Player Matchup

Ymir
Ymir
Caviar Funk
Ymir
Level 8
God Stats
7W - 5L
1,498 SR
Queue Stats
37W - 32L
1,453 Elo+
Solo
Mercury
Mercury
SONOFSOLO
Mercury
Level 16
God Stats
2W - 0L
1,688 SR
Queue Stats
2W - 0L
1,664 Elo+
Solo
Apollo
Apollo
S_A_N_T_I_A_G_OX
Apollo
Level 7
God Stats
7W - 6L
1,705 SR
Queue Stats
32W - 30L
1,458 Elo+
Solo
Merlin
Merlin
XX_MacAttack_99
Merlin
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 135L
1,317 Elo+
Solo
Guan Yu
Guan Yu
downy_cape4
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,423 Elo+
Solo
Team Averages
Level 9
1,578 SR
1,463 Elo+

VS

Team Averages
Level 17
1,528 SR
1,457 Elo+
Medusa
Medusa
Ketchup_Daddy
Medusa
Level 28
God Stats
4W - 4L
1,618 SR
Queue Stats
146W - 142L
1,540 Elo+
Solo
Guan Yu
Guan Yu
NothinggButNett
Guan Yu
Level 26
God Stats
4W - 8L
1,523 SR
Queue Stats
18W - 16L
1,413 Elo+
Solo
Fenrir
Fenrir
SkullTaker7199
Fenrir
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
27W - 21L
1,749 Elo+
Solo
Thoth
Thoth
dragon-victory12
Thoth
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 48L
1,457 Elo+
Solo
Ymir
Ymir
frananto1116
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,125 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 6
8,603
506
4,942
10,147
8,797
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
SONOFSOLO
Mercury
15
4 / 3 / 10
8,943
526
7,744
10,953
2,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 2 / 4
8,176
481
5,389
7,760
2,420
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
8 / 3 / 3
9,315
548
8,953
8,960
2,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
downy_cape4
Guan Yu
4
0 / 3 / 0
5,444
320
114
3,153
1,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 1
8,359
492
6,671
9,935
3,383
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 2 / 1
8,270
486
3,760
12,196
13,194
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
3 / 3 / 3
8,168
480
5,324
10,985
4,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
5 / 6 / 2
9,308
548
7,960
10,233
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
1 / 3 / 2
6,026
354
268
5,139
2,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
16
Kills
12
12
Deaths
18
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
2
4
1
0.63
L
1
2
1
0.75
W
Mercury
SONOFSOLO
Mercury
4
3
10
3
W
2
2
4
2
L
3
3
3
1.5
W
8
3
3
3.17
W
Guan Yu
downy_cape4
Guan Yu
0
3
0
0
L
5
6
2
1
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,142
Damage
23,983
40,973
Taken
48,488
18,401
Mitigated
27,074
12,024
Healing
10,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,942
798
0
3,782
10,147
8,797
775
1,532
8,539
47,720
0
L
6,671
2,655
0
1,526
9,935
3,383
772
4,277
5,606
0
55,530
L
3,760
541
357
3,709
12,196
13,194
368
2,038
10,090
0
49,288
W
Mercury
SONOFSOLO
Mercury
7,744
3,944
0
4,003
10,953
2,942
240
917
9,896
0
49,410
W
5,389
3,189
0
837
7,760
2,420
828
368
7,364
0
44,685
L
5,324
1,745
0
2,841
10,985
4,145
0
582
10,401
0
42,467
W
8,953
972
82
2,756
8,960
2,849
62
3,948
4,750
44,491
0
W
Guan Yu
downy_cape4
Guan Yu
114
114
190
374
3,153
1,393
0
855
2,196
0
3,806
L
7,960
410
0
815
10,233
3,412
562
6,098
3,685
53,066
0
L
268
226
0
840
5,139
2,940
0
326
4,811
8,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,481
Gold Earned
40,131
346
Minions Killed
387
0
Camps Cleared
0
1,341,673
Distance Traveled
1,367,874
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,603
506
92
5
0
300,042
1
L
Medusa
8,359
492
99
6
0
287,358
0
L
Guan Yu
8,270
486
94
6
0
288,505
0
W
Mercury
8,943
526
84
5
0
327,660
4
W
Apollo
8,176
481
86
5
0
319,757
0
L
Fenrir
8,168
480
73
4
0
326,618
3
W
Merlin
9,315
548
70
4
0
277,620
0
W
Guan Yu
5,444
320
14
1
0
116,594
0
L
Thoth
9,308
548
107
6
0
310,715
3
L
Ymir
6,026
354
14
1
0
154,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role