Player Matchup

Izanami
Izanami
Cezll
Izanami
Level 15
God Stats
1W - 1L
1,731 SR
Queue Stats
14W - 15L
1,562 Elo+
Solo
Ymir
Ymir
ChosenPiccolo
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,616 Elo+
Solo
Hercules
Hercules
IxISpacerIxI
Hercules
Level 16
God Stats
1W - 4L
1,500 SR
Queue Stats
119W - 124L
1,540 Elo+
Solo
Set
Set
NexHyper
Set
Level 18
God Stats
2W - 5L
1,362 SR
Queue Stats
9W - 15L
1,462 Elo+
Solo
Kukulkan
Kukulkan
c2b4rwd
Kukulkan
Level 8
God Stats
4W - 1L
1,850 SR
Queue Stats
26W - 15L
1,713 Elo+
Solo
Team Averages
Level 12
1,589 SR
1,579 Elo+

VS

Team Averages
Level 23
1,422 SR
1,523 Elo+
Cliodhna
Cliodhna
BULLET iced3
Cliodhna
Level 8
God Stats
1W - 0L
1,137 SR
Queue Stats
3W - 4L
1,533 Elo+
Solo
Geb
Geb
DalyTron
Geb
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 97L
1,487 Elo+
Solo
Rama
Rama
Hoka2d
Rama
Level 27
God Stats
1W - 0L
1,307 SR
Queue Stats
21W - 18L
1,431 Elo+
Solo
Fenrir
Fenrir
TheWall30
Fenrir
Level 25
God Stats
2W - 3L
1,545 SR
Queue Stats
38W - 47L
1,358 Elo+
Solo
Scylla
Scylla
WavieCrockett
Scylla
Level 25
God Stats
14W - 8L
1,620 SR
Queue Stats
494W - 281L
1,807 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cezll
Izanami
12
2 / 12 / 1
8,218
391
9,583
17,985
5,616
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 8 / 1
7,735
368
4,902
20,603
21,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
IxISpacerIxI
Hercules
17
4 / 5 / 1
10,591
504
8,753
15,939
16,341
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

12
1 / 8 / 1
8,311
396
1,331
14,280
5,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
c2b4rwd
Kukulkan
16
3 / 10 / 2
10,275
489
8,532
16,363
4,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BULLET iced3
Cliodhna
14
0 / 4 / 6
9,737
464
2,853
14,171
8,303
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 1 / 19
12,101
576
9,891
17,752
14,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
Hoka2d
Rama
19
13 / 0 / 8
13,075
623
18,515
8,207
3,242
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
TheWall30
Fenrir
17
7 / 3 / 5
12,027
573
8,769
15,436
11,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
17 / 3 / 6
14,975
713
27,576
11,821
4,855
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
86
11
Kills
42
43
Deaths
11
6
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
BULLET iced3
Cliodhna
0
4
6
0.75
L
Izanami
Cezll
Izanami
2
12
1
0.21
L
1
8
1
0.19
W
5
1
19
14.5
W
Rama
Hoka2d
Rama
13
0
8
17
L
Hercules
IxISpacerIxI
Hercules
4
5
1
0.9
L
1
8
1
0.19
W
Fenrir
TheWall30
Fenrir
7
3
5
3.17
W
17
3
6
6.67
L
Kukulkan
c2b4rwd
Kukulkan
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,101
Damage
67,604
85,170
Taken
67,387
53,231
Mitigated
43,355
11,106
Healing
15,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
BULLET iced3
Cliodhna
2,853
365
0
658
14,171
8,303
233
3,528
10,579
0
54,353
L
Izanami
Cezll
Izanami
9,583
7,055
0
4,049
17,985
5,616
0
4,239
13,732
0
47,356
L
4,902
973
0
698
20,603
21,626
0
8,075
12,434
18,264
0
W
9,891
1,416
39
2,842
17,752
14,958
992
3,675
14,047
24,276
0
W
Rama
Hoka2d
Rama
18,515
12,501
0
2,740
8,207
3,242
5,413
1,296
6,911
0
108,973
L
Hercules
IxISpacerIxI
Hercules
8,753
1,760
0
2,053
15,939
16,341
0
5,246
10,588
17,666
46,200
L
1,331
813
0
2,906
14,280
5,105
0
6,794
7,314
0
44,166
W
Fenrir
TheWall30
Fenrir
8,769
2,250
0
4,018
15,436
11,997
1,905
2,221
13,179
0
56,255
W
27,576
2,198
0
5,173
11,821
4,855
2,645
4,587
6,944
114,576
0
L
Kukulkan
c2b4rwd
Kukulkan
8,532
725
0
1,400
16,363
4,543
0
12,282
3,635
57,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,130
Gold Earned
61,915
438
Minions Killed
552
0
Camps Cleared
0
1,671,476
Distance Traveled
2,014,013
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
9,737
464
84
4
0
346,616
6
L
Izanami
8,218
391
87
4
0
335,493
3
L
Ymir
7,735
368
10
0
0
353,523
0
W
Geb
12,101
576
21
1
0
437,140
3
W
Rama
13,075
623
174
8
0
378,669
2
L
Hercules
10,591
504
139
7
0
341,608
2
L
Set
8,311
396
78
4
0
290,383
1
W
Fenrir
12,027
573
88
4
0
430,738
0
W
Scylla
14,975
713
185
9
0
420,850
3
L
Kukulkan
10,275
489
124
6
0
350,469
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role