Player Matchup

Gilgamesh
Gilgamesh
CrunKk7
Gilgamesh
Level 55
God Stats
87W - 73L
1,517 SR
Queue Stats
455W - 488L
1,450 Elo+
Party 2
Hou Yi
Hou Yi
MaxTheGod25
Hou Yi
Level 159
God Stats
1W - 0L
1,283 SR
Queue Stats
40W - 47L
1,413 Elo+
Solo
Thoth
Thoth
PfaffiIzzDa
Thoth
Level 29
God Stats
23W - 30L
1,489 SR
Queue Stats
172W - 193L
1,455 Elo+
Party 2
Team Averages
Level 81
1,430 SR
1,439 Elo+

VS

Team Averages
Level 19
1,474 SR
1,365 Elo+
Nemesis
Nemesis
NeeIia
Nemesis
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 25L
1,292 Elo+
Solo
Ganesha
Ganesha
TheHunterofPoo
Ganesha
Level 16
God Stats
0W - 2L
1,491 SR
Queue Stats
4W - 10L
1,447 Elo+
Party 1
Chiron
Chiron
WoefulEgomaniac
Chiron
Level 28
God Stats
0W - 5L
1,432 SR
Queue Stats
53W - 60L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CrunKk7
Gilgamesh
16
13 / 4 / 12
13,772
861
17,591
22,299
20,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hou Yi
15
9 / 2 / 15
12,244
765
16,087
12,210
4,264
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
9 / 4 / 13
12,549
784
14,354
10,821
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
NeeIia
Nemesis
9
1 / 14 / 6
9,223
576
5,479
18,655
6,447
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 9 / 9
9,969
623
10,314
18,517
22,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
8 / 8 / 0
12,465
779
13,362
18,197
6,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
25
31
Kills
10
10
Deaths
31
40
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CrunKk7
Gilgamesh
13
4
12
4.75
W
Hou Yi
9
2
15
8.25
L
Nemesis
NeeIia
Nemesis
1
14
6
0.29
W
9
4
13
3.88
L
1
9
9
0.61
L
8
8
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,032
Damage
29,155
45,330
Taken
55,369
27,457
Mitigated
35,700
9,026
Healing
6,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CrunKk7
Gilgamesh
17,591
3,168
0
4,358
22,299
20,497
110
3,983
17,799
9,812
32,336
W
Hou Yi
16,087
6,589
0
3,083
12,210
4,264
2,043
3,044
9,166
0
51,106
L
Nemesis
NeeIia
Nemesis
5,479
1,815
0
672
18,655
6,447
0
6,430
12,225
0
8,601
W
14,354
493
229
1,356
10,821
2,696
464
4,074
6,747
43,678
0
L
10,314
783
0
250
18,517
22,302
0
5,423
13,094
19,239
0
L
13,362
5,742
923
4,525
18,197
6,951
0
6,415
11,761
0
51,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,565
Gold Earned
31,657
174
Minions Killed
104
10
Camps Cleared
3
862,378
Distance Traveled
709,075
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
13,772
861
37
2
2
294,395
1
W
Hou Yi
12,244
765
77
5
2
266,631
3
L
Nemesis
9,223
576
13
1
1
220,043
0
W
Thoth
12,549
784
60
4
6
301,352
5
L
Ganesha
9,969
623
1
0
0
252,729
7
L
Chiron
12,465
779
90
6
2
236,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role