Player Matchup

Bastet
Bastet
Bavaram
Bastet
Level 14
God Stats
12W - 3L
1,857 SR
Queue Stats
41W - 31L
1,452 Elo+
Solo
Yemoja
Yemoja
IsaacSeba
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
colombo19
Amaterasu
Level 13
God Stats
2W - 1L
1,522 SR
Queue Stats
9W - 6L
1,585 Elo+
Party 2
Tiamat
Tiamat
hauimen
Tiamat
Level 27
God Stats
9W - 9L
1,496 SR
Queue Stats
105W - 90L
1,482 Elo+
Solo
Rama
Rama
МИТИРЁВ
Rama
Level 25
God Stats
21W - 9L
1,530 SR
Queue Stats
31W - 23L
1,426 Elo+
Solo
Team Averages
Level 16
1,581 SR
1,489 Elo+

VS

Team Averages
Level 17
1,583 SR
1,338 Elo+
Set
Set
Anto1608
Set
Level 29
God Stats
5W - 9L
1,315 SR
Queue Stats
96W - 101L
1,364 Elo+
Solo
Zeus
Zeus
Densko
Zeus
Level 7
God Stats
0W - 1L
1,748 SR
Queue Stats
3W - 4L
1,371 Elo+
Party 1
Ymir
Ymir
TycaFV
Ymir
Level 29
God Stats
9W - 2L
1,674 SR
Queue Stats
43W - 49L
1,469 Elo+
Solo
Artemis
Artemis
erismornsrock
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,195 Elo+
Solo
Ares
Ares
sweetalcatel
Ares
Level 16
God Stats
4W - 1L
1,676 SR
Queue Stats
21W - 35L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Bavaram
Bastet
16
13 / 1 / 3
9,996
714
14,764
11,045
3,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
IsaacSeba
Yemoja
7
0 / 6 / 3
6,054
432
640
7,572
3,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
colombo19
Amaterasu
13
5 / 3 / 4
8,049
575
4,482
10,782
4,672
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
hauimen
Tiamat
13
8 / 3 / 4
8,430
602
10,052
7,370
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
5 / 2 / 2
7,915
565
7,921
6,460
1,834
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 6 / 1
7,855
561
8,136
12,357
4,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
Densko
Zeus
9
3 / 13 / 4
6,444
460
4,312
11,706
2,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
TycaFV
Ymir
11
3 / 3 / 4
7,091
507
3,833
11,202
8,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Artemis
8
1 / 7 / 3
5,707
408
3,951
6,425
1,827
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
3 / 3 / 3
6,534
467
2,908
9,000
5,848
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
29
31
Kills
14
15
Deaths
32
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
4
6
1
0.75
W
Bastet
Bavaram
Bastet
13
1
3
14.5
L
Zeus
Densko
Zeus
3
13
4
0.38
W
Yemoja
IsaacSeba
Yemoja
0
6
3
0.25
L
Ymir
TycaFV
Ymir
3
3
4
1.67
W
Amaterasu
colombo19
Amaterasu
5
3
4
2.33
L
Artemis
1
7
3
0.36
W
Tiamat
hauimen
Tiamat
8
3
4
3.33
L
3
3
3
1.5
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,859
Damage
23,140
43,229
Taken
50,690
17,865
Mitigated
23,889
11,482
Healing
4,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,136
4,168
0
1,084
12,357
4,650
0
2,013
10,190
0
52,707
W
Bastet
Bavaram
Bastet
14,764
4,527
0
3,667
11,045
3,878
797
3,643
7,402
0
62,446
L
Zeus
Densko
Zeus
4,312
1,430
0
650
11,706
2,887
122
2,534
9,000
13,661
0
W
Yemoja
IsaacSeba
Yemoja
640
493
258
258
7,572
3,855
307
2,315
5,257
3,302
0
L
Ymir
TycaFV
Ymir
3,833
582
0
2,480
11,202
8,677
82
1,536
9,583
19,927
0
W
Amaterasu
colombo19
Amaterasu
4,482
2,035
0
3,181
10,782
4,672
2,045
2,277
8,505
0
37,384
L
Artemis
3,951
2,028
0
289
6,425
1,827
0
2,771
3,400
0
16,285
W
Tiamat
hauimen
Tiamat
10,052
989
152
2,216
7,370
3,626
708
1,449
5,921
41,971
0
L
2,908
544
0
0
9,000
5,848
0
1,067
7,825
15,115
0
W
7,921
7,272
0
1,750
6,460
1,834
2,042
1,369
5,091
0
35,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,444
Gold Earned
33,631
339
Minions Killed
228
0
Camps Cleared
0
1,307,783
Distance Traveled
1,281,989
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,855
561
104
7
0
275,666
0
W
Bastet
9,996
714
117
8
0
306,489
1
L
Zeus
6,444
460
21
2
0
251,831
0
W
Yemoja
6,054
432
7
1
0
246,505
4
L
Ymir
7,091
507
32
2
0
265,568
1
W
Amaterasu
8,049
575
67
5
0
280,460
1
L
Artemis
5,707
408
40
3
0
192,620
0
W
Tiamat
8,430
602
72
5
0
269,868
5
L
Ares
6,534
467
31
2
0
296,304
4
W
Rama
7,915
565
76
5
0
204,461
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role