Player Matchup

Anubis
Anubis
AlexAlexutu
Anubis
Level 142
God Stats
102W - 71L
1,632 SR
Queue Stats
306W - 245L
1,698 Elo+
Party 2
Fenrir
Fenrir
Gazereal
Fenrir
Level 159
God Stats
203W - 165L
1,631 SR
Queue Stats
1,547W - 1,445L
1,698 Elo+
Party 2
Cthulhu
Cthulhu
JocLaSunet
Cthulhu
Level 119
God Stats
10W - 2L
1,568 SR
Queue Stats
258W - 133L
1,740 Elo+
Party 2
Chang'e
Chang'e
Melynne
Chang'e
Level 146
God Stats
20W - 20L
1,598 SR
Queue Stats
118W - 82L
1,708 Elo+
Party 2
Chaac
Chaac
SergiuQQ
Chaac
Level 16
God Stats
5W - 0L
1,991 SR
Queue Stats
62W - 13L
1,817 Elo+
Party 2
Team Averages
Level 116
1,684 SR
1,732 Elo+

VS

Team Averages
Level 49
1,451 SR
1,409 Elo+
Olorun
Olorun
AnimeRay
Olorun
Level 32
God Stats
1W - 2L
1,279 SR
Queue Stats
39W - 74L
1,304 Elo+
Party 3
Chang'e
Chang'e
Gummy4L
Chang'e
Level 47
God Stats
5W - 6L
1,437 SR
Queue Stats
67W - 84L
1,413 Elo+
Party 3
Mercury
Mercury
Pa1n1
Mercury
Level 24
God Stats
0W - 2L
1,235 SR
Queue Stats
23W - 32L
1,416 Elo+
Party 1
Ymir
Ymir
mesohn
Ymir
Level 84
God Stats
7W - 3L
1,804 SR
Queue Stats
209W - 269L
1,390 Elo+
Party 3
Guan Yu
Guan Yu
КармаТвоя
Guan Yu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 51L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
5 / 0 / 1
7,405
741
4,323
4,907
1,973
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Gazereal
Fenrir
13
10 / 0 / 5
7,529
753
6,615
6,942
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
JocLaSunet
Cthulhu
10
8 / 0 / 6
6,418
642
5,394
4,869
3,216
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
Melynne
Chang'e
11
5 / 0 / 5
6,935
694
6,464
5,802
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
SergiuQQ
Chaac
11
3 / 0 / 6
6,644
664
5,046
8,762
6,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AnimeRay
Olorun
5
0 / 5 / 0
4,083
408
2,599
5,274
1,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
Gummy4L
Chang'e
6
0 / 7 / 0
3,963
396
2,661
7,212
2,050
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mercury
Pa1n1
Mercury
6
0 / 8 / 0
4,368
437
2,518
7,989
2,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
mesohn
Ymir
6
0 / 7 / 0
4,175
418
2,277
9,902
5,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
0 / 4 / 0
3,911
391
1,801
5,947
1,772
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
0
31
Kills
0
0
Deaths
31
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
5
0
1
5.5
L
Olorun
AnimeRay
Olorun
0
5
0
0
W
Fenrir
Gazereal
Fenrir
10
0
5
12.5
L
Chang'e
Gummy4L
Chang'e
0
7
0
0
W
Cthulhu
JocLaSunet
Cthulhu
8
0
6
11
W
Chang'e
Melynne
Chang'e
5
0
5
7.5
L
Mercury
Pa1n1
Mercury
0
8
0
0
W
Chaac
SergiuQQ
Chaac
3
0
6
6
L
Ymir
mesohn
Ymir
0
7
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,842
Damage
11,856
31,282
Taken
36,324
15,693
Mitigated
13,214
17,937
Healing
4,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
4,323
683
0
4,093
4,907
1,973
2,402
0
4,907
45,831
0
L
Olorun
AnimeRay
Olorun
2,599
1,389
86
506
5,274
1,610
0
2,934
2,340
9,756
2,022
W
Fenrir
Gazereal
Fenrir
6,615
2,093
0
3,703
6,942
2,439
0
170
6,722
0
43,319
L
Chang'e
Gummy4L
Chang'e
2,661
314
178
1,290
7,212
2,050
0
5,463
1,749
9,946
0
W
Cthulhu
JocLaSunet
Cthulhu
5,394
1,253
461
1,553
4,869
3,216
301
2,077
2,792
24,131
0
W
Chang'e
Melynne
Chang'e
6,464
713
353
3,225
5,802
1,790
1,046
2,783
3,019
32,123
0
L
Mercury
Pa1n1
Mercury
2,518
1,325
0
676
7,989
2,464
0
1,945
6,044
0
19,177
W
Chaac
SergiuQQ
Chaac
5,046
1,292
0
4,549
8,762
6,275
231
2,027
6,735
7,081
27,826
L
Ymir
mesohn
Ymir
2,277
859
409
357
9,902
5,318
0
4,304
5,598
11,838
0
L
1,801
86
80
869
5,947
1,772
0
2,409
3,538
0
10,210

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,931
Gold Earned
20,500
345
Minions Killed
119
0
Camps Cleared
0
954,373
Distance Traveled
795,796
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,405
741
97
10
0
151,888
0
L
Olorun
4,083
408
21
2
0
148,761
2
W
Fenrir
7,529
753
81
8
0
225,993
4
L
Chang'e
3,963
396
18
2
0
138,388
2
W
Cthulhu
6,418
642
48
5
0
185,376
0
W
Chang'e
6,935
694
55
6
0
190,108
1
L
Mercury
4,368
437
46
5
0
208,653
0
W
Chaac
6,644
664
64
6
0
201,008
3
L
Ymir
4,175
418
16
2
0
169,252
6
L
Guan Yu
3,911
391
18
2
0
130,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role