Player Matchup

Discordia
Discordia
 
Discordia
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
MiPGames
Bastet
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 148L
1,341 Elo+
Solo
Artemis
Artemis
STYK0
Artemis
Level 44
God Stats
3W - 5L
1,502 SR
Queue Stats
106W - 110L
1,463 Elo+
Solo
Hel
Hel
oliveira20007
Hel
Level 25
God Stats
18W - 41L
1,385 SR
Queue Stats
38W - 65L
1,298 Elo+
Party 2
Bellona
Bellona
xWarninGxBR
Bellona
Level 44
God Stats
14W - 27L
1,487 SR
Queue Stats
100W - 94L
1,509 Elo+
Solo
Team Averages
Level 41
1,475 SR
1,422 Elo+

VS

Team Averages
Level 41
1,658 SR
1,434 Elo+
Ares
Ares
BRUNOSKY-_-999
Ares
Level 48
God Stats
8W - 3L
1,658 SR
Queue Stats
86W - 117L
1,375 Elo+
Solo
Nu Wa
Nu Wa
Dhiogo_S
Nu Wa
Level 28
God Stats
18W - 13L
1,592 SR
Queue Stats
125W - 157L
1,337 Elo+
Party 1
Da Ji
Da Ji
FernandoBertioga
Da Ji
Level 44
God Stats
31W - 16L
1,691 SR
Queue Stats
164W - 220L
1,373 Elo+
Party 1
Hercules
Hercules
RashSC
Hercules
Level 37
God Stats
44W - 42L
1,566 SR
Queue Stats
271W - 210L
1,644 Elo+
Solo
Neith
Neith
mano1250
Neith
Level 49
God Stats
6W - 1L
1,785 SR
Queue Stats
72W - 80L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
2 / 6 / 2
6,422
494
5,590
8,334
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
MiPGames
Bastet
11
3 / 6 / 2
6,620
509
6,028
10,800
4,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
STYK0
Artemis
7
4 / 0 / 3
5,877
452
2,903
2,532
706
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 3 / 5
6,589
507
6,275
6,342
2,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
xWarninGxBR
Bellona
10
5 / 3 / 0
7,093
546
10,217
10,761
11,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,291
484
1,294
12,174
6,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nu Wa
Dhiogo_S
Nu Wa
13
3 / 2 / 8
7,823
602
8,229
4,787
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
9 / 3 / 2
7,910
608
7,276
8,866
3,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
RashSC
Hercules
12
1 / 2 / 4
7,068
544
4,601
15,170
15,271
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
mano1250
Neith
12
5 / 4 / 2
7,271
559
4,999
7,602
2,182
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
35
15
Kills
18
18
Deaths
15
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
6
2
0.5
W
0
4
1
0.13
W
Nu Wa
Dhiogo_S
Nu Wa
3
2
8
3.5
W
9
3
2
3.33
L
Bastet
MiPGames
Bastet
3
6
2
0.67
W
Hercules
RashSC
Hercules
1
2
4
1.5
L
Artemis
STYK0
Artemis
4
0
3
5.5
W
Neith
mano1250
Neith
5
4
2
1.5
L
1
3
5
1.17
L
Bellona
xWarninGxBR
Bellona
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,013
Damage
26,399
38,769
Taken
48,599
20,145
Mitigated
29,410
9,664
Healing
15,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
5,590
527
0
504
8,334
1,913
0
3,156
4,930
31,911
0
W
1,294
198
0
1,940
12,174
6,653
448
4,097
7,911
28,039
0
W
Nu Wa
Dhiogo_S
Nu Wa
8,229
2,335
0
250
4,787
1,510
2,160
2,280
2,343
46,031
0
W
7,276
2,414
0
2,142
8,866
3,794
0
1,928
6,842
0
37,141
L
Bastet
MiPGames
Bastet
6,028
2,666
0
2,068
10,800
4,170
0
1,031
9,645
0
30,560
W
Hercules
RashSC
Hercules
4,601
849
0
9,025
15,170
15,271
45
2,990
12,180
0
32,820
L
Artemis
STYK0
Artemis
2,903
1,925
0
727
2,532
706
0
1,462
946
0
17,654
W
Neith
mano1250
Neith
4,999
1,862
0
2,179
7,602
2,182
594
2,919
4,513
0
37,141
L
6,275
667
2,388
2,375
6,342
2,306
82
1,579
4,627
36,468
0
L
Bellona
xWarninGxBR
Bellona
10,217
3,313
43
1,559
10,761
11,050
0
1,491
9,098
8,408
24,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,601
Gold Earned
36,363
277
Minions Killed
338
0
Camps Cleared
0
1,111,917
Distance Traveled
1,240,108
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,422
494
55
4
0
231,070
2
W
Ares
6,291
484
44
3
0
219,532
0
W
Nu Wa
7,823
602
96
7
0
230,451
1
W
Da Ji
7,910
608
54
4
0
276,221
0
L
Bastet
6,620
509
59
5
0
259,491
1
W
Hercules
7,068
544
80
6
0
272,025
8
L
Artemis
5,877
452
25
2
0
131,088
4
W
Neith
7,271
559
64
5
0
241,879
4
L
Hel
6,589
507
75
6
0
244,776
2
L
Bellona
7,093
546
63
5
0
245,492
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role