Player Matchup

Ne Zha
Ne Zha
Brobroly
Ne Zha
Level 147
God Stats
4W - 3L
1,424 SR
Queue Stats
66W - 82L
1,485 Elo+
Party 1
Amaterasu
Amaterasu
Miisaaa
Amaterasu
Level 129
God Stats
1W - 1L
1,465 SR
Queue Stats
45W - 32L
1,562 Elo+
Party 2
Baron Samedi
Baron Samedi
Secaid
Baron Samedi
Level 138
God Stats
5W - 2L
1,490 SR
Queue Stats
59W - 70L
1,472 Elo+
Party 1
Janus
Janus
gavrik59
Janus
Level 66
God Stats
3W - 0L
1,610 SR
Queue Stats
9W - 8L
1,479 Elo+
Party 2
Ullr
Ullr
wizabud
Ullr
Level 129
God Stats
2W - 1L
1,628 SR
Queue Stats
32W - 26L
1,555 Elo+
Party 2
Team Averages
Level 122
1,523 SR
1,511 Elo+

VS

Team Averages
Level 104
1,466 SR
1,504 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Discordia
Discordia
BeatSasha123
Discordia
Level 132
God Stats
1W - 2L
1,231 SR
Queue Stats
9W - 7L
1,550 Elo+
Party 3
Thanatos
Thanatos
JonParker
Thanatos
Level 158
God Stats
5W - 8L
1,498 SR
Queue Stats
104W - 126L
1,491 Elo+
Solo
Neith
Neith
kisaichik
Neith
Level 128
God Stats
2W - 1L
1,706 SR
Queue Stats
18W - 19L
1,554 Elo+
Party 3
Sol
Sol
tothil
Sol
Level 20
God Stats
1W - 1L
1,394 SR
Queue Stats
1W - 2L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Brobroly
Ne Zha
18
6 / 4 / 10
11,509
822
11,778
10,848
5,092
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
Miisaaa
Amaterasu
19
11 / 1 / 10
13,464
962
17,167
24,003
29,814
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
Secaid
Baron Samedi
17
4 / 4 / 11
10,878
777
13,218
15,459
8,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Janus
gavrik59
Janus
16
2 / 7 / 9
10,509
751
7,914
10,956
4,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ullr
wizabud
Ullr
19
6 / 4 / 12
12,161
869
14,796
16,078
6,797
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 3 / 11
11,112
794
16,674
16,201
21,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Discordia
BeatSasha123
Discordia
18
6 / 7 / 7
12,103
865
12,919
11,879
4,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
JonParker
Thanatos
16
6 / 8 / 8
11,051
789
9,338
17,141
7,112
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
kisaichik
Neith
18
4 / 6 / 9
10,811
772
14,511
15,777
6,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
tothil
Sol
13
1 / 6 / 6
8,271
591
5,384
13,439
4,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
61
29
Kills
20
20
Deaths
30
52
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
3
3
11
2.83
L
Discordia
BeatSasha123
Discordia
6
7
7
1.36
W
Ne Zha
Brobroly
Ne Zha
6
4
10
2.75
L
Thanatos
JonParker
Thanatos
6
8
8
1.25
W
Amaterasu
Miisaaa
Amaterasu
11
1
10
16
W
Baron Samedi
Secaid
Baron Samedi
4
4
11
2.38
W
Janus
gavrik59
Janus
2
7
9
0.93
L
Neith
kisaichik
Neith
4
6
9
1.42
L
Sol
tothil
Sol
1
6
6
0.67
W
Ullr
wizabud
Ullr
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,873
Damage
58,826
77,344
Taken
74,437
54,076
Mitigated
43,677
30,157
Healing
17,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
16,674
925
334
1,363
16,201
21,175
2
7,209
8,830
36,910
0
L
Discordia
BeatSasha123
Discordia
12,919
376
156
1,138
11,879
4,551
0
2,581
9,234
34,984
0
W
Ne Zha
Brobroly
Ne Zha
11,778
2,359
0
2,095
10,848
5,092
1,315
3,874
6,866
0
40,055
L
Thanatos
JonParker
Thanatos
9,338
1,486
0
6,565
17,141
7,112
0
4,041
12,956
0
24,511
W
Amaterasu
Miisaaa
Amaterasu
17,167
7,550
0
10,446
24,003
29,814
960
9,825
13,772
0
32,366
W
Baron Samedi
Secaid
Baron Samedi
13,218
1,452
4,538
7,258
15,459
8,111
1,973
7,790
7,518
42,860
0
W
Janus
gavrik59
Janus
7,914
591
96
1,093
10,956
4,262
760
4,140
6,668
26,241
0
L
Neith
kisaichik
Neith
14,511
8,310
0
3,284
15,777
6,700
0
3,761
11,994
0
46,739
L
Sol
tothil
Sol
5,384
1,107
0
4,204
13,439
4,139
444
3,584
9,832
10,878
0
W
Ullr
wizabud
Ullr
14,796
9,116
0
4,631
16,078
6,797
34
8,712
7,086
0
48,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,521
Gold Earned
53,348
302
Minions Killed
279
10
Camps Cleared
6
1,372,622
Distance Traveled
1,196,326
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,112
794
48
3
1
281,921
1
L
Discordia
12,103
865
65
5
1
223,144
0
W
Ne Zha
11,509
822
51
4
1
275,618
3
L
Thanatos
11,051
789
40
3
2
243,527
2
W
Amaterasu
13,464
962
33
2
2
317,278
2
W
Baron Samedi
10,878
777
75
5
0
243,237
2
W
Janus
10,509
751
52
4
1
270,575
2
L
Neith
10,811
772
110
8
2
227,942
3
L
Sol
8,271
591
16
1
0
219,792
0
W
Ullr
12,161
869
91
7
6
265,914
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role