526
20,703
Taken
29,890
13,865
Mitigated
12,217
3,899
Healing
2,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,672
847
165
725
12,190
5,284
0
6,878
4,246
0
11,207
W
Cerberus
NoTaSmUrF2095
Cerberus
10,345
268
0
1,970
7,945
4,611
327
2,081
5,864
23,512
0
W
6,784
387
0
1,835
9,104
8,067
251
1,955
7,149
0
14,099
W
Scylla
iSqky-
Scylla
8,473
1,104
0
94
3,654
1,187
548
565
3,089
35,431
0
L
Ne Zha
5,862
996
0
1,604
10,891
5,127
0
6,365
3,968
0
18,833
L
Kukulkan
raphiki11
Kukulkan
3,992
259
0
0
6,809
1,806
0
4,768
1,734
14,549
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,951
Gold Earned
16,729
132
Minions Killed
76
8
Camps Cleared
1
582,373
Distance Traveled
493,520
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,449
545
18
2
1
152,048
3
W
Cerberus
8,560
856
44
4
3
200,683
1
W
Chaac
7,913
791
20
2
1
192,809
0
W
Scylla
8,478
848
68
7
4
188,881
1
L
Ne Zha
5,580
558
20
2
0
179,394
0
L
Kukulkan
5,700
570
38
4
0
162,078
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role