Player Matchup

Chang'e
Chang'e
Aenbharr
Chang'e
Level 107
God Stats
6W - 1L
1,850 SR
Queue Stats
43W - 14L
1,761 Elo+
Party 2
Mercury
Mercury
CauzeBljad
Mercury
Level 46
God Stats
7W - 6L
1,668 SR
Queue Stats
200W - 179L
1,533 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
McLeek
Ah Muzen Cab
Level 48
God Stats
4W - 0L
1,844 SR
Queue Stats
30W - 9L
1,755 Elo+
Party 2
Horus
Horus
SecretlyIamAPie
Horus
Level 65
God Stats
2W - 0L
2,078 SR
Queue Stats
44W - 14L
1,767 Elo+
Party 2
Agni
Agni
kräuterlumpen
Agni
Level 140
God Stats
1W - 1L
1,635 SR
Queue Stats
171W - 164L
1,616 Elo+
Party 3
Team Averages
Level 81
1,815 SR
1,686 Elo+

VS

Team Averages
Level 131
1,574 SR
1,564 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Kickboxbannana
Ares
Level 20
God Stats
3W - 6L
1,819 SR
Queue Stats
6W - 12L
1,599 Elo+
Party 1
Persephone
Persephone
Kikochaos
Persephone
Level 160
God Stats
9W - 14L
1,522 SR
Queue Stats
172W - 169L
1,554 Elo+
Party 1
Anhur
Anhur
R1U9
Anhur
Level 159
God Stats
3W - 2L
1,581 SR
Queue Stats
291W - 286L
1,595 Elo+
Party 1
Fenrir
Fenrir
Sixty9xi
Fenrir
Level 156
God Stats
12W - 17L
1,448 SR
Queue Stats
173W - 175L
1,574 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aenbharr
Chang'e
14
6 / 1 / 1
8,136
678
7,533
9,170
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
CauzeBljad
Mercury
13
6 / 0 / 5
7,682
640
6,478
8,236
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
McLeek
Ah Muzen Cab
13
6 / 3 / 2
7,097
591
9,343
8,294
1,845
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 2 / 7
7,210
601
3,511
9,075
5,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 1 / 6
8,241
687
5,302
5,458
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 5 / 0
5,973
498
4,488
7,805
2,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
1 / 5 / 1
5,140
428
2,005
9,184
7,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
Kikochaos
Persephone
10
0 / 6 / 1
6,615
551
3,726
8,175
2,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anhur
R1U9
Anhur
11
2 / 3 / 1
6,354
530
5,803
7,846
1,968
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Sixty9xi
Fenrir
11
3 / 5 / 3
6,716
560
7,234
10,262
3,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
24
Kills
7
7
Deaths
24
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
0
0.2
W
Chang'e
Aenbharr
Chang'e
6
1
1
6.5
W
Mercury
CauzeBljad
Mercury
6
0
5
8.5
L
1
5
1
0.3
L
Persephone
Kikochaos
Persephone
0
6
1
0.08
W
Ah Muzen Cab
McLeek
Ah Muzen Cab
6
3
2
2.33
L
Anhur
R1U9
Anhur
2
3
1
0.83
W
2
2
7
2.75
L
Fenrir
Sixty9xi
Fenrir
3
5
3
0.9
W
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,167
Damage
23,256
40,233
Taken
43,272
13,731
Mitigated
18,900
16,779
Healing
8,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,488
2,123
0
1,700
7,805
2,831
558
5,362
2,137
29,628
3,582
W
Chang'e
Aenbharr
Chang'e
7,533
348
458
4,857
9,170
2,718
614
3,909
5,261
46,497
0
W
Mercury
CauzeBljad
Mercury
6,478
2,387
0
3,952
8,236
2,277
0
949
7,231
0
40,056
L
2,005
359
0
708
9,184
7,839
0
1,104
8,080
7,999
0
L
Persephone
Kikochaos
Persephone
3,726
41
0
1,543
8,175
2,637
0
3,164
4,987
36,269
0
W
Ah Muzen Cab
McLeek
Ah Muzen Cab
9,343
5,470
0
2,573
8,294
1,845
690
517
7,777
0
56,934
L
Anhur
R1U9
Anhur
5,803
2,562
0
1,431
7,846
1,968
0
0
7,846
0
42,146
W
3,511
1,686
424
3,341
9,075
5,314
229
1,443
7,632
0
11,349
L
Fenrir
Sixty9xi
Fenrir
7,234
2,117
0
3,098
10,262
3,625
0
2,835
7,383
0
37,423
W
5,302
199
0
1,174
5,458
1,577
0
2,654
2,582
53,915
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,366
Gold Earned
30,798
416
Minions Killed
345
0
Camps Cleared
0
1,237,378
Distance Traveled
1,043,960
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,973
498
66
6
0
185,625
0
W
Chang'e
8,136
678
108
9
0
239,222
2
W
Mercury
7,682
640
87
7
0
285,281
3
L
Ares
5,140
428
13
1
0
212,124
2
L
Persephone
6,615
551
88
7
0
203,066
5
W
Ah Muzen Cab
7,097
591
98
8
0
222,330
3
L
Anhur
6,354
530
109
9
0
201,499
4
W
Horus
7,210
601
12
1
0
242,882
1
L
Fenrir
6,716
560
69
6
0
241,646
4
W
Agni
8,241
687
111
9
0
247,663
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role