Player Matchup

Medusa
Medusa
Frreyr
Medusa
Level 68
God Stats
2W - 1L
1,144 SR
Queue Stats
21W - 31L
1,392 Elo+
Solo
Discordia
Discordia
PancakeHoe
Discordia
Level 49
God Stats
6W - 11L
1,498 SR
Queue Stats
135W - 137L
1,401 Elo+
Party 1
Achilles
Achilles
RealCurryMan
Achilles
Level 63
God Stats
5W - 8L
1,296 SR
Queue Stats
91W - 100L
1,449 Elo+
Party 1
Team Averages
Level 60
1,313 SR
1,414 Elo+

VS

Team Averages
Level 59
1,571 SR
1,330 Elo+
Mulan
Mulan
Its Tanner300
Mulan
Level 62
God Stats
8W - 7L
1,542 SR
Queue Stats
42W - 44L
1,357 Elo+
Party 2
Jormungandr
Jormungandr
Nexus215
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,035 Elo+
Solo
Agni
Agni
Syngrafeas
Agni
Level 108
God Stats
16W - 12L
1,669 SR
Queue Stats
95W - 109L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Frreyr
Medusa
13
4 / 8 / 2
10,611
663
7,116
12,725
5,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
PancakeHoe
Discordia
17
6 / 3 / 8
13,307
832
15,531
11,345
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
RealCurryMan
Achilles
15
4 / 7 / 8
11,929
746
13,693
24,294
23,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 6 / 7
12,268
767
14,829
23,767
19,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jormungandr
Nexus215
Jormungandr
5
0 / 2 / 1
8,038
502
354
2,140
969
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
8 / 6 / 8
12,233
765
22,221
16,559
6,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
34
14
Kills
18
18
Deaths
14
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
Frreyr
Medusa
4
8
2
0.63
L
10
6
7
2.25
L
Jormungandr
Nexus215
Jormungandr
0
2
1
0.25
W
Discordia
PancakeHoe
Discordia
6
3
8
3.33
W
Achilles
RealCurryMan
Achilles
4
7
8
1.14
L
8
6
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,340
Damage
37,404
48,364
Taken
42,466
32,764
Mitigated
26,586
9,007
Healing
12,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Frreyr
Medusa
7,116
2,079
0
375
12,725
5,504
590
7,240
4,881
0
42,192
L
14,829
2,235
0
7,017
23,767
19,311
689
9,327
13,200
0
40,613
L
Jormungandr
Nexus215
Jormungandr
354
206
0
250
2,140
969
0
829
1,067
1,474
0
W
Discordia
PancakeHoe
Discordia
15,531
1,832
0
2,728
11,345
4,251
1,914
5,141
5,725
54,916
0
W
Achilles
RealCurryMan
Achilles
13,693
4,069
937
4,967
24,294
23,009
104
9,863
12,001
5,098
25,468
L
22,221
1,118
126
5,475
16,559
6,306
713
5,885
9,797
50,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,847
Gold Earned
32,539
206
Minions Killed
134
9
Camps Cleared
5
823,674
Distance Traveled
581,403
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,611
663
76
5
4
254,719
0
L
Mulan
12,268
767
53
3
1
275,749
0
L
Jormungandr
8,038
502
2
0
0
34,850
0
W
Discordia
13,307
832
108
7
4
302,168
4
W
Achilles
11,929
746
22
1
1
266,787
1
L
Agni
12,233
765
79
5
4
270,804
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role