Player Matchup

Ares
Ares
ItsTaintedLove1
Ares
Level 25
God Stats
1W - 3L
1,295 SR
Queue Stats
31W - 61L
1,223 Elo+
Party 2
Bellona
Bellona
MildGazelle239
Bellona
Level 28
God Stats
1W - 1L
1,436 SR
Queue Stats
16W - 36L
1,215 Elo+
Party 2
Thanatos
Thanatos
Odychlo076
Thanatos
Level 33
God Stats
8W - 15L
1,350 SR
Queue Stats
31W - 46L
1,257 Elo+
Party 2
Merlin
Merlin
Tyler3178
Merlin
Level 29
God Stats
2W - 4L
1,437 SR
Queue Stats
28W - 51L
1,207 Elo+
Party 2
Anhur
Anhur
xGBOY92
Anhur
Level 29
God Stats
1W - 6L
1,286 SR
Queue Stats
161W - 186L
1,416 Elo+
Solo
Team Averages
Level 29
1,361 SR
1,264 Elo+

VS

Team Averages
Level 26
1,466 SR
1,325 Elo+
Bacchus
Bacchus
Bo234g
Bacchus
Level 26
God Stats
7W - 5L
1,600 SR
Queue Stats
56W - 64L
1,412 Elo+
Party 1
Baron Samedi
Baron Samedi
IvegaK
Baron Samedi
Level 29
God Stats
15W - 14L
1,537 SR
Queue Stats
90W - 93L
1,404 Elo+
Party 1
Fenrir
Fenrir
LeroyAlbarn
Fenrir
Level 17
God Stats
1W - 3L
1,091 SR
Queue Stats
4W - 9L
1,136 Elo+
Solo
Tiamat
Tiamat
mmn-c-cjose
Tiamat
Level 29
God Stats
3W - 3L
1,423 SR
Queue Stats
65W - 71L
1,317 Elo+
Solo
Nike
Nike
xD3PR3553Dx
Nike
Level 27
God Stats
6W - 3L
1,678 SR
Queue Stats
57W - 60L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,884
405
2,395
11,738
7,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

10
0 / 8 / 1
6,400
376
3,730
10,628
4,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
Odychlo076
Thanatos
12
10 / 8 / 0
8,727
513
9,046
15,489
4,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Merlin
Tyler3178
Merlin
11
0 / 6 / 2
6,949
409
4,211
9,808
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
xGBOY92
Anhur
12
2 / 8 / 0
7,876
463
6,531
12,168
3,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bo234g
Bacchus
13
6 / 0 / 6
8,919
525
7,051
7,950
9,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
IvegaK
Baron Samedi
14
10 / 1 / 6
9,150
538
12,862
12,622
5,879
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
14
8 / 4 / 5
9,455
556
11,463
12,679
6,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
14
2 / 5 / 7
8,690
511
6,632
7,810
1,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
7 / 2 / 1
9,556
562
6,261
10,314
6,550
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
12
Kills
33
33
Deaths
12
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bo234g
Bacchus
6
0
6
9
L
0
3
1
0.17
W
Baron Samedi
IvegaK
Baron Samedi
10
1
6
13
W
Fenrir
8
4
5
2.63
L
0
8
1
0.06
L
Thanatos
Odychlo076
Thanatos
10
8
0
1.25
L
Merlin
Tyler3178
Merlin
0
6
2
0.17
W
Tiamat
2
5
7
1.1
W
7
2
1
3.75
L
Anhur
xGBOY92
Anhur
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,913
Damage
44,269
59,831
Taken
51,375
23,381
Mitigated
29,836
12,077
Healing
12,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bo234g
Bacchus
7,051
1,303
0
2,206
7,950
9,243
250
1,098
6,852
24,393
0
L
2,395
145
0
2,370
11,738
7,172
562
8,638
3,100
17,593
0
W
Baron Samedi
IvegaK
Baron Samedi
12,862
588
1,461
5,857
12,622
5,879
381
2,414
10,208
46,623
0
W
Fenrir
11,463
3,435
0
2,157
12,679
6,215
602
1,620
11,059
0
42,895
L
3,730
901
0
213
10,628
4,934
0
340
10,288
0
22,713
L
Thanatos
Odychlo076
Thanatos
9,046
3,274
0
7,276
15,489
4,749
0
5,244
10,005
0
44,886
L
Merlin
Tyler3178
Merlin
4,211
1,024
0
1,465
9,808
2,774
173
5,585
3,855
25,696
0
W
Tiamat
6,632
910
0
956
7,810
1,949
2,098
1,474
6,336
38,408
0
W
6,261
899
0
125
10,314
6,550
415
0
10,314
5,136
46,473
L
Anhur
xGBOY92
Anhur
6,531
3,879
111
642
12,168
3,752
529
6,444
5,698
0
50,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,836
Gold Earned
45,770
287
Minions Killed
334
0
Camps Cleared
0
1,410,708
Distance Traveled
1,654,954
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,919
525
36
2
0
341,851
0
L
Ares
6,884
405
25
1
0
331,194
1
W
Baron Samedi
9,150
538
58
3
0
333,462
0
W
Fenrir
9,455
556
69
4
0
329,689
0
L
Bellona
6,400
376
47
3
0
261,002
0
L
Thanatos
8,727
513
72
4
0
307,316
6
L
Merlin
6,949
409
49
3
0
250,189
0
W
Tiamat
8,690
511
65
4
0
314,539
0
W
Nike
9,556
562
106
6
0
335,413
0
L
Anhur
7,876
463
94
6
0
261,007
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role