Player Matchup

Ganesha
Ganesha
FireMonkey03
Ganesha
Level 68
God Stats
0W - 1L
1,387 SR
Queue Stats
1W - 3L
1,380 Elo+
Party 1
Cliodhna
Cliodhna
Salumni
Cliodhna
Level 120
God Stats
1W - 1L
1,587 SR
Queue Stats
3W - 3L
1,697 Elo+
Party 1
Cerberus
Cerberus
Topic_00
Cerberus
Level 96
God Stats
0W - 1L
1,543 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Sol
Sol
scorplay7
Sol
Level 29
God Stats
0W - 1L
1,576 SR
Queue Stats
0W - 3L
1,157 Elo+
Solo
Team Averages
Level 78
1,523 SR
1,434 Elo+

VS

Team Averages
Level 67
1,525 SR
1,391 Elo+
Sobek
Sobek
LordYiru
Sobek
Level 129
God Stats
2W - 0L
1,491 SR
Queue Stats
14W - 29L
1,377 Elo+
Party 2
Ymir
Ymir
Morion77a
Ymir
Level 23
God Stats
2W - 1L
1,357 SR
Queue Stats
16W - 15L
1,490 Elo+
Solo
Zhong Kui
Zhong Kui
MrEscarbato
Zhong Kui
Level 18
God Stats
1W - 0L
1,961 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
OGmedicalMAGIC
Ullr
Level 97
God Stats
1W - 1L
1,293 SR
Queue Stats
2W - 7L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
FireMonkey03
Ganesha
14
0 / 5 / 4
8,395
646
6,554
11,146
4,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Salumni
Cliodhna
15
3 / 7 / 1
9,987
768
8,346
12,993
4,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
Topic_00
Cerberus
15
1 / 2 / 4
9,364
720
5,580
12,918
14,010
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
5 / 3 / 0
10,066
774
11,153
15,879
6,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
LordYiru
Sobek
16
4 / 3 / 5
10,492
807
9,433
15,472
19,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ymir
14
1 / 3 / 6
9,353
719
2,618
10,751
11,786
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
MrEscarbato
Zhong Kui
17
5 / 2 / 4
10,785
830
10,263
11,578
7,912
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 1 / 6
11,271
867
14,853
10,221
4,238
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
9
Kills
16
17
Deaths
9
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ganesha
FireMonkey03
Ganesha
0
5
4
0.4
W
Sobek
LordYiru
Sobek
4
3
5
2.17
W
Ymir
1
3
6
1.33
W
Zhong Kui
MrEscarbato
Zhong Kui
5
2
4
3.5
W
6
1
6
9
L
Cliodhna
Salumni
Cliodhna
3
7
1
0.5
L
Cerberus
Topic_00
Cerberus
1
2
4
1.5
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,633
Damage
37,167
52,936
Taken
48,022
28,889
Mitigated
43,104
14,432
Healing
12,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
FireMonkey03
Ganesha
6,554
232
523
1,292
11,146
4,025
0
6,364
4,383
14,858
0
W
Sobek
LordYiru
Sobek
9,433
557
0
4,515
15,472
19,168
250
6,458
8,586
30,433
0
W
Ymir
2,618
279
75
45
10,751
11,786
990
4,498
6,133
13,534
0
W
Zhong Kui
MrEscarbato
Zhong Kui
10,263
1,670
0
5,939
11,578
7,912
2,045
5,736
5,642
42,988
0
W
14,853
6,516
0
2,383
10,221
4,238
2,843
5,464
4,717
0
60,295
L
Cliodhna
Salumni
Cliodhna
8,346
913
1,088
2,140
12,993
4,403
510
6,324
6,397
0
31,825
L
Cerberus
Topic_00
Cerberus
5,580
623
190
2,614
12,918
14,010
97
3,790
8,691
27,195
0
L
11,153
2,748
0
6,585
15,879
6,451
584
4,657
11,011
45,875
4,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,812
Gold Earned
41,901
215
Minions Killed
234
4
Camps Cleared
7
906,886
Distance Traveled
921,522
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
8,395
646
18
1
0
228,897
2
W
Sobek
10,492
807
44
3
1
243,615
3
W
Ymir
9,353
719
15
1
1
225,338
7
W
Zhong Kui
10,785
830
81
6
2
214,576
4
W
Ullr
11,271
867
94
7
3
237,993
0
L
Cliodhna
9,987
768
61
5
0
207,594
3
L
Cerberus
9,364
720
66
5
2
260,110
2
L
Sol
10,066
774
70
5
2
210,285
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role