Player Matchup

Ymir
Ymir
 
Ymir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
BurningLars
Medusa
Level 87
God Stats
3W - 4L
1,580 SR
Queue Stats
14W - 11L
1,519 Elo+
Solo
Hades
Hades
Rash1101
Hades
Level 56
God Stats
59W - 53L
1,538 SR
Queue Stats
360W - 402L
1,477 Elo+
Party 2
Olorun
Olorun
Stonertank
Olorun
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,456 Elo+
Solo
Hercules
Hercules
apostuflan
Hercules
Level 149
God Stats
34W - 33L
1,488 SR
Queue Stats
476W - 469L
1,520 Elo+
Solo
Team Averages
Level 85
1,521 SR
1,494 Elo+

VS

Team Averages
Level 93
1,827 SR
1,789 Elo+
Chaac
Chaac
D4N1S4HN3
Chaac
Level 69
God Stats
46W - 9L
1,889 SR
Queue Stats
830W - 266L
1,823 Elo+
Party 1
Artio
Artio
Dovban
Artio
Level 150
God Stats
6W - 0L
1,844 SR
Queue Stats
393W - 98L
1,882 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ElBrobert
Ah Muzen Cab
Level 39
God Stats
28W - 3L
2,134 SR
Queue Stats
443W - 91L
1,945 Elo+
Party 1
Agni
Agni
SpitzkopfLarry21
Agni
Level 158
God Stats
41W - 10L
1,731 SR
Queue Stats
935W - 332L
1,852 Elo+
Party 1
Hel
Hel
racingtale
Hel
Level 49
God Stats
31W - 31L
1,539 SR
Queue Stats
361W - 381L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
3 / 8 / 2
9,789
979
7,998
29,508
33,203
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
15
0 / 5 / 4
9,114
911
16,919
15,924
5,736
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Hades
Rash1101
Hades
15
2 / 10 / 4
9,898
990
16,458
19,390
13,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
Stonertank
Olorun
15
1 / 5 / 3
9,075
908
7,105
12,457
4,562
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
apostuflan
Hercules
15
1 / 3 / 5
9,923
992
8,644
21,343
24,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Team 1 Tickets

134

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
D4N1S4HN3
Chaac
18
6 / 1 / 24
11,347
1,135
12,884
14,403
20,023
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artio
Dovban
Artio
17
3 / 2 / 26
11,258
1,126
13,808
20,434
29,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ah Muzen Cab
ElBrobert
Ah Muzen Cab
18
9 / 2 / 18
11,375
1,138
27,117
10,495
5,386
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
9 / 0 / 20
11,524
1,152
30,742
8,231
3,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
4 / 2 / 23
10,372
1,037
8,324
7,736
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
142
7
Kills
31
31
Deaths
7
18
Assists
111
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
3
8
2
0.5
L
Medusa
0
5
4
0.4
W
Chaac
D4N1S4HN3
Chaac
6
1
24
18
W
Artio
Dovban
Artio
3
2
26
8
W
Ah Muzen Cab
ElBrobert
Ah Muzen Cab
9
2
18
9
L
Hades
Rash1101
Hades
2
10
4
0.4
W
9
0
20
19
L
Olorun
Stonertank
Olorun
1
5
3
0.5
L
Hercules
apostuflan
Hercules
1
3
5
1.17
W
4
2
23
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,124
Damage
92,875
98,622
Taken
61,299
81,960
Mitigated
62,640
13,594
Healing
29,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,998
975
872
909
29,508
33,203
0
11,198
17,871
23,450
0
L
Medusa
16,919
8,488
0
1,229
15,924
5,736
0
8,127
7,651
0
50,024
W
Chaac
D4N1S4HN3
Chaac
12,884
2,429
0
3,767
14,403
20,023
0
6,322
8,081
0
23,931
W
Artio
Dovban
Artio
13,808
722
4,466
6,147
20,434
29,394
0
7,810
12,624
19,514
0
W
Ah Muzen Cab
ElBrobert
Ah Muzen Cab
27,117
11,775
0
1,711
10,495
5,386
0
7,233
3,262
0
47,962
L
Hades
Rash1101
Hades
16,458
552
163
1,180
19,390
13,487
0
10,856
8,226
31,329
0
W
30,742
2,955
371
2,409
8,231
3,763
0
4,745
3,486
55,557
0
L
Olorun
Stonertank
Olorun
7,105
3,023
1,248
2,061
12,457
4,562
0
8,887
3,366
22,791
0
L
Hercules
apostuflan
Hercules
8,644
1,541
0
5,932
21,343
24,972
0
12,377
8,634
490
13,547
W
8,324
1,117
7,512
3,197
7,736
4,074
0
5,917
1,819
18,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,799
Gold Earned
55,876
196
Minions Killed
183
8
Camps Cleared
6
869,735
Distance Traveled
1,027,276
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,789
979
37
4
1
161,918
3
L
Medusa
9,114
911
74
7
1
189,461
0
W
Chaac
11,347
1,135
26
3
0
208,180
0
W
Artio
11,258
1,126
14
1
2
209,483
1
W
Ah Muzen Cab
11,375
1,138
49
5
1
202,974
0
L
Hades
9,898
990
37
4
3
147,473
0
W
Agni
11,524
1,152
64
6
3
213,483
1
L
Olorun
9,075
908
29
3
2
158,516
0
L
Hercules
9,923
992
19
2
1
212,367
1
W
Hel
10,372
1,037
30
3
0
193,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role