Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Adaptinggg
Janus
Level 148
God Stats
0W - 1L
1,498 SR
Queue Stats
27W - 12L
1,676 Elo+
Party 1
Terra
Terra
CptnVegas
Terra
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,461 Elo+
Solo
Pele
Pele
SilveryWolf123
Pele
Level 102
God Stats
0W - 1L
1,345 SR
Queue Stats
10W - 2L
1,794 Elo+
Party 1
Team Averages
Level 128
1,469 SR
1,586 Elo+

VS

Team Averages
Level 109
1,473 SR
1,423 Elo+
Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Nicetos
Horus
Level 111
God Stats
1W - 0L
1,587 SR
Queue Stats
193W - 213L
1,430 Elo+
Party 2
Discordia
Discordia
Oscararousa
Discordia
Level 121
God Stats
1W - 0L
1,839 SR
Queue Stats
4W - 6L
1,374 Elo+
Party 3
Kali
Kali
PelucheTravieso
Kali
Level 61
God Stats
1W - 0L
1,218 SR
Queue Stats
1W - 3L
1,263 Elo+
Party 3
Sun Wukong
Sun Wukong
TalkinBeard
Sun Wukong
Level 129
God Stats
1W - 0L
1,220 SR
Queue Stats
17W - 14L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
1 / 1 / 3
7,810
710
9,231
11,158
4,911
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Merlin
 
Merlin
13
0 / 3 / 5
7,580
689
10,529
9,588
4,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Janus
13
2 / 4 / 1
7,661
696
10,302
13,985
6,324
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
CptnVegas
Terra
15
2 / 4 / 2
8,527
775
5,110
17,836
16,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
1 / 6 / 4
6,790
617
7,433
15,338
6,505
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
2 / 1 / 10
8,155
741
7,690
11,107
10,196
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
Nicetos
Horus
14
4 / 1 / 9
9,009
819
4,784
12,297
13,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Discordia
Oscararousa
Discordia
15
3 / 1 / 12
8,772
797
29,891
8,040
3,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
6 / 1 / 11
8,930
812
7,207
9,959
4,980
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
TalkinBeard
Sun Wukong
15
3 / 3 / 11
8,722
793
13,773
15,344
13,395
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
71
6
Kills
18
18
Deaths
7
15
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
1
3
2.5
L
Merlin
 
Merlin
0
3
5
0.83
W
Ymir
 
Ymir
2
1
10
7
L
Janus
2
4
1
0.63
L
Terra
CptnVegas
Terra
2
4
2
0.75
W
Horus
Nicetos
Horus
4
1
9
8.5
W
Discordia
Oscararousa
Discordia
3
1
12
9
W
6
1
11
11.5
L
1
6
4
0.5
W
Sun Wukong
TalkinBeard
Sun Wukong
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,605
Damage
63,345
67,905
Taken
56,747
38,423
Mitigated
46,038
26,446
Healing
34,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,231
3,955
682
1,749
11,158
4,911
0
6,024
4,794
0
19,741
L
Merlin
 
Merlin
10,529
690
830
941
9,588
4,523
0
4,361
4,894
20,809
0
W
Ymir
 
Ymir
7,690
390
1,345
1,871
11,107
10,196
463
4,813
6,234
14,228
0
L
Janus
10,302
887
1,137
2,914
13,985
6,324
0
8,293
5,234
22,181
0
L
Terra
CptnVegas
Terra
5,110
1,505
7,877
4,873
17,836
16,160
0
9,213
8,291
11,695
0
W
Horus
Nicetos
Horus
4,784
1,561
2,963
4,075
12,297
13,666
537
4,599
7,586
0
9,185
W
Discordia
Oscararousa
Discordia
29,891
1,306
4,362
3,528
8,040
3,801
416
3,004
4,970
43,433
0
W
7,207
1,931
2,056
3,599
9,959
4,980
603
5,133
4,792
0
15,134
L
7,433
1,342
1,787
3,656
15,338
6,505
0
7,722
7,111
0
14,387
W
Sun Wukong
TalkinBeard
Sun Wukong
13,773
2,567
4,546
6,306
15,344
13,395
1,437
8,012
7,224
0
24,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,368
Gold Earned
43,588
103
Minions Killed
83
0
Camps Cleared
0
962,280
Distance Traveled
1,122,537
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,810
710
24
2
0
200,052
0
L
Merlin
7,580
689
40
4
0
171,567
3
W
Ymir
8,155
741
5
0
0
199,372
0
L
Janus
7,661
696
24
2
0
190,727
0
L
Terra
8,527
775
11
1
0
197,596
0
W
Horus
9,009
819
11
1
0
216,875
0
W
Discordia
8,772
797
34
3
0
227,632
0
W
Kali
8,930
812
13
1
0
247,262
0
L
Pele
6,790
617
4
0
0
202,338
0
W
Sun Wukong
8,722
793
20
2
0
231,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role