Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
AbbandoZeu
Cabrakan
Level 154
God Stats
12W - 11L
1,673 SR
Queue Stats
392W - 358L
1,545 Elo+
Party 1
Tiamat
Tiamat
AboutMaestro
Tiamat
Level 158
God Stats
20W - 24L
1,519 SR
Queue Stats
310W - 273L
1,534 Elo+
Party 1
Gilgamesh
Gilgamesh
ElRaz Trillo
Gilgamesh
Level 125
God Stats
12W - 4L
1,677 SR
Queue Stats
92W - 92L
1,487 Elo+
Party 1
Bastet
Bastet
iStudyBiology
Bastet
Level 94
God Stats
5W - 2L
1,753 SR
Queue Stats
156W - 150L
1,555 Elo+
Solo
Team Averages
Level 128
1,624 SR
1,524 Elo+

VS

Team Averages
Level 119
1,647 SR
1,535 Elo+
Sylvanus
Sylvanus
Frañklin
Sylvanus
Level 67
God Stats
1W - 0L
1,743 SR
Queue Stats
7W - 6L
1,539 Elo+
Solo
Ullr
Ullr
Jacoboh
Ullr
Level 158
God Stats
269W - 264L
1,579 SR
Queue Stats
619W - 564L
1,582 Elo+
Solo
Da Ji
Da Ji
KKAB Mixer
Da Ji
Level 144
God Stats
75W - 51L
1,566 SR
Queue Stats
195W - 195L
1,481 Elo+
Solo
Cerberus
Cerberus
LiterateCube880
Cerberus
Level 125
God Stats
2W - 0L
1,848 SR
Queue Stats
93W - 83L
1,574 Elo+
Solo
Discordia
Discordia
juanidepa
Discordia
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
0 / 2 / 1
6,225
623
4,183
6,933
2,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cabrakan
AbbandoZeu
Cabrakan
12
0 / 3 / 1
5,838
584
4,825
8,904
8,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tiamat
13
0 / 2 / 1
6,438
644
9,308
6,571
4,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ElRaz Trillo
Gilgamesh
11
0 / 5 / 1
5,788
579
8,063
11,022
8,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 6 / 0
6,408
641
5,588
9,838
3,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Frañklin
Sylvanus
13
0 / 1 / 11
7,480
748
5,055
9,635
8,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ullr
Jacoboh
Ullr
16
6 / 0 / 6
8,921
892
6,425
5,743
2,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
14
6 / 0 / 8
8,473
847
8,998
8,866
4,265
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
13
1 / 0 / 12
8,026
803
6,732
9,410
11,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
juanidepa
Discordia
16
5 / 0 / 3
8,276
828
9,126
6,431
2,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
58
1
Kills
18
18
Deaths
1
4
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
1
0.25
L
Cabrakan
AbbandoZeu
Cabrakan
0
3
1
0.17
L
Tiamat
0
2
1
0.25
L
Gilgamesh
ElRaz Trillo
Gilgamesh
0
5
1
0.1
W
Sylvanus
Frañklin
Sylvanus
0
1
11
5.5
W
Ullr
Jacoboh
Ullr
6
0
6
9
W
Da Ji
6
0
8
10
W
Cerberus
1
0
12
7
L
1
6
0
0.17
W
Discordia
juanidepa
Discordia
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,967
Damage
36,336
43,268
Taken
40,085
27,491
Mitigated
30,190
3,576
Healing
14,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,183
2,588
0
200
6,933
2,301
0
3,982
2,951
0
15,754
L
Cabrakan
AbbandoZeu
Cabrakan
4,825
633
0
920
8,904
8,808
0
5,497
3,407
11,712
0
L
Tiamat
9,308
702
0
1,302
6,571
4,597
0
3,178
3,393
31,291
0
L
Gilgamesh
ElRaz Trillo
Gilgamesh
8,063
1,081
0
741
11,022
8,433
0
4,669
6,353
5,741
17,614
W
Sylvanus
Frañklin
Sylvanus
5,055
911
4,579
5,268
9,635
8,801
300
5,035
4,376
12,266
0
W
Ullr
Jacoboh
Ullr
6,425
3,078
0
1,048
5,743
2,612
246
2,460
3,117
0
30,458
W
Da Ji
8,998
3,100
0
235
8,866
4,265
0
2,654
6,060
0
19,922
W
Cerberus
6,732
196
0
1,193
9,410
11,760
72
3,167
6,137
18,588
0
L
5,588
1,454
0
413
9,838
3,352
0
3,997
5,841
0
18,345
W
Discordia
juanidepa
Discordia
9,126
1,230
0
1,865
6,431
2,752
559
2,100
4,145
42,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,697
Gold Earned
41,176
202
Minions Killed
247
7
Camps Cleared
10
909,402
Distance Traveled
940,406
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,225
623
52
5
1
187,482
4
L
Cabrakan
5,838
584
19
2
1
172,831
2
L
Tiamat
6,438
644
64
6
4
195,036
4
L
Gilgamesh
5,788
579
31
3
0
167,695
0
W
Sylvanus
7,480
748
21
2
0
173,413
0
W
Ullr
8,921
892
62
6
4
191,375
0
W
Da Ji
8,473
847
37
4
2
200,325
1
W
Cerberus
8,026
803
25
3
0
188,923
3
L
Bastet
6,408
641
36
4
1
186,358
0
W
Discordia
8,276
828
102
10
4
186,370
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role