Player Matchup

Neith
Neith
 
Neith
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Mariekske
Athena
Level 129
God Stats
1W - 2L
1,556 SR
Queue Stats
70W - 72L
1,422 Elo+
Party 1
Arachne
Arachne
RogueHeroZA
Arachne
Level 142
God Stats
0W - 3L
1,158 SR
Queue Stats
364W - 390L
1,388 Elo+
Party 1
Team Averages
Level 132
1,443 SR
1,462 Elo+

VS

Team Averages
Level 101
1,641 SR
1,525 Elo+
Morgan Le Fay
Morgan Le Fay
Askanio
Morgan Le Fay
Level 145
God Stats
8W - 4L
1,764 SR
Queue Stats
373W - 294L
1,509 Elo+
Party 2
Medusa
Medusa
BeyaZZers
Medusa
Level 59
God Stats
4W - 1L
1,617 SR
Queue Stats
78W - 62L
1,522 Elo+
Solo
Bacchus
Bacchus
Malacs
Bacchus
Level 107
God Stats
2W - 2L
1,536 SR
Queue Stats
66W - 57L
1,558 Elo+
Party 2
Jing Wei
Jing Wei
OdasunNobunaga
Jing Wei
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 78L
1,554 Elo+
Party 2
Nike
Nike
l3ykh
Nike
Level 105
God Stats
5W - 2L
1,789 SR
Queue Stats
163W - 160L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 4 / 7
8,103
737
10,422
14,282
6,591
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
 
Cthulhu
14
1 / 6 / 6
7,899
718
12,926
19,557
23,889
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
 
Medusa
14
1 / 8 / 2
7,709
701
7,755
14,334
6,980
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
Mariekske
Athena
14
3 / 3 / 6
8,854
805
6,673
25,660
20,244
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
RogueHeroZA
Arachne
14
5 / 6 / 2
8,509
774
6,675
14,673
7,506
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Askanio
Morgan Le Fay
14
4 / 3 / 10
8,915
810
14,635
10,111
5,178
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
BeyaZZers
Medusa
18
6 / 0 / 13
10,850
986
14,838
7,965
4,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bacchus
Malacs
Bacchus
15
1 / 2 / 22
9,566
870
11,592
15,273
19,413
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jing Wei
17
11 / 3 / 11
10,756
978
21,360
11,337
6,396
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
l3ykh
Nike
16
5 / 3 / 16
9,559
869
14,676
17,724
19,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
99
11
Kills
27
27
Deaths
11
23
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
4
7
1.13
L
Cthulhu
 
Cthulhu
1
6
6
0.67
L
Medusa
 
Medusa
1
8
2
0.25
W
Morgan Le Fay
Askanio
Morgan Le Fay
4
3
10
3
W
Medusa
BeyaZZers
Medusa
6
0
13
12.5
W
Bacchus
Malacs
Bacchus
1
2
22
6
L
Athena
Mariekske
Athena
3
3
6
2
W
Jing Wei
11
3
11
5.5
L
Arachne
RogueHeroZA
Arachne
5
6
2
1
W
Nike
l3ykh
Nike
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,451
Damage
77,101
88,506
Taken
62,410
65,210
Mitigated
55,210
29,096
Healing
19,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
10,422
3,014
907
3,531
14,282
6,591
156
5,521
8,396
0
26,359
L
Cthulhu
 
Cthulhu
12,926
1,065
2,202
1,947
19,557
23,889
0
6,473
12,677
22,184
0
L
Medusa
 
Medusa
7,755
2,534
1,556
966
14,334
6,980
368
3,282
10,697
0
21,015
W
Morgan Le Fay
Askanio
Morgan Le Fay
14,635
1,778
154
1,553
10,111
5,178
1,129
2,868
7,243
28,105
0
W
Medusa
BeyaZZers
Medusa
14,838
5,102
1,853
2,507
7,965
4,920
1,135
2,657
5,308
0
35,970
W
Bacchus
Malacs
Bacchus
11,592
878
739
3,177
15,273
19,413
0
4,591
10,682
16,169
0
L
Athena
Mariekske
Athena
6,673
1,836
1,688
8,949
25,660
20,244
66
7,227
17,927
10,887
0
W
Jing Wei
21,360
16,084
1,397
2,452
11,337
6,396
1,480
3,087
8,250
0
45,084
L
Arachne
RogueHeroZA
Arachne
6,675
5,184
2,939
4,411
14,673
7,506
19
4,674
9,950
0
9,895
W
Nike
l3ykh
Nike
14,676
1,648
1,596
4,316
17,724
19,303
453
6,396
11,328
2,608
19,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,074
Gold Earned
49,646
104
Minions Killed
154
0
Camps Cleared
0
1,057,036
Distance Traveled
1,110,013
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,103
737
36
3
0
202,243
0
L
Cthulhu
7,899
718
30
3
0
212,783
4
L
Medusa
7,709
701
28
3
0
181,160
0
W
Morgan Le Fay
8,915
810
24
2
0
212,572
0
W
Medusa
10,850
986
46
4
0
226,792
6
W
Bacchus
9,566
870
8
1
0
232,996
0
L
Athena
8,854
805
4
0
0
239,281
3
W
Jing Wei
10,756
978
63
6
0
215,804
0
L
Arachne
8,509
774
6
1
0
221,569
0
W
Nike
9,559
869
13
1
0
221,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role