Player Matchup

Hun Batz
Hun Batz
Goldtooth
Hun Batz
Level 44
God Stats
1W - 3L
1,342 SR
Queue Stats
174W - 175L
1,425 Elo+
Party 1
Cthulhu
Cthulhu
Ruklar
Cthulhu
Level 100
God Stats
2W - 3L
1,418 SR
Queue Stats
147W - 155L
1,446 Elo+
Party 1
Hel
Hel
МуDuck
Hel
Level 44
God Stats
1W - 1L
1,688 SR
Queue Stats
6W - 5L
1,488 Elo+
Solo
Team Averages
Level 63
1,482 SR
1,453 Elo+

VS

Team Averages
Level 79
1,450 SR
1,392 Elo+
Horus
Horus
Sonnety
Horus
Level 106
God Stats
25W - 13L
1,585 SR
Queue Stats
93W - 69L
1,571 Elo+
Party 2
Nemesis
Nemesis
brancee
Nemesis
Level 17
God Stats
1W - 4L
1,325 SR
Queue Stats
30W - 97L
1,164 Elo+
Solo
Chang'e
Chang'e
rewwow
Chang'e
Level 113
God Stats
3W - 0L
1,440 SR
Queue Stats
43W - 45L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Goldtooth
Hun Batz
18
8 / 8 / 6
15,066
603
35,919
27,576
11,860
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Ruklar
Cthulhu
19
6 / 1 / 9
15,100
604
26,922
25,393
42,137
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
1 / 7 / 7
13,432
537
5,708
18,692
7,084
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Sonnety
Horus
18
2 / 2 / 13
14,763
591
13,052
30,509
34,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemesis
brancee
Nemesis
15
3 / 10 / 3
13,997
560
10,327
24,348
8,782
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
rewwow
Chang'e
20
11 / 3 / 5
17,203
688
36,836
33,172
23,123
Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
37
15
Kills
16
16
Deaths
15
22
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Goldtooth
Hun Batz
8
8
6
1.38
L
Cthulhu
Ruklar
Cthulhu
6
1
9
10.5
W
Horus
Sonnety
Horus
2
2
13
4.25
W
Nemesis
brancee
Nemesis
3
10
3
0.45
W
Chang'e
rewwow
Chang'e
11
3
5
4.5
L
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,549
Damage
60,215
71,661
Taken
88,029
61,081
Mitigated
66,513
18,630
Healing
40,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Goldtooth
Hun Batz
35,919
10,090
0
1,394
27,576
11,860
1,209
14,000
13,576
0
72,488
L
Cthulhu
Ruklar
Cthulhu
26,922
1,517
341
3,454
25,393
42,137
114
11,636
13,757
73,211
0
W
Horus
Sonnety
Horus
13,052
5,660
5,641
7,982
30,509
34,608
667
10,297
20,212
0
29,618
W
Nemesis
brancee
Nemesis
10,327
4,229
0
4,089
24,348
8,782
816
10,419
13,929
0
36,146
W
Chang'e
rewwow
Chang'e
36,836
3,419
7,818
15,159
33,172
23,123
1,850
13,035
20,137
127,770
0
L
5,708
260
8,958
4,483
18,692
7,084
156
12,018
6,674
47,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,598
Gold Earned
45,963
226
Minions Killed
242
9
Camps Cleared
11
1,313,073
Distance Traveled
1,327,680
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
15,066
603
81
3
3
430,490
4
L
Cthulhu
15,100
604
65
3
1
469,280
4
W
Horus
14,763
591
24
1
3
475,130
6
W
Nemesis
13,997
560
39
2
0
418,413
1
W
Chang'e
17,203
688
179
7
8
434,137
2
L
Hel
13,432
537
80
3
5
413,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role