Player Matchup

Chiron
Chiron
GLbear13toker420
Chiron
Level 85
God Stats
19W - 9L
1,484 SR
Queue Stats
104W - 96L
1,484 Elo+
Solo
Ra
Ra
PureMassEddieCas
Ra
Level 83
God Stats
1W - 1L
1,695 SR
Queue Stats
5W - 5L
1,481 Elo+
Solo
Cliodhna
Cliodhna
WhatYouMcallit
Cliodhna
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,349 Elo+
Solo
Charybdis
Charybdis
Yanimotch420
Charybdis
Level 99
God Stats
44W - 37L
1,500 SR
Queue Stats
140W - 135L
1,387 Elo+
Solo
Geb
Geb
johnblue71
Geb
Level 123
God Stats
8W - 4L
1,400 SR
Queue Stats
268W - 284L
1,405 Elo+
Solo
Team Averages
Level 96
1,516 SR
1,421 Elo+

VS

Team Averages
Level 90
1,626 SR
1,460 Elo+
Artemis
Artemis
AXLHETFIELD13
Artemis
Level 123
God Stats
2W - 0L
1,549 SR
Queue Stats
19W - 23L
1,467 Elo+
Solo
Zeus
Zeus
Chentin_
Zeus
Level 57
God Stats
1W - 0L
1,820 SR
Queue Stats
54W - 51L
1,534 Elo+
Solo
Izanami
Izanami
Grizznak
Izanami
Level 105
God Stats
3W - 3L
1,599 SR
Queue Stats
89W - 91L
1,427 Elo+
Solo
Bacchus
Bacchus
Jas0n2015
Bacchus
Level 79
God Stats
9W - 4L
1,663 SR
Queue Stats
242W - 216L
1,437 Elo+
Solo
Danzaburou
Danzaburou
TankFromSF
Danzaburou
Level 85
God Stats
1W - 1L
1,499 SR
Queue Stats
71W - 66L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 10 / 1
9,250
925
10,736
20,477
6,992
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 6 / 4
9,153
915
5,285
11,503
8,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cliodhna
15
0 / 12 / 2
8,608
861
5,988
16,687
6,325
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
Yanimotch420
Charybdis
15
2 / 8 / 2
9,501
950
9,074
16,117
5,074
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 3 / 4
9,078
908
7,034
16,064
15,218
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

21

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
17
3 / 1 / 17
10,299
1,030
13,105
6,591
2,907
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zeus
18
12 / 0 / 15
11,511
1,151
20,994
6,803
2,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Grizznak
Izanami
18
8 / 3 / 16
12,312
1,231
18,050
12,293
5,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Jas0n2015
Bacchus
16
1 / 1 / 13
9,604
960
5,354
8,721
12,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
TankFromSF
Danzaburou
19
15 / 0 / 15
13,098
1,310
17,999
7,157
3,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
115
5
Kills
39
39
Deaths
5
13
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Artemis
3
1
17
11.5
W
Zeus
12
0
15
19.5
L
2
10
1
0.25
W
Izanami
Grizznak
Izanami
8
3
16
5.33
W
Bacchus
Jas0n2015
Bacchus
1
1
13
7.5
L
0
6
4
0.33
W
Danzaburou
TankFromSF
Danzaburou
15
0
15
22.5
L
Cliodhna
0
12
2
0.08
L
Charybdis
Yanimotch420
Charybdis
2
8
2
0.38
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,117
Damage
75,502
80,848
Taken
41,565
42,047
Mitigated
25,647
6,517
Healing
5,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
13,105
6,841
43
188
6,591
2,907
0
1,370
5,221
0
33,173
W
Zeus
20,994
2,127
0
737
6,803
2,448
0
2,393
4,410
34,656
0
L
10,736
4,251
965
2,779
20,477
6,992
0
6,086
14,391
0
34,140
W
Izanami
Grizznak
Izanami
18,050
13,647
0
1,975
12,293
5,102
0
3,216
9,077
0
60,735
W
Bacchus
Jas0n2015
Bacchus
5,354
605
0
758
8,721
12,146
0
2,419
6,302
8,461
0
L
5,285
457
886
1,019
11,503
8,438
0
4,259
7,244
27,907
0
W
Danzaburou
TankFromSF
Danzaburou
17,999
6,584
0
1,724
7,157
3,044
0
2,921
4,236
0
25,817
L
Cliodhna
5,988
815
0
368
16,687
6,325
0
5,830
10,857
0
14,454
L
Charybdis
Yanimotch420
Charybdis
9,074
5,776
0
134
16,117
5,074
0
4,772
11,345
0
20,737
L
7,034
568
0
366
16,064
15,218
0
5,401
10,663
18,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,590
Gold Earned
56,824
185
Minions Killed
214
2
Camps Cleared
12
819,200
Distance Traveled
905,296
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,299
1,030
52
5
5
181,006
0
W
Zeus
11,511
1,151
26
3
0
189,149
0
L
Chiron
9,250
925
52
5
0
179,827
1
W
Izanami
12,312
1,231
113
11
3
156,269
3
W
Bacchus
9,604
960
8
1
1
172,994
0
L
Ra
9,153
915
72
7
0
163,867
0
W
Danzaburou
13,098
1,310
15
2
3
205,878
0
L
Cliodhna
8,608
861
23
2
0
126,848
0
L
Charybdis
9,501
950
31
3
2
146,019
0
L
Geb
9,078
908
7
1
0
202,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role